Files
Aurora.3/code/controllers/subsystems/processing/electronics.dm
Matt Atlas 31956c7eb0 Rock the UI Away - Removes VueUI and adds TGUI (#16509)
* tgui the beginning

* binaries and the like

* Bring in the last of it

* Example radio UI

* delete example

* NTOS Main Menu, start on manifest, tgui states

* tasks.json

* gunnery ui pt 1

* okay

* fix everything

* scss update

* oops

* manifest gigablast

* downloader part 1

* download prt 2

* NTOSDownloader final

* mfw committing to_worlds

* gunnery console pt2

* i cooked

* targeting (finished)

* one vueui down

* voting ui almost done

* MY MIND FEELS LIKE AN ARCH ENEMYYYY

* voting ui down

* photocopier

* ntos config + download fixes

* photocopier 2

* refactor define

* NTOS client manager + fixes

* fax machine final (it also uses toner now)

* marching forwards... left behind...

* ntnrc part 1

* canister

* add quotes

* portable pumps pt1 + more backgrounds

* oops

* finish the portable pump

* freezers

so I'll keep on pushing forward... you haven't seen the last of me... oooooooh...

* doors ui pt1

* finish doors UI (forgive me wildkins it's a bit of shitcode)

* vitals monitor, make things use labeled lists, new backgrounds

* mais j'envoyé aucun mayday...

* maglock pt1

* pour ça je me suis perdu...

* infrared

* fix that

* prox sensor pt1

* prox sensor

* signaler (this was actually pretty hard)

* atmos control pt1

* atmos control pt1.1

* atmos pt 2

* fuel injector

* multitool UI

* jammer

* list viewer

* APC

* portgen

* targeting console updates + SMES ui

* new themes, shield generator

* supermatter

* Add ore detector and (shitty) NTNet Relay

* orderterminal pt1

* orderterminal pt2

* smartfridge

* Add (air-)tank GUI update ore detector size

* Adds Transfer Valves

* Add AtmoScrubber

* analyzer pt1

* weapons analyzer pt2

* bodyscanner pt1

* bodyscanner pt2

* fix this shitcode

* seed storage

* appearance changer

* appearance changer final

* sleeper pt1

* sleeper

* gps

* vehicles

* chem dispenser

* lily request

* holopad

* tgui modules pt1

* ppanel

* damage menu

* fixes

* im here too now

* follow menu, search bars

* quikpay

* quikpay fixes

* circuit printer

* ppanel

* ppanel updates

* pai

* turret controls (i want to kill myself)

* tweak

* remove the boardgame

* guntracker

* implant tracker

* penal mechs

come close to me, come close to me

* chem codex

* pai radio

* doorjack

* pai directives

* signaler removal, sensors

* ghost spawner

* spawnpoint

* fixes

* teleporter

* one more to the chopping block

* account database

* remove divider

* scanner, atmos

* latejoin ui pt1

* latejoin

* records pt1

* RECORDS UI DONE

* delete interpreter & records

* CHAT FUCKING CLIENT

* data updates

* fix some things

* final UI, log

* basic nanoui fix

* antag panel

* remove vueui

* atm update

* vending update

* warrants, cameras

* ntmonitor

* time comes for all

* preserve this legacy

* bring that back (oops)

* rcon, ui auto update for computer UIs, remove rcon computers

* alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles)

* A LIKE SUPREME

* a

* power monitor

* lights on

* fuck this code, fuck nanoui modules, and fuck nanoui

* LEAVE IT OH SO FAR BEHIND

* fix alarm monitoring for synths

* I SAW IN YOU WHAT LIFE WAS MISSING

* comms console

* idcard and record updates

* turn the light on

* arcade

* pt2

* news browser

* static

* crusher

* f

* COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO

* codeowners & suit sensors

* html ui style removal

* make lint happy

* resist and disorder

* i slowly get up and turn off the noise, already fed up...

* pleaseeeeeeeeeeeeeee

* THE CREDIT LARP IS NECESSARY

* i hold the keys

* RISE UP

* fix that?

* harry's suggestions xoxo

* runtime fix pt2

* You are the only thing that I still care about

* adds build workflow

* Update update_tgui.yml

* adds some needed steps

* ATM

* misc fixes and tweaks

* fixes 2

* make newscasters usable and fix use power on freezers

* turret control is clearer

---------

Co-authored-by: John Wildkins <john.wildkins@gmail.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: harryob <55142896+harryob@users.noreply.github.com>
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
Co-authored-by: harryob <me@harryob.live>
2023-06-25 19:03:33 +02:00

