mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-24 00:51:26 +00:00
Runtimes are now condensed first, then we sleep for a bit, and then issue the reconnect directive. This should make the reconnect directive work again properly.
496 lines
15 KiB
Plaintext
496 lines
15 KiB
Plaintext
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/*
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The initialization of the game happens roughly like this:
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1. All global variables are initialized (including the global_init instance).
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2. The map is initialized, and map objects are created.
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3. world/New() runs, creating the process scheduler (and the old master controller) and spawning their setup.
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4. processScheduler/setup() runs, creating all the processes. game_controller/setup() runs, calling initialize() on all movable atoms in the world.
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5. The gameticker is created.
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*/
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var/global/datum/global_init/init = new ()
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// The list of objects that will need to be initialized in ticker creation.
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var/global/list/objects_init_list = list()
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/*
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Pre-map initialization stuff should go here.
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*/
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/datum/global_init/New()
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generate_gameid()
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makeDatumRefLists()
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load_configuration()
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initialize_chemical_reagents()
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initialize_chemical_reactions()
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qdel(src) //we're done
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/var/game_id = null
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/proc/generate_gameid()
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if(game_id != null)
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return
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game_id = ""
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var/list/c = list("a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0")
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var/l = c.len
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var/t = world.timeofday
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for(var/_ = 1 to 4)
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game_id = "[c[(t % l) + 1]][game_id]"
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t = round(t / l)
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game_id = "-[game_id]"
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t = round(world.realtime / (10 * 60 * 60 * 24))
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for(var/_ = 1 to 3)
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game_id = "[c[(t % l) + 1]][game_id]"
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t = round(t / l)
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/world
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mob = /mob/new_player
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turf = /turf/space
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area = /area/space
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view = "15x15"
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cache_lifespan = 0 //stops player uploaded stuff from being kept in the rsc past the current session
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#define RECOMMENDED_VERSION 510
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/world/New()
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//logs
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diary_date_string = time2text(world.realtime, "YYYY/MM-Month/DD-Day")
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href_logfile = file("data/logs/[diary_date_string] hrefs.htm")
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diary = file("data/logs/[diary_date_string].log")
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diary << "[log_end]\n[log_end]\nStarting up. (ID: [game_id]) [time2text(world.timeofday, "hh:mm.ss")][log_end]\n---------------------[log_end]"
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changelog_hash = md5('html/changelog.html') //used for telling if the changelog has changed recently
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if(config.log_runtime)
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diary_runtime = file("data/logs/_runtime/[diary_date_string]-runtime.log")
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if(byond_version < RECOMMENDED_VERSION)
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world.log << "Your server's byond version does not meet the recommended requirements for this server. Please update BYOND to [RECOMMENDED_VERSION]."
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config.post_load()
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if(config && config.server_name != null && config.server_suffix && world.port > 0)
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// dumb and hardcoded but I don't care~
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config.server_name += " #[(world.port % 1000) / 100]"
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callHook("startup")
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//Emergency Fix
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load_mods()
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//end-emergency fix
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src.update_status()
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. = ..()
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#ifndef UNIT_TEST
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sleep_offline = 1
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#else
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log_unit_test("Unit Tests Enabled. This will destroy the world when testing is complete.")
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load_unit_test_changes()
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#endif
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// Set up roundstart seed list.
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plant_controller = new()
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// This is kinda important. Set up details of what the hell things are made of.
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populate_material_list()
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if(config.generate_asteroid)
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// These values determine the specific area that the map is applied to.
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// If you do not use the official Baycode moonbase map, you will need to change them.
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//Create the mining Z-level.
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new /datum/random_map/automata/cave_system(null,1,1,5,255,255)
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//new /datum/random_map/noise/volcanism(null,1,1,5,255,255) // Not done yet! Pretty, though.
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// Create the mining ore distribution map.
