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# Summary This PR has the goal of adding a base framework for tracking, saving and otherwise managing persistent data between rounds, written from scratch. Persistent data can be anything - Most expectedly noticeboards, dirt, papers, etc. _Technical details about the PR below are subject to change._ ## Estimated scope The first iteration of the persistence framework should include the functioning subsystem and the first implementation of a persistent type using said subsystem. - [x] Prepare database for persistent data - [x] Add new features to `/obj/` - [x] Logic to get and load persistent data into objects for the subsystem - [x] Internal logic for tracking and other - [x] Implement subsystem - [x] Basics, files, integration of subsystem - [x] Database queries for different operations - [x] Methods for registering and de-registering object tracking for `/obj` - [x] Round start logic - [x] Round end logic - [x] Implement first persistent type: Papers on notice boards - [ ] Code review - [x] Scope validation - [x] Testing - [x] Full changelog - Merge - [ ] Setup logging config for new subsystem - [x] Documentation for developers ([How to add new persistent types](https://github.com/Aurorastation/Aurora.3/wiki/Persistence)) ## Inner workings The new persistence subsystem has the following concept: At round start the subsystem reads existing data from the database and creates objects for them. During the round objects can be added to the tracking using a register function (or removed by a de-register function). At round end the subsystem goes over all it's actively tracked objects: Create new objects (that don't have a persistent ID from the database), update objects that changed during the round and expire objects that are no longer tracked. The objects in questions can register themselves, de-register themselves and decide themselves what content should be stored and handle how to set themselves up during the subsystems init phase. ## Information on the new table `id` - database generated ID for tracking persistent objects over multiple rounds, objects without an ID are considered new and created during the round. `author_ckey` - With the first implementation unused, but expected to be required in the future to allow any staff/moderation on persistent data. Nullable as persistent data also can be things like decals without an actual owner. `type` - Type of persistent data used for creating objects at round start. `created_at` - Statistical values. `expire_at` - Used for cleaning the database and setting limits for persistent data types. It's optional and allows permanent persistent data (command notice boards?). `content` - JSON formatted data containing the actual properties of an individual tracked object (e.g. what's written on a paper, what's its title). `x`, `y`, `z` - Coordinates taken and given from/to the object during save/load. Those can be null for future purposes. ## The goal on how to add new persistent data types `/obj` received two new methods which need to be overriden in the to-be added new persistent type: `persistence_get_content()` and `persistence_apply_content(content, x, y, z)`. The first method has the responsibility to provide all custom content of a new type to the subsystem in the form of an associated list (`["title" = "Hello, World!", "value" = 1337]. What does that mean? In the example of a piece of paper, the method needs to put the papers title and text content into a an associated list, that list will be saved by the persistence subsystem. The second method has the responsibility to apply the previously saved content when persistent data is initialized at the start of the round: The associated list needs to be read back and applied to the paper, additionally coordinates are provided for the object that have been taken during saving. Note that the coordinates might be null and could be ignored during setup. During the round, when a new object is created, like a paper, you need to call the subsystem and register a track: `SSpersistence.register_track(your_object_to_track, ckey (optional)`. The subsystem will be using the methods above when the round ends and saves the object - and loads it at the start of the round using the second method. The ckey needs to be given for all persistent that contains user generated content, e.g. papers. In case a persistent object gets removed, you need to call `SSpersistence.deregister_track(your_tracked_object)`. At the end of the round the object will be removed from the storage. `/obj` contains the variable (along some other technical vars) `persistance_initial_expiration_time_days`, which has a default value of 30 days, but can be safely overriden on a per-type basis. This value (in days) will be used for the persistent data entry expiration date when a new object of said type is stored in the database. ## PR description changelog - Added *The goal on how to add new persistent data types*. - Updates *Estimated scope* format. - Updates *Inner workings*. - Final iteration. *(Grammer and formatting not tracked manually)*
365 lines
11 KiB
Plaintext
365 lines
11 KiB
Plaintext
/obj
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layer = OBJ_LAYER
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animate_movement = 2
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var/list/matter //Used to store information about the contents of the object.
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var/recyclable = FALSE //Whether the object can be recycled (eaten) by something like the Autolathe
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var/w_class // Size of the object.
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var/list/origin_tech = null //Used by R&D to determine what research bonuses it grants.
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var/unacidable = 0 //universal "unacidabliness" var, here so you can use it in any obj.
