mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-22 08:01:06 +00:00
Christ on a stick. SO MANY ERRORS. REEE. # Conflicts: # baystation12.dme # code/_helpers/lists.dm # code/_helpers/logging.dm # code/_helpers/text.dm # code/_onclick/click.dm # code/controllers/configuration.dm # code/controllers/master_controller.dm # code/datums/supplypacks.dm # code/game/antagonist/antagonist.dm # code/game/antagonist/antagonist_print.dm # code/game/antagonist/outsider/commando.dm # code/game/antagonist/outsider/ninja.dm # code/game/area/areas.dm # code/game/gamemodes/cult/cult_items.dm # code/game/gamemodes/game_mode.dm # code/game/jobs/access.dm # code/game/machinery/atmoalter/canister.dm # code/game/machinery/autolathe.dm # code/game/machinery/doors/airlock.dm # code/game/machinery/recharger.dm # code/game/machinery/suit_storage_unit.dm # code/game/mecha/mech_fabricator.dm # code/game/mecha/mecha.dm # code/game/objects/effects/spiders.dm # code/game/objects/items.dm # code/game/objects/items/devices/PDA/PDA.dm # code/game/objects/items/devices/flash.dm # code/game/objects/items/devices/lightreplacer.dm # code/game/objects/items/devices/paicard.dm # code/game/objects/items/devices/scanners.dm # code/game/objects/items/devices/suit_cooling.dm # code/game/objects/items/devices/uplink.dm # code/game/objects/items/robot/robot_upgrades.dm # code/game/objects/items/toys.dm # code/game/objects/items/weapons/cards_ids.dm # code/game/objects/items/weapons/handcuffs.dm # code/game/objects/items/weapons/manuals.dm # code/game/objects/items/weapons/material/kitchen.dm # code/game/objects/items/weapons/material/misc.dm # code/game/objects/items/weapons/material/swords.dm # code/game/objects/items/weapons/melee/energy.dm # code/game/objects/items/weapons/melee/misc.dm # code/game/objects/items/weapons/scrolls.dm # code/game/objects/items/weapons/storage/belt.dm # code/game/objects/items/weapons/stunbaton.dm # code/game/objects/items/weapons/tools.dm # code/game/objects/objs.dm # code/game/objects/structures/crates_lockers/closets.dm # code/game/objects/structures/crates_lockers/closets/secure/security.dm # code/game/objects/structures/janicart.dm # code/game/sound.dm # code/game/turfs/simulated.dm # code/game/verbs/ooc.dm # code/global.dm # code/modules/admin/verbs/debug.dm # code/modules/admin/verbs/modifyvariables.dm # code/modules/client/client procs.dm # code/modules/client/preferences.dm # code/modules/clothing/clothing.dm # code/modules/clothing/head/hardhat.dm # code/modules/clothing/head/helmet.dm # code/modules/clothing/head/jobs.dm # code/modules/clothing/head/misc_special.dm # code/modules/clothing/shoes/jobs.dm # code/modules/clothing/spacesuits/alien.dm # code/modules/clothing/spacesuits/captain.dm # code/modules/clothing/spacesuits/miscellaneous.dm # code/modules/clothing/spacesuits/rig/rig_pieces.dm # code/modules/clothing/spacesuits/rig/suits/alien.dm # code/modules/clothing/spacesuits/spacesuits.dm # code/modules/clothing/spacesuits/void/merc.dm # code/modules/clothing/spacesuits/void/void.dm # code/modules/clothing/suits/armor.dm # code/modules/clothing/suits/jobs.dm # code/modules/clothing/suits/storage.dm # code/modules/clothing/suits/utility.dm # code/modules/clothing/suits/wiz_robe.dm # code/modules/clothing/under/jobs/security.dm # code/modules/economy/Events.dm # code/modules/economy/Events_Mundane.dm # code/modules/economy/economy_misc.dm # code/modules/events/blob.dm # code/modules/events/event.dm # code/modules/events/event_container.dm # code/modules/events/event_manager.dm # code/modules/events/money_lotto.dm # code/modules/events/prison_break.dm # code/modules/events/spacevine.dm # code/modules/hydroponics/trays/tray.dm # code/modules/mob/dead/observer/observer.dm # code/modules/mob/emote.dm # code/modules/mob/holder.dm # code/modules/mob/language/station.dm # code/modules/mob/living/bot/cleanbot.dm # code/modules/mob/living/carbon/alien/diona/diona.dm # code/modules/mob/living/carbon/alien/diona/diona_attacks.dm # code/modules/mob/living/carbon/give.dm # code/modules/mob/living/carbon/human/emote.dm # code/modules/mob/living/carbon/human/human.dm # code/modules/mob/living/carbon/human/human_defense.dm # code/modules/mob/living/carbon/human/inventory.dm # code/modules/mob/living/carbon/human/life.dm # code/modules/mob/living/carbon/human/species/outsider/vox.dm # code/modules/mob/living/carbon/human/species/station/golem.dm # code/modules/mob/living/carbon/human/species/station/station.dm # code/modules/mob/living/carbon/human/update_icons.dm # code/modules/mob/living/carbon/metroid/metroid.dm # code/modules/mob/living/living.dm # code/modules/mob/living/living_defense.dm # code/modules/mob/living/living_defines.dm # code/modules/mob/living/silicon/ai/ai.dm # code/modules/mob/living/silicon/pai/admin.dm # code/modules/mob/living/silicon/pai/pai.dm # code/modules/mob/living/silicon/robot/drone/drone.dm # code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm # code/modules/mob/living/silicon/robot/emote.dm # code/modules/mob/living/silicon/robot/robot_items.dm # code/modules/mob/living/silicon/robot/robot_modules.dm # code/modules/mob/living/silicon/silicon.dm # code/modules/mob/living/simple_animal/bees.dm # code/modules/mob/living/simple_animal/friendly/cat.dm # code/modules/mob/living/simple_animal/friendly/corgi.dm # code/modules/mob/living/simple_animal/friendly/farm_animals.dm # code/modules/mob/living/simple_animal/friendly/mouse.dm # code/modules/mob/living/simple_animal/friendly/spiderbot.dm # code/modules/mob/living/simple_animal/hostile/hostile.dm # code/modules/mob/living/simple_animal/simple_animal.dm # code/modules/mob/logout.dm # code/modules/mob/mob.dm # code/modules/mob/mob_grab_specials.dm # code/modules/mob/mob_helpers.dm # code/modules/mob/new_player/sprite_accessories.dm # code/modules/organs/organ.dm # code/modules/organs/organ_alien.dm # code/modules/organs/organ_external.dm # code/modules/paperwork/faxmachine.dm # code/modules/projectiles/ammunition/boxes.dm # code/modules/projectiles/ammunition/bullets.dm # code/modules/projectiles/guns/energy/nuclear.dm # code/modules/projectiles/guns/energy/rifle.dm # code/modules/projectiles/guns/energy/special.dm # code/modules/projectiles/guns/projectile.dm # code/modules/projectiles/guns/projectile/automatic.dm # code/modules/projectiles/guns/projectile/pistol.dm # code/modules/projectiles/guns/projectile/revolver.dm # code/modules/projectiles/guns/projectile/shotgun.dm # code/modules/projectiles/projectile/bullets.dm # code/modules/projectiles/projectile/special.dm # code/modules/reagents/reagent_containers.dm # code/modules/reagents/reagent_containers/food/drinks.dm # code/modules/research/designs.dm # code/modules/research/destructive_analyzer.dm # code/modules/research/rdconsole.dm # code/modules/spells/artifacts.dm # code/modules/spells/spellbook.dm # code/modules/tables/tables.dm # code/world.dm # config/example/config.txt # icons/mob/items_lefthand.dmi # icons/mob/items_righthand.dmi # icons/obj/lighting.dmi
