mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-21 15:42:35 +00:00
Added different run and download access levels Added the possibility to check for one access, one in a list, all in a list Tweaked the access levels required to download software. Generally speaking, only departmental heads can now download departmental software Locked down the software of the preset consoles. (No downloading games on them) Fixed being unable to eject portable storage devices Locked down work consoles dont accept portable storage devices Added a software backup crate to secure storage
262 lines
10 KiB
Plaintext
262 lines
10 KiB
Plaintext
#define DEBUG
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// Turf-only flags.
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#define NOJAUNT 1 // This is used in literally one place, turf.dm, to block ethereal jaunt.
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#define TRANSITIONEDGE 7 // Distance from edge to move to another z-level.
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// Invisibility constants.
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#define INVISIBILITY_LIGHTING 20
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#define INVISIBILITY_LEVEL_ONE 35
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#define INVISIBILITY_LEVEL_TWO 45
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#define INVISIBILITY_OBSERVER 60
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#define INVISIBILITY_EYE 61
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#define SEE_INVISIBLE_LIVING 25
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#define SEE_INVISIBLE_NOLIGHTING 15
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#define SEE_INVISIBLE_LEVEL_ONE 35
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#define SEE_INVISIBLE_LEVEL_TWO 45
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#define SEE_INVISIBLE_CULT 60
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#define SEE_INVISIBLE_OBSERVER 61
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#define SEE_INVISIBLE_MINIMUM 5
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#define INVISIBILITY_MAXIMUM 100
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// Some arbitrary defines to be used by self-pruning global lists. (see master_controller)
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#define PROCESS_KILL 26 // Used to trigger removal from a processing list.
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// Age limits on a character.
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#define AGE_MIN 17
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#define AGE_MAX 85
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#define MAX_GEAR_COST 5 // Used in chargen for accessory loadout limit.
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// Preference toggles.
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#define SOUND_ADMINHELP 0x1
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#define SOUND_MIDI 0x2
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#define SOUND_AMBIENCE 0x4
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#define SOUND_LOBBY 0x8
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#define CHAT_OOC 0x10
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#define CHAT_DEAD 0x20
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#define CHAT_GHOSTEARS 0x40
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#define CHAT_GHOSTSIGHT 0x80
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#define CHAT_PRAYER 0x100
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#define CHAT_RADIO 0x200
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#define CHAT_ATTACKLOGS 0x400
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#define CHAT_DEBUGLOGS 0x800
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#define CHAT_LOOC 0x1000
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#define CHAT_GHOSTRADIO 0x2000
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#define SHOW_TYPING 0x4000
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#define CHAT_NOICONS 0x8000
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#define TOGGLES_DEFAULT (SOUND_ADMINHELP|SOUND_MIDI|SOUND_AMBIENCE|SOUND_LOBBY|CHAT_OOC|CHAT_DEAD|CHAT_GHOSTEARS|CHAT_GHOSTSIGHT|CHAT_PRAYER|CHAT_RADIO|CHAT_ATTACKLOGS|CHAT_LOOC)
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//Sound effects toggles
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#define ASFX_AMBIENCE 1
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#define ASFX_FOOTSTEPS 2
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#define ASFX_VOTE 4
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#define ASFX_DEFAULT (ASFX_AMBIENCE|ASFX_FOOTSTEPS|ASFX_VOTE)
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// For secHUDs and medHUDs and variants. The number is the location of the image on the list hud_list of humans.
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#define HEALTH_HUD 1 // A simple line rounding the mob's number health.
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#define STATUS_HUD 2 // Alive, dead, diseased, etc.
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#define ID_HUD 3 // The job asigned to your ID.
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#define WANTED_HUD 4 // Wanted, released, paroled, security status.
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#define IMPLOYAL_HUD 5 // Loyality implant.
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#define IMPCHEM_HUD 6 // Chemical implant.
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#define IMPTRACK_HUD 7 // Tracking implant.
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#define SPECIALROLE_HUD 8 // AntagHUD image.
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#define STATUS_HUD_OOC 9 // STATUS_HUD without virus DB check for someone being ill.
