mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-31 04:21:50 +00:00
Christ on a stick. SO MANY ERRORS. REEE. # Conflicts: # baystation12.dme # code/_helpers/lists.dm # code/_helpers/logging.dm # code/_helpers/text.dm # code/_onclick/click.dm # code/controllers/configuration.dm # code/controllers/master_controller.dm # code/datums/supplypacks.dm # code/game/antagonist/antagonist.dm # code/game/antagonist/antagonist_print.dm # code/game/antagonist/outsider/commando.dm # code/game/antagonist/outsider/ninja.dm # code/game/area/areas.dm # code/game/gamemodes/cult/cult_items.dm # code/game/gamemodes/game_mode.dm # code/game/jobs/access.dm # code/game/machinery/atmoalter/canister.dm # code/game/machinery/autolathe.dm # code/game/machinery/doors/airlock.dm # code/game/machinery/recharger.dm # code/game/machinery/suit_storage_unit.dm # code/game/mecha/mech_fabricator.dm # code/game/mecha/mecha.dm # code/game/objects/effects/spiders.dm # code/game/objects/items.dm # code/game/objects/items/devices/PDA/PDA.dm # code/game/objects/items/devices/flash.dm # code/game/objects/items/devices/lightreplacer.dm # code/game/objects/items/devices/paicard.dm # code/game/objects/items/devices/scanners.dm # code/game/objects/items/devices/suit_cooling.dm # code/game/objects/items/devices/uplink.dm # code/game/objects/items/robot/robot_upgrades.dm # code/game/objects/items/toys.dm # code/game/objects/items/weapons/cards_ids.dm # code/game/objects/items/weapons/handcuffs.dm # code/game/objects/items/weapons/manuals.dm # code/game/objects/items/weapons/material/kitchen.dm # code/game/objects/items/weapons/material/misc.dm # code/game/objects/items/weapons/material/swords.dm # code/game/objects/items/weapons/melee/energy.dm # code/game/objects/items/weapons/melee/misc.dm # code/game/objects/items/weapons/scrolls.dm # code/game/objects/items/weapons/storage/belt.dm # code/game/objects/items/weapons/stunbaton.dm # code/game/objects/items/weapons/tools.dm # code/game/objects/objs.dm # code/game/objects/structures/crates_lockers/closets.dm # code/game/objects/structures/crates_lockers/closets/secure/security.dm # code/game/objects/structures/janicart.dm # code/game/sound.dm # code/game/turfs/simulated.dm # code/game/verbs/ooc.dm # code/global.dm # code/modules/admin/verbs/debug.dm # code/modules/admin/verbs/modifyvariables.dm # code/modules/client/client procs.dm # code/modules/client/preferences.dm # code/modules/clothing/clothing.dm # code/modules/clothing/head/hardhat.dm # code/modules/clothing/head/helmet.dm # code/modules/clothing/head/jobs.dm # code/modules/clothing/head/misc_special.dm # code/modules/clothing/shoes/jobs.dm # code/modules/clothing/spacesuits/alien.dm # code/modules/clothing/spacesuits/captain.dm # code/modules/clothing/spacesuits/miscellaneous.dm # code/modules/clothing/spacesuits/rig/rig_pieces.dm # code/modules/clothing/spacesuits/rig/suits/alien.dm # code/modules/clothing/spacesuits/spacesuits.dm # code/modules/clothing/spacesuits/void/merc.dm # code/modules/clothing/spacesuits/void/void.dm # code/modules/clothing/suits/armor.dm # code/modules/clothing/suits/jobs.dm # code/modules/clothing/suits/storage.dm # code/modules/clothing/suits/utility.dm # code/modules/clothing/suits/wiz_robe.dm # code/modules/clothing/under/jobs/security.dm # code/modules/economy/Events.dm # code/modules/economy/Events_Mundane.dm # code/modules/economy/economy_misc.dm # code/modules/events/blob.dm # code/modules/events/event.dm # code/modules/events/event_container.dm # code/modules/events/event_manager.dm # code/modules/events/money_lotto.dm # code/modules/events/prison_break.dm # code/modules/events/spacevine.dm # code/modules/hydroponics/trays/tray.dm # code/modules/mob/dead/observer/observer.dm # code/modules/mob/emote.dm # code/modules/mob/holder.dm # code/modules/mob/language/station.dm # code/modules/mob/living/bot/cleanbot.dm # code/modules/mob/living/carbon/alien/diona/diona.dm # code/modules/mob/living/carbon/alien/diona/diona_attacks.dm # code/modules/mob/living/carbon/give.dm # code/modules/mob/living/carbon/human/emote.dm # code/modules/mob/living/carbon/human/human.dm # code/modules/mob/living/carbon/human/human_defense.dm # code/modules/mob/living/carbon/human/inventory.dm # code/modules/mob/living/carbon/human/life.dm # code/modules/mob/living/carbon/human/species/outsider/vox.dm # code/modules/mob/living/carbon/human/species/station/golem.dm # code/modules/mob/living/carbon/human/species/station/station.dm # code/modules/mob/living/carbon/human/update_icons.dm # code/modules/mob/living/carbon/metroid/metroid.dm # code/modules/mob/living/living.dm # code/modules/mob/living/living_defense.dm # code/modules/mob/living/living_defines.dm # code/modules/mob/living/silicon/ai/ai.dm # code/modules/mob/living/silicon/pai/admin.dm # code/modules/mob/living/silicon/pai/pai.dm # code/modules/mob/living/silicon/robot/drone/drone.dm # code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm # code/modules/mob/living/silicon/robot/emote.dm # code/modules/mob/living/silicon/robot/robot_items.dm # code/modules/mob/living/silicon/robot/robot_modules.dm # code/modules/mob/living/silicon/silicon.dm # code/modules/mob/living/simple_animal/bees.dm # code/modules/mob/living/simple_animal/friendly/cat.dm # code/modules/mob/living/simple_animal/friendly/corgi.dm # code/modules/mob/living/simple_animal/friendly/farm_animals.dm # code/modules/mob/living/simple_animal/friendly/mouse.dm # code/modules/mob/living/simple_animal/friendly/spiderbot.dm # code/modules/mob/living/simple_animal/hostile/hostile.dm # code/modules/mob/living/simple_animal/simple_animal.dm # code/modules/mob/logout.dm # code/modules/mob/mob.dm # code/modules/mob/mob_grab_specials.dm # code/modules/mob/mob_helpers.dm # code/modules/mob/new_player/sprite_accessories.dm # code/modules/organs/organ.dm # code/modules/organs/organ_alien.dm # code/modules/organs/organ_external.dm # code/modules/paperwork/faxmachine.dm # code/modules/projectiles/ammunition/boxes.dm # code/modules/projectiles/ammunition/bullets.dm # code/modules/projectiles/guns/energy/nuclear.dm # code/modules/projectiles/guns/energy/rifle.dm # code/modules/projectiles/guns/energy/special.dm # code/modules/projectiles/guns/projectile.dm # code/modules/projectiles/guns/projectile/automatic.dm # code/modules/projectiles/guns/projectile/pistol.dm # code/modules/projectiles/guns/projectile/revolver.dm # code/modules/projectiles/guns/projectile/shotgun.dm # code/modules/projectiles/projectile/bullets.dm # code/modules/projectiles/projectile/special.dm # code/modules/reagents/reagent_containers.dm # code/modules/reagents/reagent_containers/food/drinks.dm # code/modules/research/designs.dm # code/modules/research/destructive_analyzer.dm # code/modules/research/rdconsole.dm # code/modules/spells/artifacts.dm # code/modules/spells/spellbook.dm # code/modules/tables/tables.dm # code/world.dm # config/example/config.txt # icons/mob/items_lefthand.dmi # icons/mob/items_righthand.dmi # icons/obj/lighting.dmi
180 lines
4.5 KiB
Plaintext
180 lines
4.5 KiB
Plaintext
/*
|
|
Cyborg ClickOn()
|
|
|
|
Cyborgs have no range restriction on attack_robot(), because it is basically an AI click.
|
|
However, they do have a range restriction on item use, so they cannot do without the
|
|
adjacency code.
|
|
*/
|
|
|
|
/mob/living/silicon/robot/ClickOn(var/atom/A, var/params)
|
|
if(world.time <= next_click)
|
|
return
|
|
next_click = world.time + 1
|
|
|
|
if(client.buildmode) // comes after object.Click to allow buildmode gui objects to be clicked
|
|
build_click(src, client.buildmode, params, A)
|
|
return
|
|
|
|
var/list/modifiers = params2list(params)
|
|
if(modifiers["shift"] && modifiers["ctrl"])
|
|
CtrlShiftClickOn(A)
|
|
return
|
|
if(modifiers["middle"])
|
|
MiddleClickOn(A)
|
|
return
|
|
if(modifiers["shift"])
|
|
ShiftClickOn(A)
|
|
return
|
|
if(modifiers["alt"]) // alt and alt-gr (rightalt)
|
|
AltClickOn(A)
|
|
return
|
|
if(modifiers["ctrl"])
|
|
CtrlClickOn(A)
|
|
return
|
|
|
|
if(stat || lockcharge || weakened || stunned || paralysis)
|
|
return
|
|
|
|
if(!canClick())
|
|
return
|
|
|
|
face_atom(A) // change direction to face what you clicked on
|
|
|
|
if(aiCamera.in_camera_mode)
|
|
aiCamera.camera_mode_off()
|
|
if(is_component_functioning("camera"))
|
|
aiCamera.captureimage(A, usr)
|
|
else
|
|
src << "<span class='userdanger'>Your camera isn't functional.</span>"
|
|
return
|
|
|
|
/*
|
|
cyborg restrained() currently does nothing
|
|
if(restrained())
|
|
RestrainedClickOn(A)
|
|
return
|
|
*/
|
|
|
|
var/obj/item/W = get_active_hand()
|
|
|
|
// Cyborgs have no range-checking unless there is item use
|
|
if(!W)
|
|
A.add_hiddenprint(src)
|
|
A.attack_robot(src)
|
|
return
|
|
|
|
// buckled cannot prevent machine interlinking but stops arm movement
|
|
if( buckled )
|
|
return
|
|
|
|
if(W == A)
|
|
|
|
W.attack_self(src)
|
|
return
|
|
|
|
// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc in contents)
|
|
|
|
if(A == loc || (A in loc) || (A in contents))
|
|
// No adjacency checks
|
|
|
|
var/resolved = A.attackby(W,src)
|
|
if(!resolved && A && W)
|
|
W.afterattack(A,src,1,params)
|
|
return
|
|
|
|
if(!isturf(loc))
|
|
return
|
|
|
|
// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc && isturf(A.loc.loc))
|
|
if(isturf(A) || isturf(A.loc))
|
|
if(A.Adjacent(src)) // see adjacent.dm
|
|
|
|
var/resolved = A.attackby(W, src)
|
|
if(!resolved && A && W)
|
|
W.afterattack(A, src, 1, params)
|
|
return
|
|
else
|
|
W.afterattack(A, src, 0, params)
|
|
return
|
|
return
|
|
|
|
|
|
//Middle click cycles through selected modules.
