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Christ on a stick. SO MANY ERRORS. REEE. # Conflicts: # baystation12.dme # code/_helpers/lists.dm # code/_helpers/logging.dm # code/_helpers/text.dm # code/_onclick/click.dm # code/controllers/configuration.dm # code/controllers/master_controller.dm # code/datums/supplypacks.dm # code/game/antagonist/antagonist.dm # code/game/antagonist/antagonist_print.dm # code/game/antagonist/outsider/commando.dm # code/game/antagonist/outsider/ninja.dm # code/game/area/areas.dm # code/game/gamemodes/cult/cult_items.dm # code/game/gamemodes/game_mode.dm # code/game/jobs/access.dm # code/game/machinery/atmoalter/canister.dm # code/game/machinery/autolathe.dm # code/game/machinery/doors/airlock.dm # code/game/machinery/recharger.dm # code/game/machinery/suit_storage_unit.dm # code/game/mecha/mech_fabricator.dm # code/game/mecha/mecha.dm # code/game/objects/effects/spiders.dm # code/game/objects/items.dm # code/game/objects/items/devices/PDA/PDA.dm # code/game/objects/items/devices/flash.dm # code/game/objects/items/devices/lightreplacer.dm # 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167 lines
5.3 KiB
Plaintext
167 lines
5.3 KiB
Plaintext
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//---------- shield capacitor
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//pulls energy out of a power net and charges an adjacent generator
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/obj/machinery/shield_capacitor
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name = "shield capacitor"
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desc = "Machine that charges a shield generator."
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icon = 'icons/obj/machines/shielding.dmi'
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icon_state = "capacitor"
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var/active = 0
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density = 1
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var/stored_charge = 0 //not to be confused with power cell charge, this is in Joules
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var/last_stored_charge = 0
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var/time_since_fail = 100
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var/max_charge = 8e6 //8 MJ
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var/max_charge_rate = 400000 //400 kW
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var/locked = 0
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use_power = 0 //doesn't use APC power
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var/charge_rate = 100000 //100 kW
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var/obj/machinery/shield_gen/owned_gen
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/obj/machinery/shield_capacitor/New()
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spawn(10)
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for(var/obj/machinery/shield_gen/possible_gen in range(1, src))
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if(get_dir(src, possible_gen) == src.dir)
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possible_gen.owned_capacitor = src
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break
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..()
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/obj/machinery/shield_capacitor/emag_act(var/remaining_charges, var/mob/user)
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if(prob(75))
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src.locked = !src.locked
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user << "Controls are now [src.locked ? "locked." : "unlocked."]"
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. = 1
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updateDialog()
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(5, 1, src)
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s.start()
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/obj/machinery/shield_capacitor/attackby(obj/item/W, mob/user)
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if(istype(W, /obj/item/weapon/card/id))
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var/obj/item/weapon/card/id/C = W
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if(access_captain in C.access || access_security in C.access || access_engine in C.access)
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src.locked = !src.locked
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user << "Controls are now [src.locked ? "locked." : "unlocked."]"
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updateDialog()
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else
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user << "\red Access denied."
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else if(istype(W, /obj/item/weapon/wrench))
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src.anchored = !src.anchored
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src.visible_message("\blue \icon[src] [src] has been [anchored ? "bolted to the floor" : "unbolted from the floor"] by [user].")