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#define LIFE_HUD 10 // STATUS_HUD that only reports dead or alive
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//some colors
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#define COLOR_WHITE "#ffffff"
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#define COLOR_SILVER "#c0c0c0"
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#define COLOR_GRAY "#808080"
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#define COLOR_BLACK "#000000"
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#define COLOR_RED "#ff0000"
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#define COLOR_RED_LIGHT "#ff3333"
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#define COLOR_MAROON "#800000"
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#define COLOR_YELLOW "#ffff00"
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#define COLOR_OLIVE "#808000"
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#define COLOR_LIME "#00ff00"
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#define COLOR_GREEN "#008000"
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#define COLOR_CYAN "#00ffff"
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#define COLOR_TEAL "#008080"
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#define COLOR_BLUE "#0000ff"
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#define COLOR_BLUE_LIGHT "#33ccff"
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#define COLOR_NAVY "#000080"
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#define COLOR_PINK "#ff00ff"
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#define COLOR_PURPLE "#800080"
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#define COLOR_ORANGE "#ff9900"
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#define COLOR_LUMINOL "#66ffff"
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#define COLOR_BEIGE "#ceb689"
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#define COLOR_BLUE_GRAY "#6a97b0"
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#define COLOR_BROWN "#b19664"
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#define COLOR_DARK_BROWN "#917448"
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#define COLOR_DARK_ORANGE "#b95a00"
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#define COLOR_GREEN_GRAY "#8daf6a"
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#define COLOR_RED_GRAY "#aa5f61"
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#define COLOR_PALE_BLUE_GRAY "#8bbbd5"
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#define COLOR_PALE_GREEN_GRAY "#aed18b"
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#define COLOR_PALE_RED_GRAY "#cc9090"
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#define COLOR_PALE_PURPLE_GRAY "#bda2ba"
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#define COLOR_PURPLE_GRAY "#a2819e"
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#define COLOR_SUN "#ec8b2f"
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// Shuttles.
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// These define the time taken for the shuttle to get to the space station, and the time before it leaves again.
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#define SHUTTLE_PREPTIME 300 // 5 minutes = 300 seconds - after this time, the shuttle departs centcom and cannot be recalled.
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#define SHUTTLE_LEAVETIME 180 // 3 minutes = 180 seconds - the duration for which the shuttle will wait at the station after arriving.
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#define SHUTTLE_TRANSIT_DURATION 300 // 5 minutes = 300 seconds - how long it takes for the shuttle to get to the station.
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#define SHUTTLE_TRANSIT_DURATION_RETURN 120 // 2 minutes = 120 seconds - for some reason it takes less time to come back, go figure.
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// Shuttle moving status.
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#define SHUTTLE_IDLE 0
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#define SHUTTLE_WARMUP 1
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#define SHUTTLE_INTRANSIT 2
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// Ferry shuttle processing status.
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#define IDLE_STATE 0
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#define WAIT_LAUNCH 1
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#define FORCE_LAUNCH 2
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#define WAIT_ARRIVE 3
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#define WAIT_FINISH 4
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// Setting this much higher than 1024 could allow spammers to DOS the server easily.
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#define MAX_MESSAGE_LEN 1024
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#define MAX_PAPER_MESSAGE_LEN 3072
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#define MAX_BOOK_MESSAGE_LEN 9216
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#define MAX_LNAME_LEN 64
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#define MAX_NAME_LEN 26
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// Event defines.
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#define EVENT_LEVEL_MUNDANE 1
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#define EVENT_LEVEL_MODERATE 2
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#define EVENT_LEVEL_MAJOR 3
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//General-purpose life speed define for plants.
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#define HYDRO_SPEED_MULTIPLIER 1
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#define DEFAULT_JOB_TYPE /datum/job/assistant
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//Area flags, possibly more to come
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#define RAD_SHIELDED 1 //shielded from radiation, clearly
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// Custom layer definitions, supplementing the default TURF_LAYER, MOB_LAYER, etc.
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#define DOOR_OPEN_LAYER 2.7 //Under all objects if opened. 2.7 due to tables being at 2.6
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#define DOOR_CLOSED_LAYER 3.1 //Above most items if closed
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#define LIGHTING_LAYER 11
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#define HUD_LAYER 20 //Above lighting, but below obfuscation. For in-game HUD effects (whereas SCREEN_LAYER is for abstract/OOC things like inventory slots)
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#define OBFUSCATION_LAYER 21 //Where images covering the view for eyes are put
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#define SCREEN_LAYER 22 //Mob HUD/effects layer
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#define UNDERDOOR 3.09 //Just barely under a closed door.
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// Convoluted setup so defines can be supplied by Bay12 main server compile script.
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// Should still work fine for people jamming the icons into their repo.
