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Aurora.3/code/modules/projectiles/ammunition/boxes.dm

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/obj/item/ammo_magazine/a357
//name = "ammo box (.357)"
//desc = "A box of .357 ammo"
//icon_state = "357"
name = "speed loader (.357)"
icon_state = "T38"
caliber = "357"
ammo_type = /obj/item/ammo_casing/a357
matter = list(DEFAULT_WALL_MATERIAL = 1260)
max_ammo = 7
multiple_sprites = 1
/obj/item/ammo_magazine/c38
name = "speed loader (.38)"
icon_state = "38"
caliber = "38"
matter = list(DEFAULT_WALL_MATERIAL = 360)
ammo_type = /obj/item/ammo_casing/c38
max_ammo = 6
multiple_sprites = 1
/obj/item/ammo_magazine/c38/rubber
name = "speed loader (.38 rubber)"
ammo_type = /obj/item/ammo_casing/c38/rubber
/obj/item/ammo_magazine/c38/emp
name = "speed loader (.38 haywire)"
ammo_type = /obj/item/ammo_casing/c38/emp
matter = list(DEFAULT_WALL_MATERIAL = 360, "uranium" = 600)
/obj/item/ammo_magazine/c45
name = "ammunition Box (.45)"
icon_state = "9mm"
origin_tech = list(TECH_COMBAT = 2)
caliber = ".45"
matter = list(DEFAULT_WALL_MATERIAL = 2250)
ammo_type = /obj/item/ammo_casing/c45
max_ammo = 30
/obj/item/ammo_magazine/c45x
name = "magazine (.45)"
icon_state = "45x"
origin_tech = list(TECH_COMBAT = 3)
mag_type = MAGAZINE
matter = list(DEFAULT_WALL_MATERIAL = 600)
caliber = ".45"
ammo_type = /obj/item/ammo_casing/c45
max_ammo = 16
multiple_sprites = 1
/obj/item/ammo_magazine/c45m
name = "magazine (.45)"
icon_state = "45"
mag_type = MAGAZINE
ammo_type = /obj/item/ammo_casing/c45
matter = list(DEFAULT_WALL_MATERIAL = 525) //metal costs are very roughly based around 1 .45 casing = 75 metal
caliber = ".45"
max_ammo = 7
multiple_sprites = 1
/obj/item/ammo_magazine/c45m/empty
initial_ammo = 0
/obj/item/ammo_magazine/c45m/rubber
name = "magazine (.45 rubber)"
ammo_type = /obj/item/ammo_casing/c45/rubber
/obj/item/ammo_magazine/c45m/practice
name = "magazine (.45 practice)"
ammo_type = /obj/item/ammo_casing/c45/practice
/obj/item/ammo_magazine/c45m/flash
name = "magazine (.45 flash)"
ammo_type = /obj/item/ammo_casing/c45/flash
/obj/item/ammo_magazine/t40
name = "magazine (10mm)"
icon_state = "5.56"
mag_type = MAGAZINE
ammo_type = /obj/item/ammo_casing/t40
matter = list(DEFAULT_WALL_MATERIAL = 475) //metal costs are very roughly based around 1 .45 casing = 75 metal
caliber = "10mm"
max_ammo = 12
multiple_sprites = 1
/obj/item/ammo_magazine/t40/empty
initial_ammo = 0
/obj/item/ammo_magazine/t40/rubber
name = "magazine (10mm rubber)"
ammo_type = /obj/item/ammo_casing/t40/rubber
/obj/item/ammo_magazine/mc9mm
