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Aurora.3/code/modules/submaps/_submap.dm
Matt Atlas cadd19beac Ports the TG globals controller and converts globals. (#18057)
* SDQL2 update

* fix that verb

* cl

* fix that

* toworld

* this is pointless

* update info

* siiiiick..

* vv edit update

* fix that

* fix editing vars

* fix VV

* Port the /TG/ globals controller.

* part 1

* part 2

* oops

* part 3

* Hollow Purple

* sadas

* bsbsdb

* muda na agaki ta

* ids 1-15

* 16-31

* 41-75

* bring me back to how things used to be before i lost it all

* the strength of mayhem

* final touches

* cl

* protect some vars

* update sdql2 to use glob

* stuff?

* forgot that is not defined there

* whoops

* observ

* but it never gets better

* a

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-12-26 01:16:02 +00:00

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/datum/submap
var/name
var/pref_name
var/singleton/submap_archetype/archetype
var/associated_z
/datum/submap/New(var/existing_z)
SSmapping.submaps[src] = TRUE
associated_z = existing_z
/datum/submap/Destroy()
SSmapping.submaps -= src
. = ..()
/datum/submap/proc/setup_submap(var/singleton/submap_archetype/_archetype)
if(!istype(_archetype))
log_game( "Submap error - [name] - null or invalid archetype supplied ([_archetype]).")
qdel(src)
return
// Not much point doing this when it has presumably been done already.
if(_archetype == archetype)
log_game( "Submap error - [name] - submap already set up.")
return
archetype = _archetype
if(!pref_name)
pref_name = archetype.descriptor
log_game("Starting submap setup - '[name]', [archetype], [associated_z]z.")
if(!associated_z)
log_game( "Submap error - [name]/[archetype ? archetype.descriptor : "NO ARCHETYPE"] could not find an associated z-level for spawnpoint placement.")
qdel(src)
return
var/obj/effect/overmap/visitable/cell = GLOB.map_sectors["[associated_z]"]
if(istype(cell))
sync_cell(cell)
/datum/submap/proc/sync_cell(var/obj/effect/overmap/visitable/cell)
name = cell.name
/datum/submap/proc/available()
return TRUE