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Aurora.3/code/game/objects/effects/projectile/projectile_muzzle.dm
Geeves 8447c489e8 Kataphract Team Update (#7543)
Added a Klaxan Kataphract Hopeful to the Kataphract response team.
    The Kataphracts now start with better and more stylized gear.
2019-12-05 12:12:36 +02:00

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/obj/effect/projectile/muzzle
name = "muzzle flash"
icon = 'icons/effects/projectiles/muzzle.dmi'
/obj/effect/projectile/muzzle/laser
icon_state = "muzzle_laser"
light_color = LIGHT_COLOR_RED
/obj/effect/projectile/muzzle/laser/blue
icon_state = "muzzle_blue"
light_color = LIGHT_COLOR_BLUE
/obj/effect/projectile/muzzle/disabler
icon_state = "muzzle_omni"
light_color = LIGHT_COLOR_CYAN
/obj/effect/projectile/muzzle/xray
icon_state = "muzzle_xray"
light_color = LIGHT_COLOR_GREEN
/obj/effect/projectile/muzzle/pulse
icon_state = "muzzle_u_laser"
light_color = LIGHT_COLOR_BLUE
/obj/effect/projectile/muzzle/plasma_cutter
icon_state = "muzzle_plasmacutter"
light_color = LIGHT_COLOR_CYAN
/obj/effect/projectile/muzzle/stun
icon_state = "muzzle_stun"
light_color = LIGHT_COLOR_YELLOW
/obj/effect/projectile/muzzle/heavy_laser
icon_state = "muzzle_beam_heavy"
light_power = 3
light_color = LIGHT_COLOR_RED
/obj/effect/projectile/muzzle/cult
name = "arcane flash"
icon_state = "muzzle_cult"
light_color = LIGHT_COLOR_VIOLET
appearance_flags = NO_CLIENT_COLOR
/obj/effect/projectile/muzzle/cult/heavy
icon_state = "muzzle_hcult"
light_power = 3
appearance_flags = NO_CLIENT_COLOR
/obj/effect/projectile/muzzle/solar
icon_state = "muzzle_solar"
light_color = LIGHT_COLOR_FIRE
/obj/effect/projectile/muzzle/eyelaser
icon_state = "muzzle_eye"
light_color = LIGHT_COLOR_RED
/obj/effect/projectile/muzzle/emitter
icon_state = "muzzle_emitter"
light_color = LIGHT_COLOR_GREEN
/obj/effect/projectile/muzzle/bullet
icon_state = "muzzle_bullet"
/obj/effect/projectile/muzzle/tachyon
icon_state = "muzzle_pulse"
light_color = LIGHT_COLOR_CYAN
/obj/effect/projectile/muzzle/bolt
icon_state = "muzzle_bolt"
light_color = LIGHT_COLOR_FIRE
/obj/effect/projectile/muzzle/gauss
icon_state = "muzzle_gauss"
/obj/effect/projectile/muzzle/bfg
icon_state = "muzzle_bfg"
light_color = LIGHT_COLOR_GREEN
/obj/effect/projectile/muzzle/hegemony
icon_state = "muzzle_hegemony"
light_color = LIGHT_COLOR_ORANGE