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Aurora.3/code/game/objects/items/glassjar.dm
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#define JAR_NOTHING 0
#define JAR_MONEY 1
#define JAR_ANIMAL 2
#define JAR_SPIDERLING 3
#define JAR_GUMBALL 4
// All of these defines below are to assist with gumball-related mechanics except for the contain define
#define GUMBALL_MAX 15
#define GUMBALL_MEDIUM 10
#define GUMBALL_MIN 5
/obj/item/glass_jar
name = "glass jar"
desc = "A glass jar. You can remove the lid and use it as a reagent container."
icon = 'icons/obj/drinks.dmi'
icon_state = "jar_lid"
w_class = ITEMSIZE_SMALL
matter = list(MATERIAL_GLASS = 200)
recyclable = TRUE
flags = NOBLUDGEON
var/contains = JAR_NOTHING // 0 = nothing, 1 = money, 2 = animal, 3 = spiderling, 4 = gumballs
var/list/gumballs_contained = list()
drop_sound = 'sound/items/drop/glass.ogg'
pickup_sound = 'sound/items/pickup/glass.ogg'
/obj/item/glass_jar/New()
..()
update_icon()
/obj/item/glass_jar/MouseDrop(atom/target)
if(ishuman(target) || issmall(target) && target == usr && use_check_and_message(usr) && Adjacent(usr))
if(contains == JAR_GUMBALL)
handle_gumball_removal(usr)
/obj/item/glass_jar/afterattack(var/atom/A, var/mob/user, var/proximity)
if(!proximity || contains)
return
if(istype(A, /obj/effect/spider/spiderling))
var/obj/effect/spider/spiderling/S = A
user.visible_message(SPAN_NOTICE("<b>\The [user]</b> scoops \the [S] into \the [src]."), SPAN_NOTICE("You scoop \the [S] into \the [src]."))
S.forceMove(src)
STOP_PROCESSING(SSprocessing, S) // No growing inside jars
contains = JAR_SPIDERLING
update_icon()
return
if(ismob(A))
var/mob/L = A
if(L.mob_size <= MOB_SMALL)
user.visible_message(SPAN_NOTICE("<b>\The [user]</b> scoops \the [L] into \the [src]."), SPAN_NOTICE("You scoop \the [L] into \the [src]."))
L.forceMove(src)
contains = JAR_ANIMAL
update_icon()
return
else
to_chat(user, SPAN_WARNING("\The [L] doesn't fit into \the [src]!"))
return
/obj/item/glass_jar/attack_self(var/mob/user)
switch(contains)
if(JAR_MONEY)
for(var/obj/O in src)
O.forceMove(user.loc)
to_chat(user, SPAN_NOTICE("You take money out of \the [src]."))
contains = JAR_NOTHING
update_icon()
return
if(JAR_ANIMAL)
for(var/mob/M in src)
M.forceMove(user.loc)
user.visible_message(SPAN_NOTICE("\The [user] releases \the [M] from \the [src]."), SPAN_NOTICE("You release \the [M] from \the [src]."))
contains = JAR_NOTHING
update_icon()
return
if(JAR_SPIDERLING)
for(var/obj/effect/spider/spiderling/S in src)
S.forceMove(user.loc)
user.visible_message(SPAN_NOTICE("\The [user] releases \the [S] from \the [src]."), SPAN_NOTICE("You release \the [S] from \the [src]."))
START_PROCESSING(SSprocessing, S) // They can grow after being let out though
contains = JAR_NOTHING
update_icon()
return
if(JAR_NOTHING)
to_chat(user, SPAN_NOTICE("You remove the lid from \the [src]."))
user.drop_from_inventory(src)
user.put_in_hands(new /obj/item/reagent_containers/glass/beaker/jar) //found in jar.dm
qdel(src)
return
/obj/item/glass_jar/attackby(var/atom/A, var/mob/user, var/proximity)
if(istype(A, /obj/item/spacecash))
if(contains == JAR_NOTHING)
contains = JAR_MONEY
if(contains != JAR_MONEY)
return
var/obj/item/spacecash/S = A
user.visible_message(SPAN_NOTICE("\The [user] puts [S.worth] [S.worth > 1 ? "credits" : "credit"] into \the [src]."))
user.drop_from_inventory(S,src)
update_icon()
if(istype(A, /obj/item/clothing/mask/chewable/candy/gum/gumball))
handle_gumball_addition(user, A)
/obj/item/glass_jar/update_icon() // Also updates name and desc
underlays.Cut()
cut_overlays()
switch(contains)
if(JAR_NOTHING)
name = initial(name)
desc = initial(desc)
if(JAR_MONEY)
name = "tip jar"
desc = "A small jar with money inside."