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var/obj_flags //Special flags such as whether or not this object can be rotated.
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var/throwforce = 1
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var/list/attack_verb //Used in attackby() to say how something was attacked "[x] has been [z.attack_verb] by [y] with [z]"
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var/sharp = 0 // whether this object cuts
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var/edge = FALSE // whether this object is more likely to dismember
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var/in_use = 0 // If we have a user using us, this will be set on. We will check if the user has stopped using us, and thus stop updating and LAGGING EVERYTHING!
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var/damtype = DAMAGE_BRUTE
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var/force = 0
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var/armor_penetration = 0
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var/noslice = 0 // To make it not able to slice things.
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var/being_shocked = 0
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var/icon_species_tag = ""//If set, this holds the 3-letter shortname of a species, used for species-specific worn icons
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var/icon_auto_adapt = 0//If 1, this item will automatically change its species tag to match the wearer's species.
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//requires that the wearer's species is listed in icon_supported_species_tags
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/**
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* A list of strings used with icon_auto_adapt, a list of species which have differing appearances for this item,
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* based on the specie short name
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*/
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var/list/icon_supported_species_tags
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///If `TRUE`, will use the `icon_species_tag` var for rendering this item in the left/right hand
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var/icon_species_in_hand = FALSE
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var/equip_slot = 0
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///Played when the item is used, for example tools
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var/usesound
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var/toolspeed = 1
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var/surgerysound
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/* START BUCKLING VARS */
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var/list/can_buckle
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var/buckle_movable = 0
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var/buckle_dir = 0
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var/buckle_lying = -1 //bed-like behavior, forces mob.lying = buckle_lying if != -1
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var/buckle_require_restraints = 0 //require people to be handcuffed before being able to buckle. eg: pipes
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var/atom/movable/buckled = null
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/**
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* Stores the original layer of a buckled atom.
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*
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* Set in `/obj/proc/buckle` when the atom's layer is adjusted.
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*
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* Used in `/unbuckle()` to restore the original layer.
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*/
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var/buckled_original_layer = null
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var/buckle_delay = 0 //How much extra time to buckle someone to this object.
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/* END BUCKLING VARS */
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/* START ACCESS VARS */
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var/list/req_access
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var/list/req_one_access
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/* END ACCESS VARS */
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/* START PERSISTENCE VARS */
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// State check if the subsystem is tracking the object, used for easy state checking without iterating the register
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var/persistence_track_active = FALSE
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// Tracking ID of the object used by the persistence subsystem
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var/persistence_track_id = 0
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// Author ckey of the object used in persistence subsystem
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// Note: Not every type can have an author, like generated dirt for example
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// Additionally, the ckey is only an indicator, for example: A player could pin a paper without having written it
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// This should be considered for any moderation purpose
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var/persistence_author_ckey = null
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// Expiration time used when saving/updating a persistent type, this can be changed depending on the use case by assigning a new value
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var/persistance_expiration_time_days = PERSISTENT_DEFAULT_EXPIRATION_DAYS
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/* END PERSISTENCE VARS */
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/obj/Destroy()
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if(persistence_track_active) // Prevent hard deletion of references in the persistence register by removing it preemptively
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SSpersistence.deregister_track(src)
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STOP_PROCESSING(SSprocessing, src)
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unbuckle()
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QDEL_NULL(talking_atom)
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return ..()
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/obj/Topic(href, href_list, var/datum/ui_state/state = GLOB.default_state)
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if(..())
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return 1
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// In the far future no checks are made in an overriding Topic() beyond if(..()) return
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// Instead any such checks are made in CanUseTopic()
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if(CanUseTopic(usr, state, href_list) == STATUS_INTERACTIVE)
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CouldUseTopic(usr)
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return 0
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CouldNotUseTopic(usr)
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return 1
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/obj/CanUseTopic(var/mob/user, var/datum/ui_state/state)
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if(user.CanUseObjTopic(src))
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return ..()
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to_chat(user, SPAN_DANGER("[icon2html(src, user)]Access denied!"))