|
|
/mob/living/silicon/robot/MiddleClickOn(var/atom/A)
|
|
cycle_modules()
|
|
return
|
|
|
|
//Give cyborgs hotkey clicks without breaking existing uses of hotkey clicks
|
|
// for non-doors/apcs
|
|
/mob/living/silicon/robot/CtrlShiftClickOn(var/atom/A)
|
|
A.BorgCtrlShiftClick(src)
|
|
|
|
/mob/living/silicon/robot/ShiftClickOn(var/atom/A)
|
|
A.BorgShiftClick(src)
|
|
|
|
/mob/living/silicon/robot/CtrlClickOn(var/atom/A)
|
|
A.BorgCtrlClick(src)
|
|
|
|
/mob/living/silicon/robot/AltClickOn(var/atom/A)
|
|
var/doClickAction = 1
|
|
if (istype(module_active, /obj/item/weapon))
|
|
var/obj/item/weapon/W = module_active
|
|
doClickAction = W.alt_attack(A,src)
|
|
|
|
if (doClickAction)
|
|
A.BorgAltClick(src)
|
|
|
|
|
|
|
|
/atom/proc/BorgCtrlShiftClick(var/mob/living/silicon/robot/user) //forward to human click if not overriden
|
|
CtrlShiftClick(user)
|
|
|
|
/obj/machinery/door/airlock/BorgCtrlShiftClick()
|
|
AICtrlShiftClick()
|
|
|
|
/atom/proc/BorgShiftClick(var/mob/living/silicon/robot/user) //forward to human click if not overriden
|
|
ShiftClick(user)
|
|
|
|
/obj/machinery/door/airlock/BorgShiftClick() // Opens and closes doors! Forwards to AI code.
|
|
AIShiftClick()
|
|
|
|
|
|
/atom/proc/BorgCtrlClick(var/mob/living/silicon/robot/user) //forward to human click if not overriden
|
|
CtrlClick(user)
|
|
|
|
/obj/machinery/door/airlock/BorgCtrlClick() // Bolts doors. Forwards to AI code.
|
|
AICtrlClick()
|
|
|
|
/obj/machinery/power/apc/BorgCtrlClick() // turns off/on APCs. Forwards to AI code.
|
|
AICtrlClick()
|
|
|
|
/obj/machinery/turretid/BorgCtrlClick() //turret control on/off. Forwards to AI code.
|
|
AICtrlClick()
|
|
|
|
/atom/proc/BorgAltClick(var/mob/living/silicon/robot/user)
|
|
AltClick(user)
|
|
return
|
|
|
|
/obj/machinery/door/airlock/BorgAltClick() // Eletrifies doors. Forwards to AI code.
|
|
AIAltClick()
|
|
|
|
/obj/machinery/turretid/BorgAltClick() //turret lethal on/off. Forwards to AI code.
|
|
AIAltClick()
|
|
|
|
/*
|
|
As with AI, these are not used in click code,
|
|
because the code for robots is specific, not generic.
|
|
|
|
If you would like to add advanced features to robot
|
|
clicks, you can do so here, but you will have to
|
|
change attack_robot() above to the proper function
|
|
*/
|
|
/mob/living/silicon/robot/UnarmedAttack(atom/A)
|
|
A.attack_robot(src)
|
|
/mob/living/silicon/robot/RangedAttack(atom/A)
|
|
A.attack_robot(src)
|
|
|
|
/atom/proc/attack_robot(mob/user as mob)
|
|
attack_ai(user)
|
|
return
|