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if(anchored)
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spawn(0)
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for(var/obj/machinery/shield_gen/gen in range(1, src))
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if(get_dir(src, gen) == src.dir && !gen.owned_capacitor)
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owned_gen = gen
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owned_gen.owned_capacitor = src
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owned_gen.updateDialog()
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else
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if(owned_gen && owned_gen.owned_capacitor == src)
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owned_gen.owned_capacitor = null
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owned_gen = null
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else
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..()
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/obj/machinery/shield_capacitor/attack_hand(mob/user)
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if(stat & (BROKEN))
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return
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interact(user)
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/obj/machinery/shield_capacitor/interact(mob/user)
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if ( (get_dist(src, user) > 1 ) || (stat & (BROKEN)) )
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if (!istype(user, /mob/living/silicon))
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user.unset_machine()
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user << browse(null, "window=shield_capacitor")
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return
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var/t = "<B>Shield Capacitor Control Console</B><br><br>"
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if(locked)
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t += "<i>Swipe your ID card to begin.</i>"
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else
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t += "This capacitor is: [active ? "<font color=green>Online</font>" : "<font color=red>Offline</font>" ] <a href='?src=\ref[src];toggle=1'>[active ? "\[Deactivate\]" : "\[Activate\]"]</a><br>"
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t += "Capacitor Status: [time_since_fail > 2 ? "<font color=green>OK.</font>" : "<font color=red>Discharging!</font>"]<br>"
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t += "Stored Energy: [round(stored_charge/1000, 0.1)] kJ ([100 * round(stored_charge/max_charge, 0.1)]%)<br>"
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t += "Charge Rate: \
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<a href='?src=\ref[src];charge_rate=-100000'>\[----\]</a> \
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<a href='?src=\ref[src];charge_rate=-10000'>\[---\]</a> \
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<a href='?src=\ref[src];charge_rate=-1000'>\[--\]</a> \
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<a href='?src=\ref[src];charge_rate=-100'>\[-\]</a>[charge_rate] W \
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<a href='?src=\ref[src];charge_rate=100'>\[+\]</a> \
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<a href='?src=\ref[src];charge_rate=1000'>\[++\]</a> \
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<a href='?src=\ref[src];charge_rate=10000'>\[+++\]</a> \
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<a href='?src=\ref[src];charge_rate=100000'>\[+++\]</a><br>"
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t += "<hr>"
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t += "<A href='?src=\ref[src]'>Refresh</A> "
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t += "<A href='?src=\ref[src];close=1'>Close</A><BR>"
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user << browse(t, "window=shield_capacitor;size=500x400")
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user.set_machine(src)
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/obj/machinery/shield_capacitor/process()
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if (!anchored)
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active = 0
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//see if we can connect to a power net.
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var/datum/powernet/PN
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var/turf/T = src.loc
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var/obj/structure/cable/C = T.get_cable_node()
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if (C)
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PN = C.powernet
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if (PN)
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var/power_draw = between(0, max_charge - stored_charge, charge_rate) //what we are trying to draw
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power_draw = PN.draw_power(power_draw) //what we actually get
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stored_charge += power_draw
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time_since_fail++
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if(stored_charge < last_stored_charge)
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time_since_fail = 0 //losing charge faster than we can draw from PN
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last_stored_charge = stored_charge
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/obj/machinery/shield_capacitor/Topic(href, href_list[])
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..()
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if( href_list["close"] )
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usr << browse(null, "window=shield_capacitor")
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usr.unset_machine()
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return
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if( href_list["toggle"] )
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if(!active && !anchored)
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usr << "\red The [src] needs to be firmly secured to the floor first."
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return
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active = !active
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if( href_list["charge_rate"] )
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charge_rate = between(10000, charge_rate + text2num(href_list["charge_rate"]), max_charge_rate)
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updateDialog()
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/obj/machinery/shield_capacitor/power_change()
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if(stat & BROKEN)
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icon_state = "broke"
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else
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..()
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/obj/machinery/shield_capacitor/verb/rotate()
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set name = "Rotate capacitor clockwise"
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set category = "Object"
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set src in oview(1)
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if (src.anchored)
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usr << "It is fastened to the floor!"
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return
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if(config.ghost_interaction)
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src.set_dir(turn(src.dir, -90))
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return
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else
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if(istype(usr,/mob/living/simple_animal/mouse))
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return
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if(!usr || !isturf(usr.loc))
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return
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if(usr.stat || usr.restrained())
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return
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src.set_dir(turn(src.dir, -90))
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return
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return
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