Files
Aurora.3/code/modules/custom_ka/projectiles.dm
2019-05-05 23:06:48 +02:00

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//Projectiles
/obj/item/projectile/kinetic
name = "kinetic force"
icon_state = null
damage = 0 //Base damage handled elsewhere.
damage_type = BRUTE
check_armour = "bomb"
range = 5
var/pressure_decrease = 0.25
var/aoe_s = 1 // aoe scale
var/base_damage = 0
/obj/item/projectile/kinetic/mech
damage = 40
aoe = 5
/obj/item/projectile/kinetic/mech/burst
damage = 25
/obj/item/projectile/kinetic/Collide(var/atom/A)
var/turf/target_turf = get_turf(A)
if(!target_turf)
target_turf = get_turf(src)
if(istype(target_turf))
var/datum/gas_mixture/environment = target_turf.return_air()
damage *= max(1 - (environment.return_pressure()/100)*0.75,0)
if(isliving(A)) //Never do more than 50 damage to a living being per shot.
damage = min(damage, 50)
. = ..()
/obj/item/projectile/kinetic/on_impact(var/atom/A)
var/turf/target_turf = get_turf(A)
if(!target_turf)
target_turf = get_turf(src)
if(istype(target_turf))
strike_thing(A, aoe * aoe_s)
/obj/item/projectile/kinetic/proc/strike_thing(atom/target, var/new_aoe)
var/turf/target_turf = get_turf(target)
if(istype(target_turf, /turf/simulated/mineral))
var/turf/simulated/mineral/M = target_turf
M.kinetic_hit(base_damage, dir)
new /obj/effect/overlay/temp/kinetic_blast(target_turf)
if(new_aoe > 0)
for(var/new_target in orange(new_aoe, target_turf))
aoe_s = 0
damage = max(base_damage - base_damage * get_dist(new_target, target_turf) * 0.25, 0)
src.Collide(new_target)
CHECK_TICK