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Aurora.3/code/modules/surgery/surgery.dm

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/* SURGERY STEPS */
/datum/surgery_step
var/priority = 0 //steps with higher priority would be attempted first
// type path referencing tools that can be used for this step, and how well are they suited for it
var/list/allowed_tools = null
// type paths referencing races that this step applies to.
var/list/allowed_species = null
var/list/disallowed_species = null
// duration of the step
var/min_duration = 0
var/max_duration = 0
// evil infection stuff that will make everyone hate me
var/can_infect = 0
//How much blood this step can get on surgeon. 1 - hands, 2 - full body.
var/blood_level = 0
//returns how well tool is suited for this step
/datum/surgery_step/proc/tool_quality(obj/item/tool)
for(var/T in allowed_tools)
if(istype(tool,T))
return allowed_tools[T]
return 0
// Checks if this step applies to the user mob at all
/datum/surgery_step/proc/is_valid_target(mob/living/carbon/human/target)
if(!ishuman(target))
return 0
if(allowed_species)
for(var/species in allowed_species)
if(target.species.get_bodytype() == species)
return 1
if(disallowed_species)
for(var/species in disallowed_species)
if(target.species.get_bodytype() == species)
return 0
return 1
// checks whether this step can be applied with the given user and target
/datum/surgery_step/proc/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return 0
// does stuff to begin the step, usually just printing messages. Moved germs transfering and bloodying here too
/datum/surgery_step/proc/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(can_infect && affected)
spread_germs_to_organ(affected, user)
if(ishuman(user) && prob(60))
var/mob/living/carbon/human/H = user
if(blood_level)
H.bloody_hands(target,0)
if(blood_level > 1)
H.bloody_body(target,0)
return
// does stuff to end the step, which is normally print a message + do whatever this step changes
/datum/surgery_step/proc/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return
// stuff that happens when the step fails
/datum/surgery_step/proc/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return null
proc/spread_germs_to_organ(var/obj/item/organ/external/E, var/mob/living/carbon/human/user)
if(!istype(user) || !istype(E))
return
var/germ_level = user.germ_level
if(user.gloves)
germ_level = user.gloves.germ_level
E.germ_level = max(germ_level,E.germ_level) //as funny as scrubbing microbes out with clean gloves is - no.
proc/do_surgery(mob/living/carbon/M, mob/living/user, obj/item/tool, var/autofail = FALSE)
if(!istype(M))
return 0
if (user.a_intent == I_HURT) //check for Hippocratic Oath
return 0
var/zone = user.zone_sel.selecting
if(zone in M.op_stage.in_progress) //Can't operate on someone repeatedly.
to_chat(user, "<span class='warning'>You can't operate on this area while surgery is already in progress.</span>")
return 1
for(var/datum/surgery_step/S in surgery_steps)
//check if tool is right or close enough and if this step is possible
if(S.tool_quality(tool))
var/step_is_valid = S.can_use(user, M, zone, tool)
if(step_is_valid && S.is_valid_target(M))
if(step_is_valid == SURGERY_FAILURE) // This is a failure that already has a message for failing.
return 1
M.op_stage.in_progress += zone
S.begin_step(user, M, zone, tool) //start on it
//The surface we're working on is shoddy, so we make a mistake
if(autofail)
S.fail_step(user, M, zone, tool)
//We had proper tools! (or RNG smiled.) and user did not move or change hands.
else if(prob(S.tool_quality(tool)) && do_mob(user, M, rand(S.min_duration, S.max_duration)))
S.end_step(user, M, zone, tool) //finish successfully
else if ((tool in user.contents) && user.Adjacent(M)) //or
S.fail_step(user, M, zone, tool) //malpractice~
else // This failing silently was a pain.
to_chat(user, "<span class='warning'>You must remain close to your patient to conduct surgery.</span>")
M.op_stage.in_progress -= zone // Clear the in-progress flag.
if (ishuman(M))
var/mob/living/carbon/human/H = M
H.update_surgery()
return 1 //don't want to do weapony things after surgery
if (user.a_intent == I_HELP)
to_chat(user, "<span class='warning'>You can't see any useful way to use \the [tool] on [M].</span>")
//not returning 1 so people and borgs can still use things, like syringes and hyposprays, while their patients are on the table
return 0
/datum/surgery_status/
var/eyes = 0
var/face = 0
var/head_reattach = 0
var/current_organ = "organ"
var/list/in_progress = list()