mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-05 06:53:30 +00:00
-fix #2011 -fix attacking people with cult books having no delay -nerf frag grenades a bit -fix #1988 but this may end allowing you to hit people if you use the wrong tool, but, however will make things far easier for borgs or people doing surgery
138 lines
4.9 KiB
Plaintext
138 lines
4.9 KiB
Plaintext
/* SURGERY STEPS */
|
|
|
|
/datum/surgery_step
|
|
var/priority = 0 //steps with higher priority would be attempted first
|
|
|
|
// type path referencing tools that can be used for this step, and how well are they suited for it
|
|
var/list/allowed_tools = null
|
|
// type paths referencing races that this step applies to.
|
|
var/list/allowed_species = null
|
|
var/list/disallowed_species = null
|
|
|
|
// duration of the step
|
|
var/min_duration = 0
|
|
var/max_duration = 0
|
|
|
|
// evil infection stuff that will make everyone hate me
|
|
var/can_infect = 0
|
|
//How much blood this step can get on surgeon. 1 - hands, 2 - full body.
|
|
var/blood_level = 0
|
|
|
|
//returns how well tool is suited for this step
|
|
proc/tool_quality(obj/item/tool)
|
|
for (var/T in allowed_tools)
|
|
if (istype(tool,T))
|
|
return allowed_tools[T]
|
|
return 0
|
|
|
|
// Checks if this step applies to the user mob at all
|
|
proc/is_valid_target(mob/living/carbon/human/target)
|
|
if(!hasorgans(target))
|
|
return 0
|
|
|
|
if(allowed_species)
|
|
for(var/species in allowed_species)
|
|
if(target.species.get_bodytype() == species)
|
|
return 1
|
|
|
|
if(disallowed_species)
|
|
for(var/species in disallowed_species)
|
|
if(target.species.get_bodytype() == species)
|
|
return 0
|
|
|
|
return 1
|
|
|
|
|
|
// checks whether this step can be applied with the given user and target
|
|
proc/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
|
return 0
|
|
|
|
// does stuff to begin the step, usually just printing messages. Moved germs transfering and bloodying here too
|
|
proc/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
|
var/obj/item/organ/external/affected = target.get_organ(target_zone)
|
|
if (can_infect && affected)
|
|
spread_germs_to_organ(affected, user)
|
|
if (ishuman(user) && prob(60))
|
|
var/mob/living/carbon/human/H = user
|
|
if (blood_level)
|
|
H.bloody_hands(target,0)
|
|
if (blood_level > 1)
|
|
H.bloody_body(target,0)
|
|
return
|
|
|
|
// does stuff to end the step, which is normally print a message + do whatever this step changes
|
|
proc/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
|
return
|
|
|
|
// stuff that happens when the step fails
|
|
proc/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
|
return null
|
|
|
|
proc/spread_germs_to_organ(var/obj/item/organ/external/E, var/mob/living/carbon/human/user)
|
|
if(!istype(user) || !istype(E)) return
|
|
|
|
var/germ_level = user.germ_level
|
|
if(user.gloves)
|
|
germ_level = user.gloves.germ_level
|
|
|
|
E.germ_level = max(germ_level,E.germ_level) //as funny as scrubbing microbes out with clean gloves is - no.
|
|
|
|
proc/do_surgery(mob/living/carbon/M, mob/living/user, obj/item/tool)
|
|
if(!istype(M))
|
|
return 0
|
|
if (user.a_intent == I_HURT) //check for Hippocratic Oath
|
|
return 0
|
|
var/zone = user.zone_sel.selecting
|
|
if(zone in M.op_stage.in_progress) //Can't operate on someone repeatedly.
|
|
user << "<span class='warning'>You can't operate on this area while surgery is already in progress.</span>"
|
|
return 1
|
|
for(var/datum/surgery_step/S in surgery_steps)
|
|
//check if tool is right or close enough and if this step is possible
|
|
if(S.tool_quality(tool))
|
|
var/step_is_valid = S.can_use(user, M, zone, tool)
|
|
if(step_is_valid && S.is_valid_target(M))
|
|
if(step_is_valid == SURGERY_FAILURE) // This is a failure that already has a message for failing.
|
|
return 1
|
|
M.op_stage.in_progress += zone
|
|
S.begin_step(user, M, zone, tool) //start on it
|
|
//We had proper tools! (or RNG smiled.) and user did not move or change hands.
|
|
if(prob(S.tool_quality(tool)) && do_mob(user, M, rand(S.min_duration, S.max_duration)))
|
|
S.end_step(user, M, zone, tool) //finish successfully
|
|
else if ((tool in user.contents) && user.Adjacent(M)) //or
|
|
S.fail_step(user, M, zone, tool) //malpractice~
|
|
else // This failing silently was a pain.
|
|
user << "<span class='warning'>You must remain close to your patient to conduct surgery.</span>"
|
|
M.op_stage.in_progress -= zone // Clear the in-progress flag.
|
|
if (ishuman(M))
|
|
var/mob/living/carbon/human/H = M
|
|
H.update_surgery()
|
|
return 1 //don't want to do weapony things after surgery
|
|
|
|
if (user.a_intent == I_HELP)
|
|
user << "<span class='warning'>You can't see any useful way to use [tool] on [M].</span>"
|
|
//not returning 1 so people and borgs can still use things, like syringes and hyposprays, while their patients are on the table
|
|
return 0
|
|
|
|
proc/sort_surgeries()
|
|
var/gap = surgery_steps.len
|
|
var/swapped = 1
|
|
while (gap > 1 || swapped)
|
|
swapped = 0
|
|
if(gap > 1)
|
|
gap = round(gap / 1.247330950103979)
|
|
if(gap < 1)
|
|
gap = 1
|
|
for(var/i = 1; gap + i <= surgery_steps.len; i++)
|
|
var/datum/surgery_step/l = surgery_steps[i] //Fucking hate
|
|
var/datum/surgery_step/r = surgery_steps[gap+i] //how lists work here
|
|
if(l.priority < r.priority)
|
|
surgery_steps.Swap(i, gap + i)
|
|
swapped = 1
|
|
|
|
/datum/surgery_status/
|
|
var/eyes = 0
|
|
var/face = 0
|
|
var/head_reattach = 0
|
|
var/current_organ = "organ"
|
|
var/list/in_progress = list()
|