mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-06 23:41:57 +00:00
Replaced every l_hand = and r_hand = and all that if(hand) crap to use standardised procs. This means we can use procs like Dropped() reliably as they will always be called when things are dropped. Thorough documentation to come. But generally, if you want a mob's icons to update after deleting something in the inventory...use drop_from_inventory(the_thing_you_wanna_drop) just before deleting it. If you wanna put something in a mob's hands use put_in_hands() (or one of the variants). It'll try putting it in active hand first, then inactive, then the floor. They handle layers, overlays, screenlocs calling various procs such as dropped() etc for you. Easy mob.equipped() is now mob.get_active_hand() because there was another totally unrelated proc named equipped() and stuff was confusing. Weakening was made instantaneous. Minor optimisations for human/handle_regular_status_updates(). I'll port these changes over to the other mobs next. Basically it should stop it constantly incrementing every status effect even after death. umm... bunch of overlays related fixes... I think that's everything. :/ git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3900 316c924e-a436-60f5-8080-3fe189b3f50e
376 lines
10 KiB
Plaintext
376 lines
10 KiB
Plaintext
|
|
/obj/item/proc/attack_self()
|
|
return
|
|
|
|
/obj/item/proc/talk_into(mob/M as mob, text)
|
|
return
|
|
|
|
/obj/item/proc/moved(mob/user as mob, old_loc as turf)
|
|
return
|
|
|
|
/obj/item/proc/dropped(mob/user as mob)
|
|
..()
|
|
|
|
// called just as an item is picked up (loc is not yet changed)
|
|
/obj/item/proc/pickup(mob/user)
|
|
return
|
|
|
|
// called after an item is placed in an equipment slot
|
|
// user is mob that equipped it
|
|
// slot is text of slot type e.g. "head"
|
|
// for items that can be placed in multiple slots
|
|
// note this isn't called during the initial dressing of a player
|
|
/obj/item/proc/equipped(var/mob/user, var/slot)
|
|
return
|
|
//
|
|
// ***TODO: implement unget_active_hand()
|
|
//
|
|
|
|
/obj/item/proc/afterattack()
|
|
|
|
return
|
|
|
|
/obj/item/weapon/dummy/ex_act()
|
|
return
|
|
|
|
/obj/item/weapon/dummy/blob_act()
|
|
return
|
|
|
|
/obj/item/ex_act(severity)
|
|
switch(severity)
|
|
if(1.0)
|
|
del(src)
|
|
return
|
|
if(2.0)
|
|
if (prob(50))
|
|
del(src)
|
|
return
|
|
if(3.0)
|
|
if (prob(5))
|
|
del(src)
|
|
return
|
|
else
|
|
return
|
|
|
|
/obj/item/blob_act()
|
|
return
|
|
|
|
/obj/item/verb/move_to_top()
|
|
set name = "Move To Top"
|
|
set category = "Object"
|
|
set src in oview(1)
|
|
|
|
if(!istype(src.loc, /turf) || usr.stat || usr.restrained() )
|
|
return
|
|
|
|
var/turf/T = src.loc
|
|
|
|
src.loc = null
|
|
|
|
src.loc = T
|
|
|
|
/obj/item/examine()
|
|
set src in view()
|
|
|
|
var/t
|
|
switch(src.w_class)
|
|
if(1.0)
|
|
t = "tiny"
|
|
if(2.0)
|
|
t = "small"
|
|
if(3.0)
|
|
t = "normal-sized"
|
|
if(4.0)
|
|
t = "bulky"
|
|
if(5.0)
|
|
t = "huge"
|
|
else
|
|
if ((CLUMSY in usr.mutations) && prob(50)) t = "funny-looking"
|
|
usr << text("This is a []\icon[][]. It is a [] item.", !src.blood_DNA ? "" : "bloody ",src, src.name, t)
|
|
if(src.desc)
|
|
usr << src.desc
|
|
return
|
|
|
|
/obj/item/attack_hand(mob/user as mob)
|
|
if (!user) return
|
|
if (istype(src.loc, /obj/item/weapon/storage))
|
|
for(var/mob/M in range(1, src.loc))
|
|
if (M.s_active == src.loc)
|
|
if (M.client)
|
|
M.client.screen -= src
|
|
if(istype(src.loc, /obj/item/weapon/storage/backpack/santabag))
|
|
if(src.loc.contents.len < 5)
|
|
src.loc.icon_state = "giftbag0"
|
|
else if(src.loc.contents.len >= 5 && src.loc.contents.len < 15)
|
|
src.loc.icon_state = "giftbag1"
|
|
else if(src.loc.contents.len >= 15)
|
|
src.loc.icon_state = "giftbag2"
|
|
|
|
src.throwing = 0
|
|
if (src.loc == user)
|
|
//canremove==0 means that object may not be removed. You can still wear it. This only applies to clothing. /N
|
|
if(istype(src, /obj/item/clothing) && !src:canremove)
|
|
return
|
|
else
|
|
user.u_equip(src)
|
|
else
|
|
if(istype(src.loc, /mob/living))
|
|
return
|
|
src.pickup(user)
|
|
user.lastDblClick = world.time + 2
|
|
user.next_move = world.time + 2
|
|
add_fingerprint(user)
|
|
user.put_in_active_hand(src)
|
|
return
|
|
|
|
|
|
/obj/item/attack_paw(mob/user as mob)
|
|
|
|
if(isalien(user)) // -- TLE
|
|
var/mob/living/carbon/alien/A = user
|
|
|
|
if(!A.has_fine_manipulation || w_class >= 4)
|
|
user << "Your claws aren't capable of such fine manipulation."
