mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-22 08:01:06 +00:00
Added different run and download access levels Added the possibility to check for one access, one in a list, all in a list Tweaked the access levels required to download software. Generally speaking, only departmental heads can now download departmental software Locked down the software of the preset consoles. (No downloading games on them) Fixed being unable to eject portable storage devices Locked down work consoles dont accept portable storage devices Added a software backup crate to secure storage
171 lines
6.0 KiB
Plaintext
171 lines
6.0 KiB
Plaintext
/obj/item/weapon/computer_hardware/hard_drive/
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name = "basic hard drive"
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desc = "A small power efficient solid state drive, with 128GQ of storage capacity for use in basic computers where power efficiency is desired."
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power_usage = 25 // SSD or something with low power usage
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icon_state = "hdd_normal"
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hardware_size = 1
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origin_tech = list(TECH_DATA = 1, TECH_ENGINEERING = 1)
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var/max_capacity = 128
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var/used_capacity = 0
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var/read_only = 0 // If the HDD is read only
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var/list/stored_files = list() // List of stored files on this drive. DO NOT MODIFY DIRECTLY!
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/obj/item/weapon/computer_hardware/hard_drive/advanced
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name = "advanced hard drive"
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desc = "A small hybrid hard drive with 256GQ of storage capacity for use in higher grade computers where balance between power efficiency and capacity is desired."
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max_capacity = 256
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origin_tech = list(TECH_DATA = 2, TECH_ENGINEERING = 2)
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power_usage = 50 // Hybrid, medium capacity and medium power storage
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icon_state = "hdd_advanced"
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hardware_size = 2
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/obj/item/weapon/computer_hardware/hard_drive/super
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name = "super hard drive"
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desc = "A small hard drive with 512GQ of storage capacity for use in cluster storage solutions where capacity is more important than power efficiency."
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max_capacity = 512
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origin_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 3)
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power_usage = 100 // High-capacity but uses lots of power, shortening battery life. Best used with APC link.
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icon_state = "hdd_super"
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hardware_size = 2
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/obj/item/weapon/computer_hardware/hard_drive/cluster
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name = "cluster hard drive"
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desc = "A large storage cluster consisting of multiple hard drives for usage in high capacity storage systems. Has capacity of 2048 GQ."
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power_usage = 500
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origin_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 4)
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max_capacity = 2048
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icon_state = "hdd_cluster"
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hardware_size = 3
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// For tablets, etc. - highly power efficient.
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/obj/item/weapon/computer_hardware/hard_drive/small
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name = "small hard drive"
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desc = "A small highly efficient solid state drive for portable devices."
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power_usage = 10
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origin_tech = list(TECH_DATA = 2, TECH_ENGINEERING = 2)
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max_capacity = 64
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icon_state = "hdd_small"
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hardware_size = 1
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/obj/item/weapon/computer_hardware/hard_drive/micro
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name = "micro hard drive"
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desc = "A small micro hard drive for portable devices."
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power_usage = 2
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origin_tech = list(TECH_DATA = 1, TECH_ENGINEERING = 1)
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max_capacity = 32
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icon_state = "hdd_micro"
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hardware_size = 1
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/obj/item/weapon/computer_hardware/hard_drive/diagnostics(var/mob/user)
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..()
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// 999 is a byond limit that is in place. It's unlikely someone will reach that many files anyway, since you would sooner run out of space.
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user << "NT-NFS File Table Status: [stored_files.len]/999"
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user << "Storage capacity: [used_capacity]/[max_capacity]GQ"
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// Use this proc to add file to the drive. Returns 1 on success and 0 on failure. Contains necessary sanity checks.
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/obj/item/weapon/computer_hardware/hard_drive/proc/store_file(var/datum/computer_file/F)
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if(!F || !istype(F))
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return 0
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if(!can_store_file(F.size))
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return 0
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if(!check_functionality())
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return 0
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if(!stored_files)
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return 0
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// This file is already stored. Don't store it again.
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if(F in stored_files)
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return 0
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F.holder = src
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stored_files.Add(F)
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recalculate_size()
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return 1
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// Use this proc to add file to the drive. Returns 1 on success and 0 on failure. Contains necessary sanity checks.
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/obj/item/weapon/computer_hardware/hard_drive/proc/install_default_programs()
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store_file(new/datum/computer_file/program/computerconfig(src)) // Computer configuration utility, allows hardware control and displays more info than status bar
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store_file(new/datum/computer_file/program/ntnetdownload(src)) // NTNet Downloader Utility, allows users to download more software from NTNet repository
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store_file(new/datum/computer_file/program/filemanager(src)) // File manager, allows text editor functions and basic file manipulation.
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// Use this proc to remove file from the drive. Returns 1 on success and 0 on failure. Contains necessary sanity checks.
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/obj/item/weapon/computer_hardware/hard_drive/proc/remove_file(var/datum/computer_file/F)
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if(!F || !istype(F))
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return 0
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if(!stored_files || read_only)
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return 0
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if(!check_functionality())
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return 0
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if(F in stored_files)
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stored_files -= F
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recalculate_size()
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return 1
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else
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return 0
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// Loops through all stored files and recalculates used_capacity of this drive
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/obj/item/weapon/computer_hardware/hard_drive/proc/recalculate_size()
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var/total_size = 0
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for(var/datum/computer_file/F in stored_files)
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total_size += F.size
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used_capacity = total_size
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// Checks whether file can be stored on the hard drive.
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/obj/item/weapon/computer_hardware/hard_drive/proc/can_store_file(var/size = 1)
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// In the unlikely event someone manages to create that many files.
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// BYOND is acting weird with numbers above 999 in loops (infinite loop prevention)
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if(read_only)
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return 0
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if(stored_files.len >= 999)
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return 0
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if(used_capacity + size > max_capacity)
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return 0
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else
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return 1
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// Checks whether we can store the file. We can only store unique files, so this checks whether we wouldn't get a duplicity by adding a file.
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/obj/item/weapon/computer_hardware/hard_drive/proc/try_store_file(var/datum/computer_file/F)
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if(!F || !istype(F))
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return 0
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var/name = F.filename + "." + F.filetype
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for(var/datum/computer_file/file in stored_files)
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if((file.filename + "." + file.filetype) == name)
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return 0
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return can_store_file(F.size)
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// Tries to find the file by filename. Returns null on failure
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/obj/item/weapon/computer_hardware/hard_drive/proc/find_file_by_name(var/filename)
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if(!check_functionality())
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return null
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if(!filename)
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return null
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if(!stored_files)
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return null
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for(var/datum/computer_file/F in stored_files)
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if(F.filename == filename)
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return F
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return null
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/obj/item/weapon/computer_hardware/hard_drive/Destroy()
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if(holder2 && (holder2.hard_drive == src))
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holder2.hard_drive = null
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stored_files = null
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..()
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/obj/item/weapon/computer_hardware/hard_drive/New()
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install_default_programs()
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..()
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