mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-28 02:52:01 +00:00
also adds some consistency of glass sound naming schemes and any glassbreak noises properly uses the list now in sound.dm
136 lines
3.3 KiB
Plaintext
136 lines
3.3 KiB
Plaintext
/obj/structure/fireaxecabinet
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name = "fire axe cabinet"
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desc = "There is small label that reads \"For Emergency use only\" along with details for safe use of the axe. As if."
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icon_state = "fireaxe"
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anchored = 1
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density = 0
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var/damage_threshold = 15
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var/open
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var/unlocked
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var/shattered
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var/obj/item/material/twohanded/fireaxe/fireaxe
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/obj/structure/fireaxecabinet/attack_generic(var/mob/user, var/damage, var/attack_verb, var/wallbreaker)
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user.do_attack_animation(src)
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playsound(user, 'sound/effects/glass_hit.ogg', 50, 1)
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visible_message("<span class='danger'>[user] [attack_verb] \the [src]!</span>")
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if(damage_threshold > damage)
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to_chat(user, "<span class='danger'>Your strike is deflected by the reinforced glass!</span>")
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return
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if(shattered)
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return
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shattered = 1
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unlocked = 1
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open = 1
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playsound(user, "shatter", 100, 1)
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update_icon()
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/obj/structure/fireaxecabinet/update_icon()
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cut_overlays()
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if(fireaxe)
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add_overlay("fireaxe_item")
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if(shattered)
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add_overlay("fireaxe_window_broken")
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else if(!open)
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add_overlay("fireaxe_window")
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/obj/structure/fireaxecabinet/New()
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..()
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fireaxe = new(src)
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update_icon()
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/obj/structure/fireaxecabinet/attack_ai(var/mob/user)
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toggle_lock(user)
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/obj/structure/fireaxecabinet/attack_hand(var/mob/user)
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if(!unlocked)
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to_chat(user, "<span class='warning'>\The [src] is locked.</span>")
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return
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toggle_open(user)
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/obj/structure/fireaxecabinet/MouseDrop(over_object, src_location, over_location)
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if(over_object == usr)
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var/mob/user = over_object
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if(!istype(user))
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return
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if(!open)
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to_chat(user, "<span class='warning'>\The [src] is closed.</span>")
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return
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if(!fireaxe)
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to_chat(user, "<span class='warning'>\The [src] is empty.</span>")
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return
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fireaxe.forceMove(get_turf(user))
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user.put_in_hands(fireaxe)
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fireaxe = null
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update_icon()
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return
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/obj/structure/fireaxecabinet/Destroy()
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if(fireaxe)
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fireaxe.forceMove(get_turf(src))
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fireaxe = null
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return ..()
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/obj/structure/fireaxecabinet/attackby(var/obj/item/O, var/mob/user)
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if(O.ismultitool())
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toggle_lock(user)
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return
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if(istype(O, /obj/item/material/twohanded/fireaxe))
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if(open)
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if(fireaxe)
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to_chat(user, "<span class='warning'>There is already \a [fireaxe] inside \the [src].</span>")
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else if(user.unEquip(O))
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O.forceMove(src)
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fireaxe = O
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to_chat(user, "<span class='notice'>You place \the [fireaxe] into \the [src].</span>")
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update_icon()
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return
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if(O.force)
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user.setClickCooldown(10)
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attack_generic(user, O.force, "bashes")
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return
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return ..()
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/obj/structure/fireaxecabinet/proc/toggle_open(var/mob/user)
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if(shattered)
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open = 1
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unlocked = 1
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else
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user.setClickCooldown(10)
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open = !open
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to_chat(user, "<span class='notice'>You [open ? "open" : "close"] \the [src].</span>")
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update_icon()
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/obj/structure/fireaxecabinet/proc/toggle_lock(var/mob/user)
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if(open)
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return
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if(shattered)
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open = 1
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unlocked = 1
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else
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user.setClickCooldown(10)
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to_chat(user, "<span class='notice'>You begin [unlocked ? "enabling" : "disabling"] \the [src]'s maglock.</span>")
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if(!do_after(user, 20))
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return
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if(shattered) return
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unlocked = !unlocked
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playsound(user, 'sound/machines/lockreset.ogg', 50, 1)
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to_chat(user, "<span class = 'notice'>You [unlocked ? "disable" : "enable"] the maglock.</span>")
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update_icon()
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