329 lines
8.3 KiB
Plaintext
329 lines
8.3 KiB
Plaintext
/obj/machinery/atmospherics/valve
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icon = 'icons/atmos/valve.dmi'
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icon_state = "map_valve0"
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name = "manual valve"
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desc = "A pipe valve"
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level = 1
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dir = SOUTH
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initialize_directions = SOUTH|NORTH
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var/open = 0
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var/openDuringInit = 0
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var/datum/pipe_network/network_node1
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var/datum/pipe_network/network_node2
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/obj/machinery/atmospherics/valve/open
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open = 1
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icon_state = "map_valve1"
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/obj/machinery/atmospherics/valve/update_icon(animation)
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if(animation)
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flick("valve[src.open][!src.open]",src)
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else
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icon_state = "valve[open]"
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/obj/machinery/atmospherics/valve/update_underlays()
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if(..())
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underlays.Cut()
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var/turf/T = get_turf(src)
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if(!istype(T))
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return
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add_underlay(T, node1, get_dir(src, node1))
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add_underlay(T, node2, get_dir(src, node2))
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/obj/machinery/atmospherics/valve/hide(var/i)
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update_underlays()
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/obj/machinery/atmospherics/valve/New()
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switch(dir)
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if(NORTH || SOUTH)
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initialize_directions = NORTH|SOUTH
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if(EAST || WEST)
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initialize_directions = EAST|WEST
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..()
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/obj/machinery/atmospherics/valve/network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference)
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if(reference == node1)
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network_node1 = new_network
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if(open)
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network_node2 = new_network
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else if(reference == node2)
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network_node2 = new_network
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if(open)
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network_node1 = new_network
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if(new_network.normal_members.Find(src))
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return 0
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new_network.normal_members += src
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if(open)
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if(reference == node1)
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if(node2)
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return node2.network_expand(new_network, src)
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else if(reference == node2)
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if(node1)
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return node1.network_expand(new_network, src)
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return null
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/obj/machinery/atmospherics/valve/Destroy()
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loc = null
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if(node1)
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node1.disconnect(src)
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qdel(network_node1)
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if(node2)
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node2.disconnect(src)
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qdel(network_node2)
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node1 = null
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node2 = null
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..()
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/obj/machinery/atmospherics/valve/proc/open()
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if(open) return 0
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open = 1
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update_icon()
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if(network_node1&&network_node2)
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network_node1.merge(network_node2)
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network_node2 = network_node1
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if(network_node1)
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network_node1.update = 1
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else if(network_node2)
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network_node2.update = 1
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return 1
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/obj/machinery/atmospherics/valve/proc/close()
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if(!open)
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return 0
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open = 0
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update_icon()
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if(network_node1)
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qdel(network_node1)
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if(network_node2)