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#ifndef CUSTOM_ITEM_OBJ
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#define CUSTOM_ITEM_OBJ 'icons/obj/custom_items_obj.dmi'
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#endif
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#ifndef CUSTOM_ITEM_MOB
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#define CUSTOM_ITEM_MOB 'icons/mob/custom_items_mob.dmi'
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#endif
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#ifndef CUSTOM_ITEM_SYNTH
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#define CUSTOM_ITEM_SYNTH 'icons/mob/custom_synthetic.dmi'
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#endif
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#define WALL_CAN_OPEN 1
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#define WALL_OPENING 2
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#define DEFAULT_TABLE_MATERIAL "plastic"
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#define DEFAULT_WALL_MATERIAL "steel"
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#define SHARD_SHARD "shard"
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#define SHARD_SHRAPNEL "shrapnel"
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#define SHARD_STONE_PIECE "piece"
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#define SHARD_SPLINTER "splinters"
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#define SHARD_NONE ""
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#define MATERIAL_UNMELTABLE 0x1
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#define MATERIAL_BRITTLE 0x2
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#define MATERIAL_PADDING 0x4
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#define TABLE_BRITTLE_MATERIAL_MULTIPLIER 4 // Amount table damage is multiplied by if it is made of a brittle material (e.g. glass)
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#define BOMBCAP_DVSTN_RADIUS (max_explosion_range/4)
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#define BOMBCAP_HEAVY_RADIUS (max_explosion_range/2)
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#define BOMBCAP_LIGHT_RADIUS max_explosion_range
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#define BOMBCAP_FLASH_RADIUS (max_explosion_range*1.5)
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// NTNet module-configuration values. Do not change these. If you need to add another use larger number (5..6..7 etc)
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#define NTNET_SOFTWAREDOWNLOAD 1 // Downloads of software from NTNet
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#define NTNET_PEERTOPEER 2 // P2P transfers of files between devices
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#define NTNET_COMMUNICATION 3 // Communication (messaging)
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#define NTNET_SYSTEMCONTROL 4 // Control of various systems, RCon, air alarm control, etc.
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// NTNet transfer speeds, used when downloading/uploading a file/program.
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#define NTNETSPEED_LOWSIGNAL 0.05 // GQ/s transfer speed when the device is wirelessly connected and on Low signal
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#define NTNETSPEED_HIGHSIGNAL 0.25 // GQ/s transfer speed when the device is wirelessly connected and on High signal
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#define NTNETSPEED_ETHERNET 1 // GQ/s transfer speed when the device is using wired connection
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#define NTNETSPEED_DOS_AMPLIFICATION 5 // Multiplier for Denial of Service program. Resulting load on NTNet relay is this multiplied by NTNETSPEED of the device
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// Program bitflags
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#define PROGRAM_ALL 7
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#define PROGRAM_CONSOLE 1
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#define PROGRAM_LAPTOP 2
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#define PROGRAM_TABLET 4
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#define PROGRAM_STATE_KILLED 0
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#define PROGRAM_STATE_BACKGROUND 1
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#define PROGRAM_STATE_ACTIVE 2
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// Caps for NTNet logging. Less than 10 would make logging useless anyway, more than 500 may make the log browser too laggy. Defaults to 100 unless user changes it.
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#define MAX_NTNET_LOGS 500
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#define MIN_NTNET_LOGS 10
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#define PROGRAM_ACCESS_ONE 1
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#define PROGRAM_ACCESS_LIST_ONE 2
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#define PROGRAM_ACCESS_LIST_ALL 3
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// Special return values from bullet_act(). Positive return values are already used to indicate the blocked level of the projectile.
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#define PROJECTILE_CONTINUE -1 //if the projectile should continue flying after calling bullet_act()
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#define PROJECTILE_FORCE_MISS -2 //if the projectile should treat the attack as a miss (suppresses attack and admin logs) - only applies to mobs.
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//Camera capture modes
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#define CAPTURE_MODE_REGULAR 0 //Regular polaroid camera mode
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#define CAPTURE_MODE_ALL 1 //Admin camera mode
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#define CAPTURE_MODE_PARTIAL 3 //Simular to regular mode, but does not do dummy check
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//Sound effects toggles
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#define ASFX_AMBIENCE 1
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#define ASFX_FOOTSTEPS 2
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#define ASFX_VOTE 4
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//Cargo random stock vars
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//These are used in randomstock.dm
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//And also for generating random loot crates in crates.dm
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#define TOTAL_STOCK 80//The total number of items we'll spawn in cargo stock
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#define STOCK_UNCOMMON_PROB 23
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//The probability, as a percentage for each item, that we'll choose from the uncommon spawns list
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#define STOCK_RARE_PROB 2.8
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//The probability, as a percentage for each item, that we'll choose from the rare spawns list
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//If an item is not rare or uncommon, it will be chosen from the common spawns list.
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//So the probability of a common item is 100 - (uncommon + rare)
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#define STOCK_LARGE_PROB 75
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//Large items are spawned on predetermined locations.
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//For each large spawn marker, this is the chance that we will spawn there
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// Law settings
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#define PERMABRIG_SENTENCE 90 // Measured in minutes
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//#define PERMAPRISON_SENTENCE 60 // Measured in IC days
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#define FELONY_LEVEL 2.0 // What is the minimum law severity that counts as a felony?
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#define LAYER_TABLE 2.8
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#define LAYER_UNDER_TABLE 2.79
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#define LAYER_ABOVE_TABLE 2.81 |