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Aurora.3/code/modules/psionics/abilities/commune.dm
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VMSolidusandGitHub d5c9204b78 Psi Rework Part 1: The Miracle and the Sleeper (#21584)
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**This is but one of several PRs as part of Project Anabasis, and is a
necessary building-block for a Traits System and a Skills System**

This PR was essentially prompted by recent lore changes to Skrell that
weren't yet existing in the game, so I'm kicking off this as a PR to
start a series of more meaningful psionic reworks. With a focus on
Components and Signals as a way of dramatically increasing the systems
interactivity of psionics. With this PR, mobs have an effective
"Psi-Sensitivity" that can be checked by psionic effects, and influence
a wide variety of interactions.

Psi-Sensitivity is calculated based on a Signal interaction, whereby
multiple responding sources have a chance to respond to the signal and
influence the end result of the calculation. For now there still remains
a cutout specifically for owners of a Psi-Complexus(Which is just Skrell
and Antag Psions), who have a bonus to the psi-sensitivity check equal
to their PSI-RATING. That being 1 for Skrell, and 2 for antag psions.
But eventually in the future this should be replaced with a standalone
component separate from the concept of "Sending"

The other common sources of sensitivity currently are the Psionic
Receiver implant, MindShield, and Mind Blanker implants. With Psionic
Receivers giving a bonus to psi-sensitivity, and the latter two giving a
penalty to psi-sensitivity. Both MindShields and Mind Blankers are now
unified in how they interact with psionics, both using the same system
of Signals without a hardcoded check for the mindshield.

As an important distinction to make, Psi-Sensitivity is NOT the same
thing as being Psionic. Actually Psionic characters like Skrell have a
big bonus to their sensitivity. It's more a measurement of how receptive
a character is to Receiving (separate from Sending) psionic influences.
You can actually be capable of using psionic abilities, but have a
sensitivity of 0, effectively meaning such a character can "Send but not
Receive" psi influences.

- [x] I have tested this PR and have verified that it works, you're
welcome.
2025-12-12 09:01:08 +00:00

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/singleton/psionic_power/commune
name = "Commune"
desc = "Psionically commune with the target."
icon_state = "tech_audibledeception"
point_cost = 0
ability_flags = PSI_FLAG_FOUNDATIONAL
spell_path = /obj/item/spell/commune
/obj/item/spell/commune
name = "commune"
desc = "Déjà-vu."
icon_state = "overload"
cast_methods = CAST_RANGED|CAST_MELEE
aspect = ASPECT_PSIONIC
cooldown = 10
psi_cost = 15
/obj/item/spell/commune/on_melee_cast(atom/hit_atom, mob/living/user, def_zone)
. = ..()
if(!.)
return
commune(hit_atom, user)
/obj/item/spell/commune/on_ranged_cast(atom/hit_atom, mob/user)
. = ..()
if(!.)
return
commune(hit_atom, user)
/obj/item/spell/commune/proc/commune(atom/hit_atom, mob/user)
if(!isliving(hit_atom))
return
var/mob/living/target = hit_atom
if(target.stat == DEAD)
to_chat(user, SPAN_WARNING("Not even a psion of your level can speak to the dead."))
return
var/psi_blocked = target.is_psi_blocked(user)
if(psi_blocked)
to_chat(user, psi_blocked)
return
user.visible_message(SPAN_NOTICE("<i>[user] blinks, their eyes briefly developing an unnatural shine.</i>"))
var/text = tgui_input_text(user, "What would you like to say?", "Commune", "", MAX_MESSAGE_LEN, TRUE)
if(!text)
return
text = formalize_text(text)
if(target.stat == DEAD)
to_chat(user, SPAN_WARNING("Not even a psion of your level can speak to the dead."))
return
log_say("[key_name(user)] communed to [key_name(target)]: [text]")
to_chat(user, SPAN_CULT("You psionically say to [target]: [text]"))
for (var/mob/M in GLOB.player_list)
if (istype(M, /mob/abstract/new_player))
continue
else if(M.stat == DEAD && M.client.prefs.toggles & CHAT_GHOSTEARS)
to_chat(M, "<span class='notice'>[user] psionically says to [target]:</span> [text]")
var/mob/living/carbon/human/H = target
if(H.check_psi_sensitivity() >= 1)
to_chat(H, SPAN_CULT("<b>You instinctively sense [user] passing a thought into your mind:</b> [text]"))
else
to_chat(H, SPAN_ALIEN("<b>A thought from outside your consciousness slips into your mind:</b> [text]"))