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Objectives code is made more compact and clear. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@908 316c924e-a436-60f5-8080-3fe189b3f50e
35 lines
1.2 KiB
Plaintext
35 lines
1.2 KiB
Plaintext
/client/proc/only_one()
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set category = "Fun"
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set name = "THERE CAN BE ONLY ONE"
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set desc = "Makes everyone into a traitor and has them fight for the nuke auth. disk."
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if(!ticker)
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alert("The game hasn't started yet!")
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return
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if(alert("BEGIN THE TOURNAMENT?",,"Yes","No")=="No")
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return
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for(var/mob/living/carbon/human/H in world)
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if(H.stat == 2 || !(H.client)) continue
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if(checktraitor(H)) continue
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ticker.mode.equip_traitor(H)
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ticker.mode.traitors += H.mind
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H.mind.special_role = "traitor"
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var/datum/objective/steal/steal_objective = new
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steal_objective.owner = H.mind
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steal_objective.set_target("nuclear authentication disk")
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H.mind.objectives += steal_objective
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var/datum/objective/hijack/hijack_objective = new
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hijack_objective.owner = H.mind
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H.mind.objectives += hijack_objective
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H << "<B>You are the traitor.</B>"
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var/obj_count = 1
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for(var/datum/objective/OBJ in H.mind.objectives)
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H << "<B>Objective #[obj_count]</B>: [OBJ.explanation_text]"
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obj_count++
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new /obj/item/weapon/pinpointer(H.loc)
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message_admins("\blue [key_name_admin(usr)] used THERE CAN BE ONLY ONE!", 1)
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log_admin("[key_name(usr)] used there can be only one.") |