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qdel(network_node2)
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build_network()
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return 1
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/obj/machinery/atmospherics/valve/proc/normalize_dir()
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if(dir==3)
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set_dir(1)
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else if(dir==12)
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set_dir(4)
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/obj/machinery/atmospherics/valve/attack_ai(mob/user as mob)
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return
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/obj/machinery/atmospherics/valve/attack_hand(mob/user as mob)
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src.add_fingerprint(usr)
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update_icon(1)
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sleep(10)
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if (src.open)
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src.close()
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else
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src.open()
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/obj/machinery/atmospherics/valve/process()
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..()
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. = PROCESS_KILL
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return
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/obj/machinery/atmospherics/valve/initialize()
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normalize_dir()
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var/node1_dir
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var/node2_dir
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for(var/direction in cardinal)
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if(direction&initialize_directions)
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if (!node1_dir)
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node1_dir = direction
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else if (!node2_dir)
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node2_dir = direction
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for(var/obj/machinery/atmospherics/target in get_step(src,node1_dir))
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if(target.initialize_directions & get_dir(target,src))
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if (check_connect_types(target,src))
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node1 = target
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break
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for(var/obj/machinery/atmospherics/target in get_step(src,node2_dir))
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if(target.initialize_directions & get_dir(target,src))
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if (check_connect_types(target,src))
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node2 = target
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break
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build_network()
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update_icon()
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update_underlays()
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if(openDuringInit)
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close()
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open()
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openDuringInit = 0
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/obj/machinery/atmospherics/valve/build_network()
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if(!network_node1 && node1)
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network_node1 = new /datum/pipe_network()
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network_node1.normal_members += src
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network_node1.build_network(node1, src)
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if(!network_node2 && node2)
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network_node2 = new /datum/pipe_network()
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network_node2.normal_members += src
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network_node2.build_network(node2, src)
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/obj/machinery/atmospherics/valve/return_network(obj/machinery/atmospherics/reference)
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build_network()
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if(reference==node1)
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return network_node1
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if(reference==node2)
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return network_node2
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return null
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/obj/machinery/atmospherics/valve/reassign_network(datum/pipe_network/old_network, datum/pipe_network/new_network)
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if(network_node1 == old_network)
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network_node1 = new_network
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if(network_node2 == old_network)
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network_node2 = new_network
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return 1
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/obj/machinery/atmospherics/valve/return_network_air(datum/network/reference)
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return null
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/obj/machinery/atmospherics/valve/disconnect(obj/machinery/atmospherics/reference)
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if(reference==node1)
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qdel(network_node1)
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node1 = null
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else if(reference==node2)
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qdel(network_node2)
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node2 = null
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update_underlays()
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return null
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/obj/machinery/atmospherics/valve/digital // can be controlled by AI
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name = "digital valve"
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desc = "A digitally controlled valve."