name = "magazine (9mm)"
icon_state = "9x19p"
origin_tech = list(TECH_COMBAT = 2)
mag_type = MAGAZINE
matter = list(DEFAULT_WALL_MATERIAL = 600)
caliber = "9mm"
ammo_type = /obj/item/ammo_casing/c9mm
max_ammo = 10
multiple_sprites = 1
/obj/item/ammo_magazine/mc9mm/empty
initial_ammo = 0
/obj/item/ammo_magazine/mc9mm/flash
ammo_type = /obj/item/ammo_casing/c9mm/flash
/obj/item/ammo_magazine/c9mm
name = "ammunition box (9mm)"
icon_state = "9mm"
origin_tech = list(TECH_COMBAT = 2)
matter = list(DEFAULT_WALL_MATERIAL = 1800)
caliber = "9mm"
ammo_type = /obj/item/ammo_casing/c9mm
max_ammo = 30
/obj/item/ammo_magazine/c9mm/empty
initial_ammo = 0
/obj/item/ammo_magazine/mc9mmt
name = "top mounted magazine (9mm)"
icon_state = "9mmt"
mag_type = MAGAZINE
ammo_type = /obj/item/ammo_casing/c9mm
matter = list(DEFAULT_WALL_MATERIAL = 1200)
caliber = "9mm"
max_ammo = 20
multiple_sprites = 1
/obj/item/ammo_magazine/mc9mmt/empty
initial_ammo = 0
/obj/item/ammo_magazine/mc9mmt/rubber
name = "top mounted magazine (9mm rubber)"
ammo_type = /obj/item/ammo_casing/c9mm/rubber
/obj/item/ammo_magazine/mc9mmt/practice
name = "top mounted magazine (9mm practice)"
ammo_type = /obj/item/ammo_casing/c9mm/practice
/obj/item/ammo_magazine/c45
name = "ammunition box (.45)"
icon_state = "9mm"
origin_tech = list(TECH_COMBAT = 2)
caliber = ".45"
matter = list(DEFAULT_WALL_MATERIAL = 2250)
ammo_type = /obj/item/ammo_casing/c45
max_ammo = 30
/obj/item/ammo_magazine/c9mm/empty
initial_ammo = 0
/obj/item/ammo_magazine/a10mm
name = "magazine (10mm)"
icon_state = "12mm"
origin_tech = list(TECH_COMBAT = 2)
mag_type = MAGAZINE
caliber = "10mm"
matter = list(DEFAULT_WALL_MATERIAL = 1500)
ammo_type = /obj/item/ammo_casing/t40
max_ammo = 20
multiple_sprites = 1
/obj/item/ammo_magazine/a10mm/empty
initial_ammo = 0
/obj/item/ammo_magazine/a556
name = "magazine (5.56mm)"
icon_state = "5.56"
origin_tech = list(TECH_COMBAT = 2)
mag_type = MAGAZINE
caliber = "a556"
matter = list(DEFAULT_WALL_MATERIAL = 1800)
ammo_type = /obj/item/ammo_casing/a556
max_ammo = 10
multiple_sprites = 1
/obj/item/ammo_magazine/a556/empty
initial_ammo = 0
/obj/item/ammo_magazine/a556/practice
name = "magazine (5.56mm practice)"
ammo_type = /obj/item/ammo_casing/a556/practice
/obj/item/ammo_magazine/a556/ap
name = "magazine (5.56mm AP)"
icon_state = "5.56AP"
origin_tech = list(TECH_COMBAT = 3)
ammo_type = /obj/item/ammo_casing/a556/ap
/obj/item/ammo_magazine/a50
name = "magazine (.50)"
icon_state = "50ae"
origin_tech = list(TECH_COMBAT = 2)
mag_type = MAGAZINE
caliber = ".50"
matter = list(DEFAULT_WALL_MATERIAL = 1260)
