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New IPC heads can be selected by changing the head's prosthetic type, as you would with a robot limb. All sprites by Noble Row. Relevant to everyone else, this PR adds functionality to whitelist sprite_accessories to certain prosthetic types, so you could theoretically add Bishop-only markings for humans. To-do: - [x] Facial hair sanitization so that selecting a new head properly removes the screens. - [x] Marking sanitization so that selecting an invalid head for the markings resets them. --------- Co-authored-by: Matt Atlas <liermattia@gmail.com>
19 lines
745 B
Plaintext
19 lines
745 B
Plaintext
#define EQUIP_PREVIEW_LOADOUT 1
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#define EQUIP_PREVIEW_JOB 2
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#define EQUIP_PREVIEW_ALL (EQUIP_PREVIEW_LOADOUT|EQUIP_PREVIEW_JOB)
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/// External organ. Is a prosthesis with a robo-limb manufacturer.
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#define ORGAN_PREF_CYBORG "cyborg"
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/// External organ. Amputated.
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#define ORGAN_PREF_AMPUTATED "amputated"
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/// External organ. Nymph-limb.
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#define ORGAN_PREF_NYMPH "nymph"
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/// Internal organ. Assisted, so halfway through mechanical.
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#define ORGAN_PREF_ASSISTED "assisted"
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/// Internal organ. Mechanical, so has a robo-limb manufacturer.
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#define ORGAN_PREF_MECHANICAL "mechanical"
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/// Internal organ. Removed, used for appendixes.
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#define ORGAN_PREF_REMOVED "removed"
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/// Note that a "normal" limb or organ has no pref, so there's no define for it.
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