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cyberpresidentvanellope
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Aurora.3
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History
SkyMarshal
755d2d711a
Nuke revamp, some tweaking.
2012-01-01 18:58:28 -07:00
..
PDA
Nuke revamp, some tweaking.
2012-01-01 18:58:28 -07:00
aicard.dm
Implemented more getters/setters for damage system. 2
2011-11-26 13:33:18 +00:00
chameleonproj.dm
Energy projectiles work again.
2011-10-11 07:52:30 +00:00
flash.dm
TG update: Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.
2011-12-26 23:39:45 +02:00
flashlight.dm
Numerous fixes.
2011-12-25 10:57:23 -07:00
infra_sensor.dm
…
multitool.dm
…
paicard.dm
pAI chatbot pal for when ghost aren't pAI'ing;
2011-12-29 08:38:40 -05:00
powersink.dm
…
scanners.dm
Added detective stuff - fibers.
2011-12-06 07:12:19 -05:00
shields.dm
TG update: Added Reactive Teleport armour and on/off sprites for the armour. Click in hand to toggle on/off (like a cloaking device). When worn and activated, successfully blocked attacks will cause the wearer to warp randomly up to 8 tiles. EMPs will disable it. Values may need tweaking to balance the armour. One set now spawns in the RD's office to it will get used/tested, depending on how that goes I may move it to being produceable by the protolathe only, or remove it entirely etc
2011-12-26 23:30:34 +02:00
taperecorder.dm
Fixes and stuff.
2011-12-28 14:27:52 -07:00