ammo_type = /obj/item/ammo_casing/a50
max_ammo = 7
multiple_sprites = 1
/obj/item/ammo_magazine/a50/empty
initial_ammo = 0
/obj/item/ammo_magazine/a75
name = "ammo magazine (20mm)"
icon_state = "75"
mag_type = MAGAZINE
caliber = "75"
ammo_type = /obj/item/ammo_casing/a75
multiple_sprites = 1
max_ammo = 4
/obj/item/ammo_magazine/a75/empty
initial_ammo = 0
/obj/item/ammo_magazine/trodpack
name = "tungsten rod pack"
icon_state = "trodpack"
mag_type = MAGAZINE
caliber = "trod"
ammo_type = /obj/item/ammo_casing/trod
multiple_sprites = 1
max_ammo = 2
/obj/item/ammo_magazine/trodpack/empty
initial_ammo = 0
/obj/item/ammo_magazine/tranq
name = "tranquilizer darts (.50 cal PPS)"
icon_state = "incendiaryshot_box"
origin_tech = list(TECH_COMBAT = 2)
mag_type = SINGLE_CASING
caliber = "PPS"
matter = list(DEFAULT_WALL_MATERIAL = 4500)
ammo_type = /obj/item/ammo_casing/tranq
max_ammo = 4
/obj/item/ammo_magazine/tranq/empty
initial_ammo = 0
/obj/item/ammo_magazine/a762
name = "magazine box (7.62mm)"
icon_state = "a762"
origin_tech = list(TECH_COMBAT = 2)
mag_type = MAGAZINE
caliber = "a762"
matter = list(DEFAULT_WALL_MATERIAL = 4500)
ammo_type = /obj/item/ammo_casing/a762
max_ammo = 50
multiple_sprites = 1
/obj/item/ammo_magazine/a762/empty
initial_ammo = 0
/obj/item/ammo_magazine/c762
name = "magazine (7.62mm)"
icon_state = "c762"
mag_type = MAGAZINE
caliber = "a762"
matter = list(DEFAULT_WALL_MATERIAL = 1800)
ammo_type = /obj/item/ammo_casing/a762
max_ammo = 20
multiple_sprites = 1
/obj/item/ammo_magazine/boltaction
name = "ammo clip (7.62mm)"
icon_state = "762"
ammo_type = /obj/item/ammo_casing/a762
caliber = "a762"
matter = list(DEFAULT_WALL_MATERIAL = 1800)
max_ammo = 5
multiple_sprites = 1
/obj/item/ammo_magazine/boltaction/vintage
name = "vintage stripper clip"
ammo_type = /obj/item/ammo_casing/vintage
caliber = "vintage"
/obj/item/ammo_magazine/c45uzi
name = "stick magazine (.45)"
icon_state = "uzi45"
mag_type = MAGAZINE
ammo_type = /obj/item/ammo_casing/c45
matter = list(DEFAULT_WALL_MATERIAL = 1200)
caliber = ".45"
max_ammo = 16
multiple_sprites = 1
/obj/item/ammo_magazine/c45uzi/empty
initial_ammo = 0
/obj/item/ammo_magazine/tommymag
name = "tommygun magazine (.45)"
icon_state = "tommy-mag"
mag_type = MAGAZINE
ammo_type = /obj/item/ammo_casing/c45
matter = list(DEFAULT_WALL_MATERIAL = 1500)
caliber = ".45"
max_ammo = 20
/obj/item/ammo_magazine/tommymag/empty
initial_ammo = 0
/obj/item/ammo_magazine/tommydrum
name = "tommygun drum magazine (.45)"
icon_state = "tommy-drum"
w_class = 3 // Bulky ammo doesn't fit in your pockets!