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return STATUS_CLOSE
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/mob/living/silicon/CanUseObjTopic(var/obj/O)
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var/id = src.GetIdCard()
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return O.check_access(id)
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/mob/proc/CanUseObjTopic()
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return 1
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/obj/proc/CouldUseTopic(var/mob/user)
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user.AddTopicPrint(src)
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/mob/proc/AddTopicPrint(var/obj/target)
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target.add_hiddenprint(src)
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/mob/living/AddTopicPrint(var/obj/target)
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if(Adjacent(target))
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target.add_fingerprint(src)
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else
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target.add_hiddenprint(src)
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/mob/living/silicon/ai/AddTopicPrint(var/obj/target)
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target.add_hiddenprint(src)
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/obj/proc/CouldNotUseTopic(var/mob/user)
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// Nada
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/obj/proc/ai_can_interact(var/mob/user)
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if(!Adjacent(user) && within_jamming_range(src, FALSE)) // if not adjacent to it, it uses wireless signal
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to_chat(user, SPAN_WARNING("Something in the area of \the [src] is blocking the remote signal!"))
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return FALSE
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return TRUE
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/obj/item/proc/is_used_on(obj/O, mob/user)
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/obj/assume_air(datum/gas_mixture/giver)
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if(loc)
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return loc.assume_air(giver)
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else
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return null
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/obj/remove_air(amount)
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if(loc)
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return loc.remove_air(amount)
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else
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return null
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/obj/return_air()
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if(loc)
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return loc.return_air()
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/obj/proc/updateUsrDialog()
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if(in_use)
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var/is_in_use = 0
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var/list/nearby = viewers(1, src)
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for(var/mob/M in nearby)
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if ((M.client && M.machine == src))
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is_in_use = 1
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src.attack_hand(M)
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if (istype(usr, /mob/living/silicon/ai) || istype(usr, /mob/living/silicon/robot))
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if (!(usr in nearby))
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if (usr.client && usr.machine==src) // && M.machine == src is omitted because if we triggered this by using the dialog, it doesn't matter if our machine changed in between triggering it and this - the dialog is probably still supposed to refresh.
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is_in_use = 1
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src.attack_ai(usr)
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in_use = is_in_use
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/obj/proc/updateDialog()
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// Check that people are actually using the machine. If not, don't update anymore.
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if(in_use)
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var/list/nearby = viewers(1, src)
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var/is_in_use = 0
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for(var/mob/M in nearby)
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if ((M.client && M.machine == src))
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is_in_use = 1
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src.interact(M)
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var/ai_in_use = AutoUpdateAI(src)
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if(!ai_in_use && !is_in_use)
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in_use = 0
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/obj/attack_ghost(mob/user)
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ui_interact(user)
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..()
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/obj/proc/interact(mob/user)
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return
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/mob/proc/unset_machine()
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src.machine = null
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/mob/proc/set_machine(var/obj/O)
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if(src.machine)
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unset_machine()
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src.machine = O
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if(istype(O))
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O.in_use = 1
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/obj/item/proc/updateSelfDialog()
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var/mob/M = src.loc
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if(istype(M) && M.client && M.machine == src)
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src.attack_self(M)
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/obj/proc/hide(var/hide)
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set_invisibility(hide ? INVISIBILITY_MAXIMUM : initial(invisibility))
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level = hide ? 1 : initial(level)
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/obj/proc/hides_under_flooring()
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return level == 1
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/obj/proc/hear_talk(mob/M as mob, text, verb, datum/language/speaking)
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if(talking_atom)
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talking_atom.catchMessage(text, M)
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/obj/proc/see_emote(mob/M as mob, text, var/emote_type)
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return
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/obj/proc/tesla_act(var/power, var/melt = FALSE)
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if(melt)
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visible_message(SPAN_DANGER("\The [src] melts down until ashes are left!"))
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new /obj/effect/decal/cleanable/ash(loc)
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qdel(src)
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return
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being_shocked = 1
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var/power_bounced = power / 2
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tesla_zap(src, 3, power_bounced)
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addtimer(CALLBACK(src, PROC_REF(reset_shocked)), 10)
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/obj/proc/reset_shocked()
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being_shocked = 0
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/obj/show_message(msg, type, alt, alt_type)//Message, type of message (1 or 2), alternative message, alt message type (1 or 2)
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return
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//To be called from things that spill objects on the floor.