for(var/obj/item/spacecash/S in src)
var/image/money = image(S.icon, S.icon_state)
money.pixel_x = rand(-2, 3)
money.pixel_y = rand(-6, 6)
money.transform *= 0.6
underlays += money
for (var/A in S.overlays)
underlays += A
if(JAR_ANIMAL)
for(var/mob/M in src)
var/image/victim = new()
victim.appearance = M
victim.layer = FLOAT_LAYER
victim.plane = FLOAT_PLANE
victim.pixel_x = 0
victim.pixel_y = 6
underlays += victim
name = "glass jar with [M]"
desc = "A small jar with [M] inside."
if(JAR_SPIDERLING)
for(var/obj/effect/spider/spiderling/S in src)
var/image/victim = image(S.icon, S.icon_state)
underlays += victim
name = "glass jar with [S]"
desc = "A small jar with [S] inside."
if(JAR_GUMBALL)
name = "gumball jar"
desc = "A jar containing gumballs with varying colours."
var/image/gumballs_overlay = image(icon)
switch(length(gumballs_contained))
if(1 to GUMBALL_MIN)
gumballs_overlay.icon_state = "gumball_min"
if(6 to GUMBALL_MEDIUM)
gumballs_overlay.icon_state = "gumball_min"
if(11 to GUMBALL_MAX)
gumballs_overlay.icon_state = "gumball_max"
underlays += gumballs_overlay
return
/obj/item/glass_jar/proc/handle_gumball_addition(mob/user, var/obj/item/clothing/mask/chewable/candy/gum/gumball/G) // handles the entire gumbball addition process
if(length(gumballs_contained) < GUMBALL_MAX)
gumballs_contained += G
user.drop_from_inventory(G)
G.forceMove(src)
if(!contains)
contains = JAR_GUMBALL
user.visible_message("<b>[user]</b> puts a gumball in \the [src].", SPAN_NOTICE("You put a gumball in \the [src]."))
handle_gumball_underlays()
else
to_chat(user, SPAN_WARNING("\The [name] is full!"))
/obj/item/glass_jar/proc/handle_gumball_removal(mob/user) // same as the addition proc but we're removing gum instead
if(length(gumballs_contained))
user.put_in_hands(gumballs_contained[1])
gumballs_contained -= gumballs_contained[1]
user.visible_message("<b>[user]</b> takes a gumball from \the [src].", SPAN_NOTICE("You take a gumball from \the [src]."))
if(length(gumballs_contained) == 0)
contains = JAR_NOTHING
handle_gumball_underlays()
/obj/item/glass_jar/proc/handle_gumball_underlays() // gumball overlays
underlays.Cut()
if(length(gumballs_contained))
var/image/gumballs_overlay = image(icon)
switch(length(gumballs_contained))
if(1 to GUMBALL_MIN)
gumballs_overlay.icon_state = "gumball_min"
if(6 to GUMBALL_MEDIUM)
gumballs_overlay.icon_state = "gumball_medium"
if(11 to GUMBALL_MAX)
gumballs_overlay.icon_state = "gumball_max"
underlays += gumballs_overlay
/obj/item/glass_jar/peter/
name = "Peter's Jar"
/obj/item/glass_jar/peter/Initialize()
. = ..()
var/obj/effect/spider/spiderling/S = new
S.name = "Peter"
S.desc = "The journalist's pet spider, Peter. It has a miniature camera around its neck and seems to glow faintly."
S.forceMove(src)
contains = JAR_SPIDERLING
STOP_PROCESSING(SSprocessing, S)
update_icon()
/obj/item/glass_jar/gumball
contains = JAR_GUMBALL
/obj/item/glass_jar/gumball/Initialize()
..()
for(var/i = 1 to GUMBALL_MAX)
var/obj/item/clothing/mask/chewable/candy/gum/gumball/G = new(src)
gumballs_contained += G
return INITIALIZE_HINT_LATELOAD
/obj/item/glass_jar/gumball/LateInitialize()
update_icon()
/obj/item/glass_jar/gumball/medical/Initialize()
for(var/i = 1 to GUMBALL_MAX)
var/obj/item/clothing/mask/chewable/candy/gum/gumball/medical/G = new(src)
gumballs_contained += G
#undef JAR_NOTHING
#undef JAR_MONEY
#undef JAR_ANIMAL
#undef JAR_SPIDERLING
#undef JAR_GUMBALL
#undef GUMBALL_MAX
#undef GUMBALL_MEDIUM
#undef GUMBALL_MIN