mag_type = MAGAZINE
ammo_type = /obj/item/ammo_casing/c45
matter = list(DEFAULT_WALL_MATERIAL = 3750)
caliber = ".45"
max_ammo = 50
//shotguns boxes things from old code
/obj/item/ammo_magazine/shotgun
name = "ammunition box (slug)"
icon_state = "lethalshellshot_box"
origin_tech = list(TECH_COMBAT = 2)
ammo_type = /obj/item/ammo_casing/shotgun
max_ammo = 8
caliber = "shotgun"
matter = list("metal" = 2880)
/obj/item/ammo_magazine/shotgun/shell
name = "ammunition box (shell)"
icon_state = "lethalslug_box"
ammo_type = /obj/item/ammo_casing/shotgun/pellet
/obj/item/ammo_magazine/shotgun/stun
name = "ammunition box (stun shells)"
icon_state = "stunshot_box"
ammo_type = /obj/item/ammo_casing/shotgun/stunshell
matter = list(DEFAULT_WALL_MATERIAL = 2880, "glass" = 5760)
/obj/item/ammo_magazine/shotgun/beanbag
name = "ammunition box (beanbag shells)"
icon_state = "beanshot_box"
ammo_type = /obj/item/ammo_casing/shotgun/beanbag
matter = list(DEFAULT_WALL_MATERIAL = 1440)
/obj/item/ammo_magazine/shotgun/incendiary
name = "ammunition box (incendiary shells)"
icon_state = "incendiaryshot_box"
ammo_type = /obj/item/ammo_casing/shotgun/incendiary
matter = list(DEFAULT_WALL_MATERIAL = 3600)
/obj/item/ammo_magazine/shotgun/emp
name = "ammunition box (haywire shells)"
icon_state = "empshot_box"
ammo_type = /obj/item/ammo_casing/shotgun/emp
matter = list(DEFAULT_WALL_MATERIAL = 3600, "uranium" = 1600)
/obj/item/ammo_magazine/caps
name = "speed loader (caps)"
icon_state = "T38"
caliber = "caps"
color = "#FF0000"
ammo_type = /obj/item/ammo_casing/cap
matter = list(DEFAULT_WALL_MATERIAL = 600)
max_ammo = 7
multiple_sprites = 1
//dragunov magazine
/obj/item/ammo_magazine/d762
name = "magazine (7.62mm)"
icon = 'icons/obj/dragunov.dmi'
icon_state = "SVD"
mag_type = MAGAZINE
caliber = "a762"
matter = list(DEFAULT_WALL_MATERIAL = 1200)
ammo_type = /obj/item/ammo_casing/a762
max_ammo = 10
multiple_sprites = 1
/obj/item/ammo_magazine/d762/empty
initial_ammo = 0
/obj/item/ammo_magazine/flechette
name = "flechette rounds"
icon = 'icons/obj/terminator.dmi'
icon_state = "flechette"
mag_type = MAGAZINE
caliber = "flechette"
matter = list(DEFAULT_WALL_MATERIAL = 1200)
ammo_type = /obj/item/ammo_casing/flechette
max_ammo = 40
multiple_sprites = 1
/obj/item/ammo_magazine/flechette/empty
initial_ammo = 0
/obj/item/ammo_magazine/flechette/explosive
name = "explosive flechette rounds"
desc = "A box of ten explosive flechettes that can be remotely detonated by a certain signal."
icon = 'icons/obj/terminator.dmi'
icon_state = "flechette_e"
mag_type = MAGAZINE
caliber = "flechette"
matter = list(DEFAULT_WALL_MATERIAL = 1200)
ammo_type = /obj/item/ammo_casing/flechette/explosive
max_ammo = 10
multiple_sprites = 1
/obj/item/ammo_magazine/flechette/explosive/empty
initial_ammo = 0
/obj/item/ammo_magazine/assault_shotgun
name = "magazine (slug)"
icon = 'icons/obj/dragunov.dmi'
icon_state = "csmb"
caliber = "shotgun"
mag_type = MAGAZINE
ammo_type = /obj/item/ammo_casing/shotgun
max_ammo = 8
matter = list("metal" = 2880)
multiple_sprites = 1
/obj/item/ammo_magazine/assault_shotgun/shells
name = "magazine (shells)"
icon_state = "csm"
ammo_type = /obj/item/ammo_casing/shotgun/pellet
/obj/item/ammo_magazine/assault_shotgun/incendiary
name = "magazine (incendiary shells)"
icon_state = "csmi"
ammo_type = /obj/item/ammo_casing/shotgun/incendiary
matter = list(DEFAULT_WALL_MATERIAL = 3600)
/obj/item/ammo_magazine/assault_shotgun/stun
name = "magazine (stun shells)"
icon_state = "csms"
ammo_type = /obj/item/ammo_casing/shotgun/stunshell
matter = list(DEFAULT_WALL_MATERIAL = 2880, "glass" = 5760)