Files
Aurora.3/code/game/objects/items/robot/robot_upgrades.dm
2020-03-18 20:19:11 +01:00

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// robot_upgrades.dm
// Contains various borg upgrades.
/obj/item/borg/upgrade
name = "borg upgrade module."
desc = "Protected by FRM."
icon = 'icons/obj/module.dmi'
icon_state = "cyborg_upgrade"
var/locked = 0
var/require_module = 0
var/installed = 0
/obj/item/borg/upgrade/proc/action(var/mob/living/silicon/robot/R)
if(R.stat == DEAD)
to_chat(usr, "<span class='warning'>The [src] will not function on a deceased robot.</span>")
return 1
return 0
/obj/item/borg/upgrade/reset
name = "robotic module reset board"
desc = "Used to reset a cyborg's module. Destroys any other upgrades applied to the robot."
icon_state = "cyborg_upgrade1"
require_module = 1
/obj/item/borg/upgrade/reset/action(var/mob/living/silicon/robot/R)
if(..()) return 0
R.uneq_all()
R.mod_type = initial(R.mod_type)
R.hands.icon_state = initial(R.hands.icon_state)
R.notify_ai(ROBOT_NOTIFICATION_MODULE_RESET, R.module.name)
R.module.Reset(R)
qdel(R.module)
R.module = null
R.updatename("Default")
return 1
/obj/item/borg/upgrade/rename
name = "robot reclassification board"
desc = "Used to rename a cyborg."
icon_state = "cyborg_upgrade1"
// construction_cost = list(DEFAULT_WALL_MATERIAL=1000)
var/heldname = "default name"
/obj/item/borg/upgrade/rename/attack_self(mob/user as mob)
heldname = sanitizeSafe(input(user, "Enter new robot name", "Robot Reclassification", heldname), MAX_NAME_LEN)
/obj/item/borg/upgrade/rename/action(var/mob/living/silicon/robot/R)
if(..()) return 0
R.notify_ai(ROBOT_NOTIFICATION_NEW_NAME, R.name, heldname)
R.name = heldname
R.custom_name = heldname
R.real_name = heldname
return 1
/obj/item/borg/upgrade/floodlight
name = "robot floodlight module"
desc = "Used to boost cyborg's light intensity."
icon_state = "cyborg_upgrade1"
/obj/item/borg/upgrade/floodlight/action(var/mob/living/silicon/robot/R)
if(..()) return 0
if(R.intense_light)
to_chat(usr, "<span class='notice'>This cyborg's light was already upgraded </span>")
return 0
else
R.intense_light = 1
R.update_robot_light()
to_chat(R, "Lighting systems upgrade detected.")
return 1
/obj/item/borg/upgrade/restart
name = "robot emergency restart module"
desc = "Used to force a restart of a disabled-but-repaired robot, bringing it back online."
icon_state = "cyborg_upgrade1"
/obj/item/borg/upgrade/restart/action(var/mob/living/silicon/robot/R)
if(R.health < 0)
to_chat(usr, "<span class='warning'>You have to repair the robot before using this module!</span>")
return 0
if(!R.key)
for(var/mob/abstract/observer/ghost in player_list)
if(ghost.mind && ghost.mind.current == R)
R.key = ghost.key
R.stat = CONSCIOUS
dead_mob_list -= R
living_mob_list |= R
R.notify_ai(ROBOT_NOTIFICATION_NEW_UNIT)
return 1
/obj/item/borg/upgrade/vtec
name = "robotic VTEC Module"
desc = "Used to kick in a robot's VTEC systems, increasing their speed."
icon_state = "cyborg_upgrade2"
require_module = 1
/obj/item/borg/upgrade/vtec/action(var/mob/living/silicon/robot/R)
if(..()) return 0
if(R.speed == -1)
return 0
R.speed--
return 1
/obj/item/borg/upgrade/syndicate/
name = "illegal equipment module"
desc = "Unlocks the hidden, deadlier functions of a robot"
icon_state = "cyborg_upgrade3"
require_module = 1
/obj/item/borg/upgrade/syndicate/action(var/mob/living/silicon/robot/R)
if(..()) return 0
if(R.emagged == 1)
return 0
R.emagged = 1
R.fake_emagged = 1
return 1
/obj/item/borg/upgrade/combat
name = "combat cyborg module"
desc = "Unlocks the combat cyborg module"
icon_state = "cyborg_upgrade3"
require_module = 0
/obj/item/borg/upgrade/combat/action(var/mob/living/silicon/robot/R)
if(..()) return 0
if(R.crisis_override == 1)
return 0
R.crisis_override = 1
return 1