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#define IC_SPAWN_DEFAULT 1 // If the circuit comes in the default circuit box and able to be printed in the IC printer.
#define IC_SPAWN_RESEARCH 2 // If the circuit design will be available in the IC printer after upgrading it.
/var/datum/controller/subsystem/processing/electronics/SSelectronics
/datum/controller/subsystem/processing/electronics
name = "Electronics"
wait = 2 SECONDS
priority = SS_PRIORITY_ELECTRONICS
flags = SS_KEEP_TIMING
init_order = SS_INIT_MISC_FIRST
var/list/all_integrated_circuits = list()
var/list/printer_recipe_list = list()
var/list/printer_recipe_list_basic = list()
var/list/printer_recipe_list_upgraded = list()
var/list/found_categories = list()
/datum/controller/subsystem/processing/electronics/New()
NEW_SS_GLOBAL(SSelectronics)
/datum/controller/subsystem/processing/electronics/Initialize(timeofday)
init_subtypes(/obj/item/integrated_circuit, all_integrated_circuits)
// First loop is to seperate the actual circuits from base circuits.
var/list/circuits_to_use = list()
for(var/obj/item/integrated_circuit/IC in all_integrated_circuits)
if((IC.spawn_flags & (IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH)))
circuits_to_use += IC
// Second loop is to find all categories.
for(var/obj/item/integrated_circuit/IC in circuits_to_use)
if(!(IC.category_text in found_categories))
found_categories += IC.category_text
found_categories += "Assemblies"
found_categories += "Tools"
// Third loop is to initialize lists by category names, then put circuits matching the category inside.
for(var/category in found_categories)
printer_recipe_list[category] = list()
var/list/current_list = printer_recipe_list[category]
for(var/obj/item/integrated_circuit/IC in circuits_to_use)
if(IC.category_text == category)
current_list += IC
// Now for non-circuit things.
printer_recipe_list["Assemblies"] = list(
new /obj/item/device/electronic_assembly/default,
new /obj/item/device/electronic_assembly/calc,
new /obj/item/device/electronic_assembly/clam,
new /obj/item/device/electronic_assembly/simple,
new /obj/item/device/electronic_assembly/hook,
new /obj/item/device/electronic_assembly/pda,
new /obj/item/device/electronic_assembly/tiny/default,
new /obj/item/device/electronic_assembly/tiny/cylinder,
new /obj/item/device/electronic_assembly/tiny/scanner,
new /obj/item/device/electronic_assembly/tiny/hook,
new /obj/item/device/electronic_assembly/tiny/box,
new /obj/item/device/electronic_assembly/medium/default,
new /obj/item/device/electronic_assembly/medium/box,
new /obj/item/device/electronic_assembly/medium/clam,
new /obj/item/device/electronic_assembly/medium/medical,
new /obj/item/device/electronic_assembly/medium/gun,
new /obj/item/device/electronic_assembly/medium/radio,
new /obj/item/device/electronic_assembly/large/default,
new /obj/item/device/electronic_assembly/large/scope,
new /obj/item/device/electronic_assembly/large/terminal,
new /obj/item/device/electronic_assembly/large/arm,
new /obj/item/device/electronic_assembly/large/tall,
new /obj/item/device/electronic_assembly/large/industrial,
new /obj/item/device/electronic_assembly/drone/default,
new /obj/item/device/electronic_assembly/drone/arms,
new /obj/item/device/electronic_assembly/drone/medbot,
new /obj/item/device/electronic_assembly/drone/genbot,
new /obj/item/device/electronic_assembly/drone/android,
new /obj/item/device/electronic_assembly/wallmount/tiny,
new /obj/item/device/electronic_assembly/wallmount/light,
new /obj/item/device/electronic_assembly/wallmount,
new /obj/item/device/electronic_assembly/wallmount/heavy,
new /obj/item/implant/integrated_circuit,
new /obj/item/clothing/under/circuitry,
new /obj/item/clothing/gloves/circuitry,
new /obj/item/clothing/glasses/circuitry,
new /obj/item/clothing/shoes/circuitry,
new /obj/item/clothing/head/circuitry,
new /obj/item/clothing/ears/circuitry,
new /obj/item/clothing/suit/circuitry
)
printer_recipe_list["Tools"] = list(
new /obj/item/device/integrated_electronics/wirer,
new /obj/item/device/integrated_electronics/debugger,
new /obj/item/device/integrated_electronics/detailer
)
for(var/category in printer_recipe_list)
var/items = printer_recipe_list[category]
for(var/obj/O in items)
var/is_basic = TRUE
if(istype(O, /obj/item/integrated_circuit))
var/obj/item/integrated_circuit/IC = O
if((IC.spawn_flags & IC_SPAWN_RESEARCH) && (!(IC.spawn_flags & IC_SPAWN_DEFAULT)))
is_basic = FALSE
printer_recipe_list_basic += list(list(path = "[O.type]", name = "[O.name]", desc = "[O.desc]", "basic" = is_basic, "category" = category))
printer_recipe_list_upgraded += list(list(path = "[O.type]", name = "[O.name]", desc = "[O.desc]", "basic" = TRUE, "category" = category))
..()
#undef IC_SPAWN_DEFAULT
#undef IC_SPAWN_RESEARCH