Files
Aurora.3/code/controllers/subsystems/initialization/persistent_configuration.dm
Erki a85c687146 Allow hard daemon reboots at regular intervals to help with memory (#5503)
DreamDaemon leaks memory between restarts, which might exacerbate us potentially running out of memory. This allows us to reboot the server every n rounds.

Also refactors the way we handle things that should be saved inbetween rounds. Like gamemode and the restart counter.
2018-11-04 18:38:10 +02:00

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/var/datum/controller/subsystem/persistent_configuration/SSpersist_config = null
/datum/controller/subsystem/persistent_configuration
name = "Persistent Configuration"
init_order = SS_INIT_PERSISTENT_CONFIG
flags = SS_NO_FIRE
// Config options go here. Make sure to give them sane default values!
// DO NOT keep security information (passwords or something like that)
// in this config! This config is viewable by VV.
// Keep this variable up to date for the parsers to work.
var/list/_variables_to_save = list("last_gamemode", "rounds_since_hard_restart")
var/last_gamemode = "extended"
var/rounds_since_hard_restart = 0
/datum/controller/subsystem/persistent_configuration/Initialize(timeofday)
SSpersist_config = src
load_from_file("data/persistent_config.json")
/datum/controller/subsystem/persistent_configuration/proc/load_from_file(filename)
var/file = file2text(filename)
if (!file)
log_debug("SSpersist_config: file [filename] not found, falling back to default values.")
return
var/list/decoded = null
try
decoded = json_decode(file)
catch (var/exception/e)
error("SSperist_config: invalid JSON detected. Error: [e]")
return
if (!decoded || !decoded.len)
return
populate_variables(decoded)
/datum/controller/subsystem/persistent_configuration/proc/save_to_file(filename)
var/list/to_save = list()
for (var/key in _variables_to_save)
to_save[key] = vars[key]
var/file_contents = json_encode(to_save)
fdel(filename)
text2file(file_contents, filename)
#define IF_FOUND_USE(container, key) if (container[#key]) { ##key = container[#key]; }
#define IF_FOUND_CONV(container, key, conv) if (container[#key]) { ##key = ##conv(container[#key]); }
/datum/controller/subsystem/persistent_configuration/proc/populate_variables(list/decoded)
IF_FOUND_USE(decoded, last_gamemode)
master_mode = last_gamemode
IF_FOUND_CONV(decoded, rounds_since_hard_restart, text2num)
#undef IF_FOUND_USE
#undef IF_FOUND_CONV