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//Makes an object move around randomly for a couple of tiles
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/obj/proc/tumble(var/dist)
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if (dist >= 1)
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spawn()
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dist += rand(0,1)
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for(var/i = 1, i <= dist, i++)
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if(src)
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step(src, pick(NORTH,SOUTH,EAST,WEST))
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sleep(rand(2,4))
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/**
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* Sets the `icon_species_tag` on the `/obj` based on the wearer specie, which is
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* then used by the icon generator to select the correct overlay of the object
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*
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* * wearer - A `/mob/living/carbon/human` to adapt the object to the specie of
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*
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* Returns `TRUE` on successful adaptation, `FALSE` otherwise
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*/
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/obj/proc/auto_adapt_species(mob/living/carbon/human/wearer)
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SHOULD_NOT_SLEEP(TRUE)
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if(icon_auto_adapt)
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icon_species_tag = ""
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if(wearer && length(icon_supported_species_tags))
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if(wearer.species.short_name in icon_supported_species_tags)
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icon_species_tag = wearer.species.short_name
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return TRUE
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return FALSE
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//This function should be called on an item when it is:
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//Built, autolathed, protolathed, crafted or constructed. At runtime, by players or machines
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//It should NOT be called on things that:
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//spawn at roundstart, are adminspawned, arrive on shuttles, spawned from vendors, removed from fridges and containers, etc
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//This is useful for setting special behaviour for built items that shouldn't apply to those spawned at roundstart
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/obj/proc/Created()
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return
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/obj/proc/rotate(var/mob/user, var/anchored_ignore = FALSE)
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if(use_check_and_message(user))
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return
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if(anchored && !anchored_ignore)
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to_chat(user, SPAN_WARNING("\The [src] is bolted down to the floor!"))
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return
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set_dir(turn(dir, 90))
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update_icon()
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return TRUE
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/obj/AltClick(var/mob/user)
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if(obj_flags & OBJ_FLAG_ROTATABLE)
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rotate(user)
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return
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if(obj_flags & OBJ_FLAG_ROTATABLE_ANCHORED)
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rotate(user, TRUE)
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return
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..()
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/obj/get_examine_text(mob/user, distance, is_adjacent, infix, suffix, get_extended = FALSE)
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. = ..()
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if((obj_flags & OBJ_FLAG_ROTATABLE) || (obj_flags & OBJ_FLAG_ROTATABLE_ANCHORED))
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. += SPAN_SUBTLE("Can be rotated with alt-click.")
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if(contaminated)
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. += SPAN_ALIEN("\The [src] has been contaminated!")
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// whether mobs can unequip and drop items into us or not
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/obj/proc/can_hold_dropped_items()
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return TRUE
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/obj/proc/damage_flags()
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. = 0
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if(has_edge(src))
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. |= DAMAGE_FLAG_EDGE
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if(is_sharp(src))
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. |= DAMAGE_FLAG_SHARP
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if(damtype == DAMAGE_BURN)
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. |= DAMAGE_FLAG_LASER
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/obj/proc/set_pixel_offsets()
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return
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//wash an object
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/obj/proc/clean()
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clean_blood()
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color = initial(color)
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/obj/proc/output_spoken_message(var/message, var/message_verb = "transmits", var/display_overhead = TRUE, var/overhead_time = 2 SECONDS)
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audible_message("\The <b>[src.name]</b> [message_verb], \"[message]\"")
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if(display_overhead)
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var/list/hearers = get_hearers_in_view(7, src)
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var/list/clients_in_hearers = list()
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for(var/mob/mob in hearers)
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if(mob.client)
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clients_in_hearers += mob.client
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if(length(clients_in_hearers))
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langchat_speech(message, hearers, GLOB.all_languages, skip_language_check = TRUE)
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/// Override this to customize the effects an activated signaler has.
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/obj/proc/do_signaler()
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return
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/*#############################################
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PERSISTENT
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#############################################*/
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/**
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* Called by the persistence subsystem to retrieve relevant persistent information to be stored in the database.
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* Expected to be overriden by derived objects.
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* RETURN: Associated list with custom information (e.g.: ["test" = "abc", "counter" = 123])
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*/
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/obj/proc/persistence_get_content()
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return
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/**
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* Called by the persistence subsystem to apply persistent data on the created object.
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* Expected to be overriden by derived objects.
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* PARAMS:
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* content = Associated list with custom information (e.g.: ["test" = "abc", "counter" = 123]).
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* x,y,z = x-y-z coordinates of object, can be null.
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*/
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/obj/proc/persistence_apply_content(content, x, y, z)
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return
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