Files
Aurora.3/code/ATMOSPHERICS/components/tvalve.dm
skull132 e9b688e1f6 Merge branch 'development-2' into development
Christ on a stick. SO MANY ERRORS. REEE.

# Conflicts:
#	baystation12.dme
#	code/_helpers/lists.dm
#	code/_helpers/logging.dm
#	code/_helpers/text.dm
#	code/_onclick/click.dm
#	code/controllers/configuration.dm
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#	code/game/objects/items.dm
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#	code/modules/projectiles/guns/projectile/revolver.dm
#	code/modules/projectiles/guns/projectile/shotgun.dm
#	code/modules/projectiles/projectile/bullets.dm
#	code/modules/projectiles/projectile/special.dm
#	code/modules/reagents/reagent_containers.dm
#	code/modules/reagents/reagent_containers/food/drinks.dm
#	code/modules/research/designs.dm
#	code/modules/research/destructive_analyzer.dm
#	code/modules/research/rdconsole.dm
#	code/modules/spells/artifacts.dm
#	code/modules/spells/spellbook.dm
#	code/modules/tables/tables.dm
#	code/world.dm
#	config/example/config.txt
#	icons/mob/items_lefthand.dmi
#	icons/mob/items_righthand.dmi
#	icons/obj/lighting.dmi
2016-10-31 00:01:52 +02:00

484 lines
12 KiB
Plaintext

/obj/machinery/atmospherics/tvalve
icon = 'icons/atmos/tvalve.dmi'
icon_state = "map_tvalve0"
name = "manual switching valve"
desc = "A pipe valve"
level = 1
dir = SOUTH
initialize_directions = SOUTH|NORTH|WEST
var/state = 0 // 0 = go straight, 1 = go to side
// like a trinary component, node1 is input, node2 is side output, node3 is straight output
var/obj/machinery/atmospherics/node3
var/datum/pipe_network/network_node1
var/datum/pipe_network/network_node2
var/datum/pipe_network/network_node3
/obj/machinery/atmospherics/tvalve/bypass
icon_state = "map_tvalve1"
state = 1
/obj/machinery/atmospherics/tvalve/update_icon(animation)
if(animation)
flick("tvalve[src.state][!src.state]",src)
else
icon_state = "tvalve[state]"
/obj/machinery/atmospherics/tvalve/update_underlays()
if(..())
underlays.Cut()
var/turf/T = get_turf(src)
if(!istype(T))
return
add_underlay(T, node1, turn(dir, -180))
if(istype(src, /obj/machinery/atmospherics/tvalve/mirrored))
add_underlay(T, node2, turn(dir, 90))
else
add_underlay(T, node2, turn(dir, -90))
add_underlay(T, node3, dir)
/obj/machinery/atmospherics/tvalve/hide(var/i)
update_underlays()
/obj/machinery/atmospherics/tvalve/New()
initialize_directions()
..()
/obj/machinery/atmospherics/tvalve/proc/initialize_directions()
switch(dir)
if(NORTH)
initialize_directions = SOUTH|NORTH|EAST
if(SOUTH)
initialize_directions = NORTH|SOUTH|WEST
if(EAST)
initialize_directions = WEST|EAST|SOUTH
if(WEST)
initialize_directions = EAST|WEST|NORTH
/obj/machinery/atmospherics/tvalve/network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference)
if(reference == node1)
network_node1 = new_network
if(state)
network_node2 = new_network
else
network_node3 = new_network
else if(reference == node2)
network_node2 = new_network
if(state)
network_node1 = new_network
else if(reference == node3)
network_node3 = new_network
if(!state)
network_node1 = new_network
if(new_network.normal_members.Find(src))
return 0
new_network.normal_members += src
if(state)
if(reference == node1)
if(node2)
return node2.network_expand(new_network, src)
else if(reference == node2)
if(node1)
return node1.network_expand(new_network, src)
else
if(reference == node1)
if(node3)
return node3.network_expand(new_network, src)
else if(reference == node3)
if(node1)
return node1.network_expand(new_network, src)
return null
/obj/machinery/atmospherics/tvalve/Destroy()
loc = null
if(node1)