|
|
return
|
|
|
|
if (istype(src.loc, /obj/item/weapon/storage))
|
|
for(var/mob/M in range(1, src.loc))
|
|
if (M.s_active == src.loc)
|
|
if (M.client)
|
|
M.client.screen -= src
|
|
src.throwing = 0
|
|
if (src.loc == user)
|
|
//canremove==0 means that object may not be removed. You can still wear it. This only applies to clothing. /N
|
|
if(istype(src, /obj/item/clothing) && !src:canremove)
|
|
return
|
|
else
|
|
user.u_equip(src)
|
|
else
|
|
if(istype(src.loc, /mob/living))
|
|
return
|
|
src.pickup(user)
|
|
user.lastDblClick = world.time + 2
|
|
user.next_move = world.time + 2
|
|
|
|
user.put_in_active_hand(src)
|
|
return
|
|
|
|
/obj/item/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
|
return
|
|
|
|
/obj/item/proc/attack(mob/living/M as mob, mob/living/user as mob, def_zone)
|
|
|
|
if (!istype(M)) // not sure if this is the right thing...
|
|
return
|
|
var/messagesource = M
|
|
|
|
if (istype(M,/mob/living/carbon/brain))
|
|
messagesource = M:container
|
|
if (src.hitsound)
|
|
playsound(src.loc, hitsound, 50, 1, -1)
|
|
/////////////////////////
|
|
user.lastattacked = M
|
|
M.lastattacker = user
|
|
|
|
user.attack_log += "\[[time_stamp()]\]<font color='red'> Attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(src.damtype)])</font>"
|
|
M.attack_log += "\[[time_stamp()]\]<font color='orange'> Attacked by [user.name] ([user.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(src.damtype)])</font>"
|
|
log_attack("<font color='red'>[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(src.damtype)])</font>" )
|
|
|
|
//spawn(1800) // this wont work right
|
|
// M.lastattacker = null
|
|
/////////////////////////
|
|
|
|
var/power = src.force
|
|
if((HULK in user.mutations) || (SUPRSTR in user.augmentations))
|
|
power *= 2
|
|
|
|
if(!istype(M, /mob/living/carbon/human))
|
|
if(istype(M, /mob/living/carbon/metroid))
|
|
var/mob/living/carbon/metroid/Metroid = M
|
|
if(prob(25))
|
|
user << "\red [src] passes right through [M]!"
|
|
return
|
|
|
|
if(power > 0)
|
|
Metroid.attacked += 10
|
|
|
|
if(Metroid.Discipline && prob(50)) // wow, buddy, why am I getting attacked??
|
|
Metroid.Discipline = 0
|
|
|
|
if(power >= 3)
|
|
if(istype(Metroid, /mob/living/carbon/metroid/adult))
|
|
if(prob(5 + round(power/2)))
|
|
|
|
if(Metroid.Victim)
|
|
if(prob(80) && !Metroid.client)
|
|
Metroid.Discipline++
|
|
Metroid.Victim = null
|
|
Metroid.anchored = 0
|
|
|
|
spawn()
|
|
if(Metroid)
|
|
Metroid.SStun = 1
|
|
sleep(rand(5,20))
|
|
if(Metroid)
|
|
Metroid.SStun = 0
|
|
|
|
spawn(0)
|
|
if(Metroid)
|
|
Metroid.canmove = 0
|
|
step_away(Metroid, user)
|
|
if(prob(25 + power))
|
|
sleep(2)
|
|
if(Metroid && user)
|
|
step_away(Metroid, user)
|
|
Metroid.canmove = 1
|
|
|
|
else
|
|
if(prob(10 + power*2))
|
|
if(Metroid)
|
|
if(Metroid.Victim)
|
|
if(prob(80) && !Metroid.client)
|
|
Metroid.Discipline++
|
|
|
|
if(Metroid.Discipline == 1)
|
|
Metroid.attacked = 0
|
|
|
|
spawn()
|
|
if(Metroid)
|
|
Metroid.SStun = 1
|
|
sleep(rand(5,20))
|
|
if(Metroid)
|
|
Metroid.SStun = 0
|
|
|
|
Metroid.Victim = null
|
|
Metroid.anchored = 0
|
|
|
|
|
|
spawn(0)
|
|
if(Metroid && user)
|
|
step_away(Metroid, user)
|
|
Metroid.canmove = 0
|
|
if(prob(25 + power*4))
|
|
sleep(2)
|
|
if(Metroid && user)
|
|
step_away(Metroid, user)
|
|
Metroid.canmove = 1
|
|
|
|
|
|
var/showname = "."