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new /datum/random_map/noise/ore(null, 1, 1, 5, 64, 64)
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// Update all turfs to ensure everything looks good post-generation. Yes,
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// it's brute-forcey, but frankly the alternative is a mine turf rewrite.
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for(var/turf/simulated/mineral/M in world) // Ugh.
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M.updateMineralOverlays()
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for(var/turf/simulated/floor/asteroid/M in world) // Uuuuuugh.
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M.updateMineralOverlays()
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// Create autolathe recipes, as above.
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populate_lathe_recipes()
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// Create robolimbs for chargen.
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populate_robolimb_list()
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processScheduler = new
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master_controller = new /datum/controller/game_controller()
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spawn(1)
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processScheduler.deferSetupFor(/datum/controller/process/ticker)
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processScheduler.setup()
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master_controller.setup()
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#ifdef UNIT_TEST
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initialize_unit_tests()
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#endif
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spawn(3000) //so we aren't adding to the round-start lag
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if(config.ToRban)
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ToRban_autoupdate()
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#undef RECOMMENDED_VERSION
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return
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var/list/world_api_rate_limit = list()
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/world/Topic(T, addr, master, key)
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var/list/response[] = list()
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var/list/queryparams[] = json_decode(T)
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queryparams["addr"] = addr //Add the IP to the queryparams that are passed to the api functions
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var/query = queryparams["query"]
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var/auth = queryparams["auth"]
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log_debug("API: Request Received - from:[addr], master:[master], key:[key]")
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diary << "TOPIC: \"[T]\", from:[addr], master:[master], key:[key], auth:[auth] [log_end]"
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if (!ticker) //If the game is not started most API Requests would not work because of the throtteling
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response["statuscode"] = 500
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response["response"] = "Game not started yet!"
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return json_encode(response)
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if (isnull(query))
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log_debug("API - Bad Request - No query specified")
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response["statuscode"] = 400
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response["response"] = "Bad Request - No query specified"
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return json_encode(response)
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var/datum/topic_command/command = topic_commands[query]
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//Check if that command exists
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if (isnull(command))
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log_debug("API: Unknown command called: [query]")
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response["statuscode"] = 501
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response["response"] = "Not Implemented"
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return json_encode(response)
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var/unauthed = api_do_auth_check(addr,auth,command)
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if (unauthed)
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if (unauthed == 3)
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log_debug("API: Request denied - Auth Service Unavailable")
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response["statuscode"] = 503
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response["response"] = "Auth Service Unavailable"
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return json_encode(response)
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else if (unauthed == 2)
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log_debug("API: Request denied - Throttled")
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response["statuscode"] = 429
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response["response"] = "Throttled"
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return json_encode(response)
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else
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log_debug("API: Request denied - Bad Auth")
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response["statuscode"] = 401
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response["response"] = "Bad Auth"
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return json_encode(response)
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log_debug("API: Auth valid")
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if(command.check_params_missing(queryparams))
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log_debug("API: Mising Params - Status: [command.statuscode] - Response: [command.response]")
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response["statuscode"] = command.statuscode
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response["response"] = command.response
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response["data"] = command.data
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return json_encode(response)
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else
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command.run_command(queryparams)
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log_debug("API: Command called: [query] - Status: [command.statuscode] - Response: [command.response]")
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response["statuscode"] = command.statuscode
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response["response"] = command.response
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response["data"] = command.data
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return json_encode(response)
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/world/Reboot(var/reason)
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/*spawn(0)
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world << sound(pick('sound/AI/newroundsexy.ogg','sound/misc/apcdestroyed.ogg','sound/misc/bangindonk.ogg')) // random end sounds!! - LastyBatsy
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*/
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processScheduler.stop()
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// Handle runtime condensing here
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if (config.log_runtime)
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// 0x20 = R_DEBUG. world.dm is compiled at the very start, so the macros aren't declared here yet.
