Files
Aurora.3/code/game/objects/items/weapons/material/knives.dm
2020-04-24 11:36:00 +02:00

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/*
* Knives. They stab your eyes out, and fit into boots. Copypasted the screwdriver code
*/
/obj/item/material/knife
name = "kitchen knife"
icon = 'icons/obj/kitchen.dmi'
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_kitchen.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_kitchen.dmi',
)
icon_state = "knife"
desc = "A general purpose Chef's Knife made by SpaceCook Incorporated. Guaranteed to stay sharp for years to come."
flags = CONDUCT
sharp = 1
edge = 1
var/active = 1 // For butterfly knives
force_divisor = 0.15 // 9 when wielded with hardness 60 (steel)
matter = list(DEFAULT_WALL_MATERIAL = 12000)
origin_tech = list(TECH_MATERIAL = 1)
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
unbreakable = 1
drop_sound = 'sound/items/drop/knife.ogg'
/obj/item/material/knife/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob, var/target_zone)
if(active == 1)
if(target_zone != BP_EYES && target_zone != BP_HEAD)
return ..()
if((user.is_clumsy()) && prob(50))
M = user
return eyestab(M,user)
/obj/item/material/knife/verb/extract_shrapnel(var/mob/living/carbon/human/H as mob in view(1))
set name = "Extract Shrapnel"
set category = "Object"
set src in usr
if(use_check_and_message(usr))
return
if(!istype(H))
return
if(!H.get_visible_implants(1))
to_chat(usr, "<span class='warning'>There's nothing large enough to remove!</span>")
return
for(var/obj/item/material/shard/S in H.contents)
visible_message("<span class='notice'>[usr] starts carefully digging out some of the shrapnel in [H == usr ? "themselves" : H]...</span>")
H.custom_pain("<font size=3><span class='danger'>It burns!</span></font>", 50)
if(do_mob(usr, H, 100))
H.remove_implant(S, FALSE)
log_and_message_admins("has extracted shrapnel out of [key_name(H)]")
if(H.can_feel_pain())
H.emote("scream")
/obj/item/material/knife/ritual
name = "ritual knife"
desc = "The unearthly energies that once powered this blade are now dormant."
icon = 'icons/obj/wizard.dmi'
icon_state = "render"
item_state = "knife"
applies_material_colour = 0
/obj/item/material/knife/bayonet
name = "bayonet"
desc = "A sharp military knife, can be attached to a rifle."
icon = 'icons/obj/weapons.dmi'
icon_state = "bayonet"
item_state = "knife"
applies_material_colour = 0
force_divisor = 0.35
can_embed = 0
w_class = 3
/obj/item/material/knife/tacknife
name = "tactical knife"
desc = "You'd be killing loads of people if this was Medal of Valor: Heroes of Tau Ceti."
icon = 'icons/obj/weapons.dmi'
icon_state = "tacknife"
item_state = "knife"
attack_verb = list("stabbed", "chopped", "cut")
applies_material_colour = 1
force_divisor = 0.3 // 18 with hardness 60 (steel)
/obj/item/material/knife/trench
name = "trench knife"
desc = "A military knife used to slash and stab enemies in close quarters."
force_divisor = 0.4
icon = 'icons/obj/weapons.dmi'
icon_state = "trench"
item_state = "knife"
w_class = 3
applies_material_colour = 0
slot_flags = SLOT_BELT
//Butterfly knives stab your eyes out too!
/obj/item/material/knife/butterfly
name = "butterfly knife"
desc = "A basic metal blade concealed in a lightweight plasteel grip. Small enough when folded to fit in a pocket."
icon = 'icons/obj/weapons.dmi'
icon_state = "butterfly"
item_state = null
item_icons = list(
slot_l_hand_str = 'icons/mob/items/weapons/lefthand_knives.dmi',
slot_r_hand_str = 'icons/mob/items/weapons/righthand_knives.dmi',
)
hitsound = null
active = 0
w_class = 2
attack_verb = list("patted", "tapped")
force_divisor = 0.25 // 15 when wielded with hardness 60 (steel)
thrown_force_divisor = 0.25 // 5 when thrown with weight 20 (steel)
/obj/item/material/knife/butterfly/update_force()
if(active)
edge = 1
sharp = 1
..() //Updates force.
throwforce = max(3,force-3)
icon_state += "_open"
item_state = icon_state
hitsound = 'sound/weapons/bladeslice.ogg'
w_class = 3
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
else
force = 3
edge = 0
sharp = 0
hitsound = initial(hitsound)
icon_state = initial(icon_state)
item_state = initial(item_state)
w_class = initial(w_class)
attack_verb = initial(attack_verb)
/obj/item/material/knife/butterfly/switchblade
name = "switchblade"
desc = "A classic switchblade with gold engraving. Just holding it makes you feel like a gangster."
icon = 'icons/obj/weapons.dmi'
icon_state = "switchblade"
unbreakable = 1
/obj/item/material/knife/butterfly/attack_self(mob/user)
active = !active
if(active)
to_chat(user, "<span class='notice'>You flip out \the [src].</span>")
playsound(user, 'sound/weapons/blade_open.ogg', 15, 1)
else
to_chat(user, "<span class='notice'>\The [src] can now be concealed.</span>")
playsound(user, 'sound/weapons/blade_close.ogg', 15, 1)
update_force()
add_fingerprint(user)