|
|
if(user)
|
|
showname = " by [user]."
|
|
if(!(user in viewers(M, null)))
|
|
showname = "."
|
|
|
|
for(var/mob/O in viewers(messagesource, null))
|
|
O.show_message(text("\red <B>[] has been attacked with [][] </B>", M, src, showname), 1)
|
|
|
|
if(!showname && user)
|
|
if(user.client)
|
|
user << "\red <B>You attack [M] with [src]. </B>"
|
|
|
|
|
|
|
|
if(istype(M, /mob/living/carbon/human))
|
|
M:attacked_by(src, user, def_zone)
|
|
else
|
|
switch(src.damtype)
|
|
if("brute")
|
|
if(istype(src, /mob/living/carbon/metroid))
|
|
M.adjustBrainLoss(power)
|
|
|
|
else
|
|
|
|
M.take_organ_damage(power)
|
|
if (prob(33)) // Added blood for whacking non-humans too
|
|
var/turf/location = M.loc
|
|
if (istype(location, /turf/simulated))
|
|
location.add_blood_floor(M)
|
|
if("fire")
|
|
if (!(COLD_RESISTANCE in M.mutations))
|
|
M.take_organ_damage(0, power)
|
|
M << "Aargh it burns!"
|
|
M.updatehealth()
|
|
src.add_fingerprint(user)
|
|
return 1
|
|
|
|
|
|
/obj/item/proc/IsShield()
|
|
return 0
|
|
|
|
/obj/item/proc/eyestab(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
|
|
|
var/mob/living/carbon/human/H = M
|
|
if(istype(H) && ( \
|
|
(H.head && H.head.flags & HEADCOVERSEYES) || \
|
|
(H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || \
|
|
(H.glasses && H.glasses.flags & GLASSESCOVERSEYES) \
|
|
))
|
|
// you can't stab someone in the eyes wearing a mask!
|
|
user << "\red You're going to need to remove that mask/helmet/glasses first."
|
|
return
|
|
|
|
var/mob/living/carbon/monkey/Mo = M
|
|
if(istype(Mo) && ( \
|
|
(Mo.wear_mask && Mo.wear_mask.flags & MASKCOVERSEYES) \
|
|
))
|
|
// you can't stab someone in the eyes wearing a mask!
|
|
user << "\red You're going to need to remove that mask/helmet/glasses first."
|
|
return
|
|
|
|
if(istype(M, /mob/living/carbon/alien) || istype(M, /mob/living/carbon/metroid))//Aliens don't have eyes./N Metroids also don't have eyes!
|
|
user << "\red You cannot locate any eyes on this creature!"
|
|
return
|
|
|
|
user.attack_log += "\[[time_stamp()]\]<font color='red'> Attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>"
|
|
M.attack_log += "\[[time_stamp()]\]<font color='orange'> Attacked by [user.name] ([user.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>"
|
|
|
|
log_attack("<font color='red'> [user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>")
|
|
|
|
src.add_fingerprint(user)
|
|
//if((CLUMSY in user.mutations) && prob(50))
|
|
// M = user
|
|
/*
|
|
M << "\red You stab yourself in the eye."
|
|
M.sdisabilities |= 1
|
|
M.weakened += 4
|
|
M.adjustBruteLoss(10)
|
|
*/
|
|
if(M != user)
|
|
for(var/mob/O in (viewers(M) - user - M))
|
|
O.show_message("\red [M] has been stabbed in the eye with [src] by [user].", 1)
|
|
M << "\red [user] stabs you in the eye with [src]!"
|
|
user << "\red You stab [M] in the eye with [src]!"
|
|
else
|
|
user.visible_message( \
|
|
"\red [user] has stabbed themself with [src]!", \
|
|
"\red You stab yourself in the eyes with [src]!" \
|
|
)
|
|
if(istype(M, /mob/living/carbon/human))
|
|
var/datum/organ/external/affecting = M:get_organ("head")
|
|
if(affecting.take_damage(7))
|
|
M:UpdateDamageIcon()
|
|
else
|
|
M.take_organ_damage(7)
|
|
M.eye_blurry += rand(3,4)
|
|
M.eye_stat += rand(2,4)
|
|
if (M.eye_stat >= 10)
|
|
M.eye_blurry += 15+(0.1*M.eye_blurry)
|
|
M.disabilities |= 1
|
|
if(M.stat != 2)
|
|
M << "\red Your eyes start to bleed profusely!"
|
|
if(prob(50))
|
|
if(M.stat != 2)
|
|
M << "\red You drop what you're holding and clutch at your eyes!"
|
|
M.drop_item()
|
|
M.eye_blurry += 10
|
|
M.Paralyse(1)
|
|
M.Weaken(4)
|
|
if (prob(M.eye_stat - 10 + 1))
|
|
if(M.stat != 2)
|
|
M << "\red You go blind!"
|
|
M.sdisabilities |= 1
|
|
return
|
|
|
|
|