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admin_notice("<span class='danger'>Starting to condense runtimes.</span>", 0x20)
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var/input_file = "data/logs/_runtime/[diary_date_string]-runtime.log"
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var/output_file = "data/logs/_runtime/[diary_date_string]-runtime-condensed.log"
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var/command = "tools/Runtime Condenser/RuntimeCondenser.exe -q -s [input_file] -d [output_file]"
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if (src.system_type == MS_WINDOWS)
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command = replacetext(command, "/", "\\")
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var/exit_code = shell(command)
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if (exit_code)
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log_debug("RuntimeCondenser.exe exited with error code [exit_code].")
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admin_notice("<span class='danger'>Runtime condensing finished.</span>", 0x20)
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// Sleep until the next tick before proceeding.
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sleep(1)
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if(config.server) //if you set a server location in config.txt, it sends you there instead of trying to reconnect to the same world address. -- NeoFite
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for(var/client/C in clients)
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C << link("byond://[config.server]")
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..(reason)
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var/inerror = 0
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/world/Error(var/exception/e)
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//runtime while processing runtimes
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if (inerror)
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inerror = 0
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return ..(e)
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inerror = 1
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e.time_stamp()
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log_exception(e)
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inerror = 0
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return ..(e)
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// We need this elsewhere!
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/exception/var/time_stamped = 0
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/exception/proc/time_stamp()
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if (time_stamped)
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return
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//newline at start is because of the "runtime error" byond prints that can't be timestamped.
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name = "\n\[[time2text(world.timeofday,"hh:mm:ss")]\][name]"
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//this is done this way rather then replace text to pave the way for processing the runtime reports more thoroughly
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// (and because runtimes end with a newline, and we don't want to basically print an empty time stamp)
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var/list/split = splittext(desc, "\n")
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for (var/i in 1 to split.len)
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if (split[i] != "")
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split[i] = "\[[time2text(world.timeofday,"hh:mm:ss")]\][split[i]]"
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desc = jointext(split, "\n")
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time_stamped = 1
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/hook/startup/proc/loadMode()
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world.load_mode()
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return 1
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/world/proc/load_mode()
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var/list/Lines = file2list("data/mode.txt")
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if(Lines.len)
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if(Lines[1])
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master_mode = Lines[1]
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log_misc("Saved mode is '[master_mode]'")
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/world/proc/save_mode(var/the_mode)
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var/F = file("data/mode.txt")
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fdel(F)
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F << the_mode
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/hook/startup/proc/initialize_greeting()
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world.initialize_greeting()
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return 1
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/world/proc/initialize_greeting()
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server_greeting = new()
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/proc/load_configuration()
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config = new /datum/configuration()
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config.load("config/config.txt")
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config.load("config/game_options.txt","game_options")
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if (config.use_age_restriction_for_jobs)
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config.load("config/age_restrictions.txt", "age_restrictions")
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/hook/startup/proc/loadMods()
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world.load_mods()
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world.load_mentors() // no need to write another hook.
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return 1
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/world/proc/load_mods()
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if(config.admin_legacy_system)
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var/text = file2text("config/moderators.txt")
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if (!text)
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error("Failed to load config/mods.txt")
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else
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var/list/lines = text2list(text, "\n")
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for(var/line in lines)
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if (!line)
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continue
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if (copytext(line, 1, 2) == ";")
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continue
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var/title = "Moderator"
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var/rights = admin_ranks[title]
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var/ckey = copytext(line, 1, length(line)+1)
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var/datum/admins/D = new /datum/admins(title, rights, ckey)
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D.associate(directory[ckey])
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/world/proc/load_mentors()
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if(config.admin_legacy_system)
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var/text = file2text("config/mentors.txt")
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if (!text)
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error("Failed to load config/mentors.txt")
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else
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var/list/lines = text2list(text, "\n")
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for(var/line in lines)
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if (!line)
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continue
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if (copytext(line, 1, 2) == ";")
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continue
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var/title = "Mentor"
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var/rights = admin_ranks[title]
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var/ckey = copytext(line, 1, length(line)+1)
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var/datum/admins/D = new /datum/admins(title, rights, ckey)
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D.associate(directory[ckey])
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/world/proc/update_status()
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var/s = ""
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if (config && config.server_name)
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s += "<b>[config.server_name]</b> — "
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s += "<b>[station_name()]</b>";
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s += " ("
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s += "<a href=\"[config.forumurl]\">" //Change this to wherever you want the hub to link to.