node1.disconnect(src)
qdel(network_node1)
if(node2)
node2.disconnect(src)
qdel(network_node2)
if(node3)
node3.disconnect(src)
qdel(network_node3)
node1 = null
node2 = null
node3 = null
..()
/obj/machinery/atmospherics/tvalve/proc/go_to_side()
if(state) return 0
state = 1
update_icon()
if(network_node1)
qdel(network_node1)
if(network_node3)
qdel(network_node3)
build_network()
if(network_node1&&network_node2)
network_node1.merge(network_node2)
network_node2 = network_node1
if(network_node1)
network_node1.update = 1
else if(network_node2)
network_node2.update = 1
return 1
/obj/machinery/atmospherics/tvalve/proc/go_straight()
if(!state)
return 0
state = 0
update_icon()
if(network_node1)
qdel(network_node1)
if(network_node2)
qdel(network_node2)
build_network()
if(network_node1&&network_node3)
network_node1.merge(network_node3)
network_node3 = network_node1
if(network_node1)
network_node1.update = 1
else if(network_node3)
network_node3.update = 1
return 1
/obj/machinery/atmospherics/tvalve/attack_ai(mob/user as mob)
return
/obj/machinery/atmospherics/tvalve/attack_hand(mob/user as mob)
src.add_fingerprint(usr)
update_icon(1)
sleep(10)
if (src.state)
src.go_straight()
else
src.go_to_side()
/obj/machinery/atmospherics/tvalve/process()
..()
. = PROCESS_KILL
//machines.Remove(src)
return
/obj/machinery/atmospherics/tvalve/initialize()
var/node1_dir
var/node2_dir
var/node3_dir
node1_dir = turn(dir, 180)
node2_dir = turn(dir, -90)
node3_dir = dir
for(var/obj/machinery/atmospherics/target in get_step(src,node1_dir))
if(target.initialize_directions & get_dir(target,src))
if (check_connect_types(target,src))
node1 = target
break
for(var/obj/machinery/atmospherics/target in get_step(src,node2_dir))
if(target.initialize_directions & get_dir(target,src))
if (check_connect_types(target,src))
node2 = target
break
for(var/obj/machinery/atmospherics/target in get_step(src,node3_dir))
if(target.initialize_directions & get_dir(target,src))
if (check_connect_types(target,src))
node3 = target
break
update_icon()
update_underlays()
/obj/machinery/atmospherics/tvalve/build_network()
if(!network_node1 && node1)
network_node1 = new /datum/pipe_network()
network_node1.normal_members += src
network_node1.build_network(node1, src)
if(!network_node2 && node2)
network_node2 = new /datum/pipe_network()
network_node2.normal_members += src
network_node2.build_network(node2, src)
if(!network_node3 && node3)
network_node3 = new /datum/pipe_network()
network_node3.normal_members += src
network_node3.build_network(node3, src)
/obj/machinery/atmospherics/tvalve/return_network(obj/machinery/atmospherics/reference)
build_network()
if(reference==node1)
return network_node1
if(reference==node2)
return network_node2
if(reference==node3)
return network_node3
return null
/obj/machinery/atmospherics/tvalve/reassign_network(datum/pipe_network/old_network, datum/pipe_network/new_network)
if(network_node1 == old_network)
network_node1 = new_network
if(network_node2 == old_network)
network_node2 = new_network
if(network_node3 == old_network)
network_node3 = new_network
return 1
/obj/machinery/atmospherics/tvalve/return_network_air(datum/network/reference)
return null
/obj/machinery/atmospherics/tvalve/disconnect(obj/machinery/atmospherics/reference)
if(reference==node1)
qdel(network_node1)
node1 = null
else if(reference==node2)
qdel(network_node2)
node2 = null
else if(reference==node3)
qdel(network_node3)
node2 = null
update_underlays()
return null
/obj/machinery/atmospherics/tvalve/digital // can be controlled by AI
name = "digital switching valve"
desc = "A digitally controlled valve."