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icon = 'icons/atmos/digital_valve.dmi'
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var/frequency = 0
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var/id = null
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var/datum/radio_frequency/radio_connection
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/obj/machinery/atmospherics/valve/digital/attack_ai(mob/user as mob)
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return src.attack_hand(user)
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/obj/machinery/atmospherics/valve/digital/attack_hand(mob/user as mob)
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if(!powered())
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return
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if(!src.allowed(user))
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user << "<span class='warning'>Access denied.</span>"
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return
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..()
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log_and_message_admins("has [open ? "<font color='red'>OPENED</font>" : "closed"] [name]. (<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)", user)
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/obj/machinery/atmospherics/valve/digital/AltClick(var/mob/dead/observer/admin)
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if (istype(admin))
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if (admin.client && admin.client.holder && ((R_MOD|R_ADMIN) & admin.client.holder.rights))
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if (open)
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close()
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else
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if (alert(admin, "The valve is currently closed. Do you want to open it?", "Open the valve?", "Yes", "No") == "No")
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return
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open()
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log_and_message_admins("has [open ? "opened" : "closed"] [name]. (<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)", admin)
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/obj/machinery/atmospherics/valve/digital/open
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open = 1
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icon_state = "map_valve1"
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/obj/machinery/atmospherics/valve/digital/power_change()
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var/old_stat = stat
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..()
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if(old_stat != stat)
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update_icon()
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/obj/machinery/atmospherics/valve/digital/update_icon()
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..()
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if(!powered())
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icon_state = "valve[open]nopower"
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/obj/machinery/atmospherics/valve/digital/proc/set_frequency(new_frequency)
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radio_controller.remove_object(src, frequency)
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frequency = new_frequency
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if(frequency)
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radio_connection = radio_controller.add_object(src, frequency, RADIO_ATMOSIA)
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/obj/machinery/atmospherics/valve/digital/initialize()
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..()
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if(frequency)
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set_frequency(frequency)
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/obj/machinery/atmospherics/valve/digital/receive_signal(datum/signal/signal)
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if(!signal.data["tag"] || (signal.data["tag"] != id))
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return 0
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switch(signal.data["command"])
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if("valve_open")
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if(!open)
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open()
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if("valve_close")
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if(open)
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close()
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if("valve_toggle")
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if(open)
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close()
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else
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open()
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/obj/machinery/atmospherics/valve/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
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if (!istype(W, /obj/item/weapon/wrench))
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return ..()
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if (istype(src, /obj/machinery/atmospherics/valve/digital))
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user << "<span class='warning'>You cannot unwrench \the [src], it's too complicated.</span>"
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return 1
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var/datum/gas_mixture/int_air = return_air()
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var/datum/gas_mixture/env_air = loc.return_air()
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if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
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user << "<span class='warning'>You cannot unwrench \the [src], it is too exerted due to internal pressure.</span>"
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add_fingerprint(user)
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return 1
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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user << "<span class='notice'>You begin to unfasten \the [src]...</span>"
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if (do_after(user, 40))
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user.visible_message( \
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"<span class='notice'>\The [user] unfastens \the [src].</span>", \
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"<span class='notice'>You have unfastened \the [src].</span>", \
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"You hear a ratchet.")
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new /obj/item/pipe(loc, make_from=src)
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qdel(src)
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/obj/machinery/atmospherics/valve/examine(mob/user)
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..()
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user << "It is [open ? "open" : "closed"]."
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