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// s += "[game_version]"
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s += "Forums" //Replace this with something else. Or ever better, delete it and uncomment the game version.
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s += "</a>"
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s += ")"
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var/list/features = list()
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if(ticker)
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if(master_mode)
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features += master_mode
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else
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features += "<b>STARTING</b>"
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if (!config.enter_allowed)
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features += "closed"
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features += config.abandon_allowed ? "respawn" : "no respawn"
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if (config && config.allow_vote_mode)
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features += "vote"
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if (config && config.allow_ai)
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features += "AI allowed"
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var/n = 0
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for (var/mob/M in player_list)
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if (M.client)
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n++
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if (n > 1)
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features += "~[n] players"
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else if (n > 0)
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features += "~[n] player"
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if (config && config.hostedby)
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features += "hosted by <b>[config.hostedby]</b>"
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if (features)
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s += ": [list2text(features, ", ")]"
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/* does this help? I do not know */
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if (src.status != s)
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src.status = s
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#define FAILED_DB_CONNECTION_CUTOFF 5
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/hook/startup/proc/load_databases()
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//Construct the database object from an init file.
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dbcon = initialize_database_object("config/dbconfig.txt")
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if (!setup_database_connection(dbcon))
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world.log << "Your server failed to establish a connection with the feedback database."
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else
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world.log << "Feedback database connection established."
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return 1
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/proc/initialize_database_object(var/filename)
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if (!filename)
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// The code is written in a manner that is spasses out whenever dbcon = null, so we just make a dummy DB object.
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return new/DBConnection()
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var/list/data = list("address", "port", "database", "login", "password")
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var/list/Lines = file2list(filename)
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if (!Lines)
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// Return dummy object for safety.
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return new/DBConnection()
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for (var/t in Lines)
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if (!t)
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continue
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t = trim(t)
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if (length(t) == 0)
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continue
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else if (copytext(t, 1, 2) == "#")
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continue
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var/pos = findtext(t, " ")
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var/name = null
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var/value = null
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name = lowertext(copytext(t, 1, pos))
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value = copytext(t, pos + 1)
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if (!name)
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continue
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if (name in data)
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data[name] = value
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else
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log_misc("Unknown setting while setting up database connection. Filename: '[filename]', value: '[value]'.")
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return new/DBConnection(data["address"], data["port"], data["database"], data["login"], data["password"])
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/proc/setup_database_connection(var/DBConnection/con)
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if (!con)
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error("No DBConnection object passed to setup_database_connection().")
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return 0
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if (con.failed_connections > FAILED_DB_CONNECTION_CUTOFF) //If it failed to establish a connection more than 5 times in a row, don't bother attempting to conenct anymore.
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return 0
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con.Connect()
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. = con.IsConnected()
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if ( . )
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con.failed_connections = 0 //If this connection succeeded, reset the failed connections counter.
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else
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con.failed_connections++ //If it failed, increase the failed connections counter.
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world.log << con.ErrorMsg()
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return .
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//This proc ensures that the connection to the feedback database (global variable dbcon) is established
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/proc/establish_db_connection(var/DBConnection/con)
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if (!con)
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error("No DBConnection object passed to establish_db_connection() proc.")
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return 0
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if (con.failed_connections > FAILED_DB_CONNECTION_CUTOFF)
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return 0
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if (!con.IsConnected())
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return setup_database_connection(con)
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else
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return 1
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#undef FAILED_DB_CONNECTION_CUTOFF
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