Files
Aurora.3/code/game/gamemodes/vampire/vampire.dm
skull132 087e8fcd0e Vampire adjustments (#692)
Hypnotise buffed to last slightly longer, and to silence the target, to make it worth the blood cost and activation time
Scaling and datum adjusted to make more vamps in rounds (1 vamp per 50 players is unreal)
Frenzy gets removed at a faster rate while draining blood
Fixed a bug where thralls got vampire powers
Added debug logs for antag spawning, to be pushed live for debug purposes.
2016-08-14 22:02:35 +03:00

23 lines
1.4 KiB
Plaintext

/datum/game_mode/vampire
name = "Vampire"
round_description = "There are Vampires from Space Transylvania on the station, keep your blood close and neck safe!"
extended_round_description = "Life always finds a way. However, life can sometimes take a more disturbing route. Humanity's extensive knowledge of xeno-biological specimens has made them confident and arrogant. Yet something slipped past their eyes. Something dangerous. Something alive. Most frightening of all, however, is that this something is someone. An unknown alien specimen has incorporated itself into the crew of the NSS Exodus. No one knows where it came from. No one knows who it is or what it wants. One thing is for certain though... there is never just one of them. Good luck."
config_tag = "vampire"
required_players = 2
required_enemies = 1
end_on_antag_death = 1
antag_scaling_coeff = 8
antag_tags = list(MODE_VAMPIRE)
/datum/game_mode/vampire/verb/vampire_help()
set category = "Vampire"
set name = "Display Help"
set desc = "Opens help window with overview of available powers and other important information."
var/mob/living/carbon/human/user = usr
var/help = file2text('ingame_manuals/vampire.html')
if(!help)
help = "Error loading help (file /ingame_manuals/vampire.html is probably missing). Please report this to server administration staff."
user << browse(help, "window=vampire_help;size=600x500")