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Aurora.3/code/game/objects/items/weapons/dice.dm

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/obj/item/dice
name = "d6"
desc = "A dice with six sides."
icon = 'icons/obj/dice.dmi'
icon_state = "d66"
w_class = 1
var/side_mult = 1 // Used for d100s.
var/sides = 6
var/weighted = FALSE //if this dice can cheat or something
var/favored_number = 1 //related to the var above
var/weighted_value = 70 //what is the chance of falling on the favored number
attack_verb = list("diced")
/obj/item/dice/New()
icon_state = "[name][rand(1,sides)]"
/obj/item/dice/throw_impact(atom/hit_atom)
..()
var/result
if((weighted) && (prob(weighted_value)))
result = favored_number
else
result = rand(1, sides)
var/comment = ""
if(sides == 20 && result == 20)
comment = "Nat 20!"
else if(sides == 20 && result == 1)
comment = "Ouch, bad luck."
icon_state = "[name][result]"
src.visible_message("<span class='notice'>\The [name] lands on [result * side_mult]. [comment]</span>")
/obj/item/dice/d4
name = "d4"
desc = "A dice with four sides."
icon_state = "d44"
sides = 4
/obj/item/dice/d8
name = "d8"
desc = "A dice with eight sides."
icon_state = "d88"
sides = 8
/obj/item/dice/d10
name = "d10"
desc = "A dice with ten sides."
icon_state = "d1010"
sides = 10
/obj/item/dice/d12
name = "d12"
desc = "A dice with twelve sides."
icon_state = "d1212"
sides = 12
/obj/item/dice/d20
name = "d20"
desc = "A dice with twenty sides."
icon_state = "d2020"
sides = 20
/obj/item/dice/d100
name = "d100"
desc = "A dice with ten sides. This one is for the tens digit."
icon_state = "d10010"
sides = 10
side_mult = 10