Files
Aurora.3/code/game/objects/structures/mirror.dm
Zuhayr 223bd86f18 Merge branch 'organremoval' of https://github.com/Zuhayr/Baystation12 into dev
First pass on major conversion of xenomorphs to a human subspecies. Additional condensing of various redundant mob verbs.
Converted larva and diona to their own class, collapsed the rest of xenomorphs into a human species, other stuff.
Completely removed attack_alien(). Still have to reimplement some of the lost behavior for human/alien.
Reapplies lost attack_alien() functionality other than tackling/caressing.
Further alien/humanoid cleanup and xenospawn fix-ups. Also uncommented caste verbs.
Removed half-finished abilities system since species.dm handles it.
All xenomorphs functionality should be working now, other than the HUD, tackling and the xenomorph balance issues.
Added icons for xenomorph castes, moved broadcast languages into datums, removed alien_talk and robot_talk vars.
Merged with organ removal code.
Reapplied verbs to simple_animals/slimes. Updated species definitions to have appropriate organs.
Readded tackle as a human verb.
Borer changes regarding brain removal.
Working on moving the human HUD to the species datum a bit. Mixed results.
Moved Cortical Link to a language, added borer husks.
Tidied up the HUD stuff. Still need to make it rebuild properly when species is changed, but this will do for no
Compile fix, forgot the DME.
Fixed up ventcrawl, added new organ mechanics for dionaea.
Fixed up some overlooked sections causing mobs without brains to die immediately.
Fixed up plasma generation for queens, bugs with organs, force_organ issues with set_species().
2014-09-29 06:19:26 +09:30

117 lines
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//wip wip wup
/obj/structure/mirror
name = "mirror"
desc = "Mirror mirror on the wall, who's the most robust of them all?"
icon = 'icons/obj/watercloset.dmi'
icon_state = "mirror"
density = 0
anchored = 1
var/shattered = 0
/obj/structure/mirror/attack_hand(mob/user as mob)
if(shattered) return
if(ishuman(user))
var/mob/living/carbon/human/H = user
if(H.a_intent == "hurt")
if(shattered)
playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
return
if(prob(30) || H.species.can_shred(H))
user.visible_message("<span class='danger'>[user] smashes [src]!</span>")
shatter()
else
user.visible_message("<span class='danger'>[user] hits [src] and bounces off!</span>")
return
var/userloc = H.loc
//see code/modules/mob/new_player/preferences.dm at approx line 545 for comments!
//this is largely copypasted from there.
//handle facial hair (if necessary)
if(H.gender == MALE)
var/list/species_facial_hair = list()
if(H.species)
for(var/i in facial_hair_styles_list)
var/datum/sprite_accessory/facial_hair/tmp_facial = facial_hair_styles_list[i]
if(H.species.name in tmp_facial.species_allowed)
species_facial_hair += i
else
species_facial_hair = facial_hair_styles_list
var/new_style = input(user, "Select a facial hair style", "Grooming") as null|anything in species_facial_hair
if(userloc != H.loc) return //no tele-grooming
if(new_style)
H.f_style = new_style
//handle normal hair
var/list/species_hair = list()
if(H.species)
for(var/i in hair_styles_list)
var/datum/sprite_accessory/hair/tmp_hair = hair_styles_list[i]
if(H.species.name in tmp_hair.species_allowed)
species_hair += i
else
species_hair = hair_styles_list
var/new_style = input(user, "Select a hair style", "Grooming") as null|anything in species_hair
if(userloc != H.loc) return //no tele-grooming
if(new_style)
H.h_style = new_style
H.update_hair()
/obj/structure/mirror/proc/shatter()
if(shattered) return
shattered = 1
icon_state = "mirror_broke"
playsound(src, "shatter", 70, 1)
desc = "Oh no, seven years of bad luck!"
/obj/structure/mirror/bullet_act(var/obj/item/projectile/Proj)
if(prob(Proj.damage * 2))
if(!shattered)
shatter()
else
playsound(src, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
..()
/obj/structure/mirror/attackby(obj/item/I as obj, mob/user as mob)
if(shattered)
playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
return
if(prob(I.force * 2))
visible_message("<span class='warning'>[user] smashes [src] with [I]!</span>")
shatter()
else
visible_message("<span class='warning'>[user] hits [src] with [I]!</span>")
playsound(src.loc, 'sound/effects/Glasshit.ogg', 70, 1)
/obj/structure/mirror/attack_animal(mob/user as mob)
if(!isanimal(user)) return
var/mob/living/simple_animal/M = user
if(M.melee_damage_upper <= 0) return
if(shattered)
playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
return
user.visible_message("<span class='danger'>[user] smashes [src]!</span>")
shatter()
/obj/structure/mirror/attack_slime(mob/user as mob)
var/mob/living/carbon/slime/S = user
if (!S.is_adult)
return
if(shattered)
playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
return
user.visible_message("<span class='danger'>[user] smashes [src]!</span>")
shatter()