icon = 'icons/atmos/digital_tvalve.dmi'
var/frequency = 0
var/id = null
var/datum/radio_frequency/radio_connection
/obj/machinery/atmospherics/tvalve/digital/bypass
icon_state = "map_tvalve1"
state = 1
/obj/machinery/atmospherics/tvalve/digital/power_change()
var/old_stat = stat
..()
if(old_stat != stat)
update_icon()
/obj/machinery/atmospherics/tvalve/digital/update_icon()
..()
if(!powered())
icon_state = "tvalvenopower"
/obj/machinery/atmospherics/tvalve/digital/attack_ai(mob/user as mob)
return src.attack_hand(user)
/obj/machinery/atmospherics/tvalve/digital/attack_hand(mob/user as mob)
if(!powered())
return
if(!src.allowed(user))
user << "<span class='warning'>Access denied.</span>"
return
..()
//Radio remote control
/obj/machinery/atmospherics/tvalve/digital/proc/set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency, RADIO_ATMOSIA)
/obj/machinery/atmospherics/tvalve/digital/initialize()
..()
if(frequency)
set_frequency(frequency)
/obj/machinery/atmospherics/tvalve/digital/receive_signal(datum/signal/signal)
if(!signal.data["tag"] || (signal.data["tag"] != id))
return 0
switch(signal.data["command"])
if("valve_open")
if(!state)
go_to_side()
if("valve_close")
if(state)
go_straight()
if("valve_toggle")
if(state)
go_straight()
else
go_to_side()
/obj/machinery/atmospherics/tvalve/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
if (istype(src, /obj/machinery/atmospherics/tvalve/digital))
user << "<span class='warning'>You cannot unwrench \the [src], it's too complicated.</span>"
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "<span class='warnng'>You cannot unwrench \the [src], it too exerted due to internal pressure.</span>"
add_fingerprint(user)
return 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
user << "<span class='notice'>You begin to unfasten \the [src]...</span>"
if (do_after(user, 40))
user.visible_message( \
"<span class='notice'>\The [user] unfastens \the [src].</span>", \
"<span class='notice'>You have unfastened \the [src].</span>", \
"You hear a ratchet.")
new /obj/item/pipe(loc, make_from=src)
qdel(src)
/obj/machinery/atmospherics/tvalve/mirrored
icon_state = "map_tvalvem0"
/obj/machinery/atmospherics/tvalve/mirrored/bypass
icon_state = "map_tvalvem1"
state = 1
/obj/machinery/atmospherics/tvalve/mirrored/initialize_directions()
switch(dir)
if(NORTH)
initialize_directions = SOUTH|NORTH|WEST
if(SOUTH)
initialize_directions = NORTH|SOUTH|EAST
if(EAST)
initialize_directions = WEST|EAST|NORTH
if(WEST)
initialize_directions = EAST|WEST|SOUTH
/obj/machinery/atmospherics/tvalve/mirrored/initialize()
var/node1_dir
var/node2_dir
var/node3_dir
node1_dir = turn(dir, 180)
node2_dir = turn(dir, 90)
node3_dir = dir
for(var/obj/machinery/atmospherics/target in get_step(src,node1_dir))
if(target.initialize_directions & get_dir(target,src))
node1 = target
break
for(var/obj/machinery/atmospherics/target in get_step(src,node2_dir))
if(target.initialize_directions & get_dir(target,src))
node2 = target
break
for(var/obj/machinery/atmospherics/target in get_step(src,node3_dir))
if(target.initialize_directions & get_dir(target,src))
node3 = target
break
update_icon()
update_underlays()
/obj/machinery/atmospherics/tvalve/mirrored/update_icon(animation)
if(animation)
flick("tvalvem[src.state][!src.state]",src)
else
icon_state = "tvalvem[state]"
/obj/machinery/atmospherics/tvalve/mirrored/digital // can be controlled by AI
name = "digital switching valve"
desc = "A digitally controlled valve."
icon = 'icons/atmos/digital_tvalve.dmi'
var/frequency = 0
var/id = null
var/datum/radio_frequency/radio_connection
/obj/machinery/atmospherics/tvalve/mirrored/digital/bypass
icon_state = "map_tvalvem1"
state = 1
/obj/machinery/atmospherics/tvalve/mirrored/digital/power_change()
var/old_stat = stat
..()
if(old_stat != stat)
update_icon()
/obj/machinery/atmospherics/tvalve/mirrored/digital/update_icon()
..()
if(!powered())
icon_state = "tvalvemnopower"
/obj/machinery/atmospherics/tvalve/mirrored/digital/attack_ai(mob/user as mob)
return src.attack_hand(user)
/obj/machinery/atmospherics/tvalve/mirrored/digital/attack_hand(mob/user as mob)
if(!powered())
return
if(!src.allowed(user))
user << "<span class='warning'>Access denied.</span>"
return
..()
//Radio remote control -eh?
/obj/machinery/atmospherics/tvalve/mirrored/digital/proc/set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency, RADIO_ATMOSIA)
/obj/machinery/atmospherics/tvalve/mirrored/digital/initialize()
..()
if(frequency)
set_frequency(frequency)
/obj/machinery/atmospherics/tvalve/mirrored/digital/receive_signal(datum/signal/signal)
if(!signal.data["tag"] || (signal.data["tag"] != id))
return 0
switch(signal.data["command"])
if("valve_open")
if(!state)
go_to_side()
if("valve_close")
if(state)
go_straight()
if("valve_toggle")
if(state)
go_straight()
else
go_to_side()