mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-29 19:42:42 +00:00
Christ on a stick. SO MANY ERRORS. REEE. # Conflicts: # baystation12.dme # code/_helpers/lists.dm # code/_helpers/logging.dm # code/_helpers/text.dm # code/_onclick/click.dm # code/controllers/configuration.dm # code/controllers/master_controller.dm # code/datums/supplypacks.dm # code/game/antagonist/antagonist.dm # code/game/antagonist/antagonist_print.dm # code/game/antagonist/outsider/commando.dm # code/game/antagonist/outsider/ninja.dm # code/game/area/areas.dm # code/game/gamemodes/cult/cult_items.dm # code/game/gamemodes/game_mode.dm # code/game/jobs/access.dm # code/game/machinery/atmoalter/canister.dm # code/game/machinery/autolathe.dm # code/game/machinery/doors/airlock.dm # code/game/machinery/recharger.dm # code/game/machinery/suit_storage_unit.dm # code/game/mecha/mech_fabricator.dm # code/game/mecha/mecha.dm # code/game/objects/effects/spiders.dm # code/game/objects/items.dm # code/game/objects/items/devices/PDA/PDA.dm # code/game/objects/items/devices/flash.dm # code/game/objects/items/devices/lightreplacer.dm # code/game/objects/items/devices/paicard.dm # code/game/objects/items/devices/scanners.dm # code/game/objects/items/devices/suit_cooling.dm # code/game/objects/items/devices/uplink.dm # code/game/objects/items/robot/robot_upgrades.dm # code/game/objects/items/toys.dm # code/game/objects/items/weapons/cards_ids.dm # code/game/objects/items/weapons/handcuffs.dm # code/game/objects/items/weapons/manuals.dm # code/game/objects/items/weapons/material/kitchen.dm # code/game/objects/items/weapons/material/misc.dm # code/game/objects/items/weapons/material/swords.dm # code/game/objects/items/weapons/melee/energy.dm # code/game/objects/items/weapons/melee/misc.dm # code/game/objects/items/weapons/scrolls.dm # code/game/objects/items/weapons/storage/belt.dm # code/game/objects/items/weapons/stunbaton.dm # code/game/objects/items/weapons/tools.dm # code/game/objects/objs.dm # code/game/objects/structures/crates_lockers/closets.dm # code/game/objects/structures/crates_lockers/closets/secure/security.dm # code/game/objects/structures/janicart.dm # code/game/sound.dm # code/game/turfs/simulated.dm # code/game/verbs/ooc.dm # code/global.dm # code/modules/admin/verbs/debug.dm # code/modules/admin/verbs/modifyvariables.dm # code/modules/client/client procs.dm # code/modules/client/preferences.dm # code/modules/clothing/clothing.dm # code/modules/clothing/head/hardhat.dm # code/modules/clothing/head/helmet.dm # code/modules/clothing/head/jobs.dm # code/modules/clothing/head/misc_special.dm # code/modules/clothing/shoes/jobs.dm # code/modules/clothing/spacesuits/alien.dm # code/modules/clothing/spacesuits/captain.dm # code/modules/clothing/spacesuits/miscellaneous.dm # code/modules/clothing/spacesuits/rig/rig_pieces.dm # code/modules/clothing/spacesuits/rig/suits/alien.dm # code/modules/clothing/spacesuits/spacesuits.dm # code/modules/clothing/spacesuits/void/merc.dm # code/modules/clothing/spacesuits/void/void.dm # code/modules/clothing/suits/armor.dm # code/modules/clothing/suits/jobs.dm # code/modules/clothing/suits/storage.dm # code/modules/clothing/suits/utility.dm # code/modules/clothing/suits/wiz_robe.dm # code/modules/clothing/under/jobs/security.dm # code/modules/economy/Events.dm # code/modules/economy/Events_Mundane.dm # code/modules/economy/economy_misc.dm # code/modules/events/blob.dm # code/modules/events/event.dm # code/modules/events/event_container.dm # code/modules/events/event_manager.dm # code/modules/events/money_lotto.dm # code/modules/events/prison_break.dm # code/modules/events/spacevine.dm # code/modules/hydroponics/trays/tray.dm # code/modules/mob/dead/observer/observer.dm # code/modules/mob/emote.dm # code/modules/mob/holder.dm # code/modules/mob/language/station.dm # code/modules/mob/living/bot/cleanbot.dm # code/modules/mob/living/carbon/alien/diona/diona.dm # code/modules/mob/living/carbon/alien/diona/diona_attacks.dm # code/modules/mob/living/carbon/give.dm # code/modules/mob/living/carbon/human/emote.dm # code/modules/mob/living/carbon/human/human.dm # code/modules/mob/living/carbon/human/human_defense.dm # code/modules/mob/living/carbon/human/inventory.dm # code/modules/mob/living/carbon/human/life.dm # code/modules/mob/living/carbon/human/species/outsider/vox.dm # code/modules/mob/living/carbon/human/species/station/golem.dm # code/modules/mob/living/carbon/human/species/station/station.dm # code/modules/mob/living/carbon/human/update_icons.dm # code/modules/mob/living/carbon/metroid/metroid.dm # code/modules/mob/living/living.dm # code/modules/mob/living/living_defense.dm # code/modules/mob/living/living_defines.dm # code/modules/mob/living/silicon/ai/ai.dm # code/modules/mob/living/silicon/pai/admin.dm # code/modules/mob/living/silicon/pai/pai.dm # code/modules/mob/living/silicon/robot/drone/drone.dm # code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm # code/modules/mob/living/silicon/robot/emote.dm # code/modules/mob/living/silicon/robot/robot_items.dm # code/modules/mob/living/silicon/robot/robot_modules.dm # code/modules/mob/living/silicon/silicon.dm # code/modules/mob/living/simple_animal/bees.dm # code/modules/mob/living/simple_animal/friendly/cat.dm # code/modules/mob/living/simple_animal/friendly/corgi.dm # code/modules/mob/living/simple_animal/friendly/farm_animals.dm # code/modules/mob/living/simple_animal/friendly/mouse.dm # code/modules/mob/living/simple_animal/friendly/spiderbot.dm # code/modules/mob/living/simple_animal/hostile/hostile.dm # code/modules/mob/living/simple_animal/simple_animal.dm # code/modules/mob/logout.dm # code/modules/mob/mob.dm # code/modules/mob/mob_grab_specials.dm # code/modules/mob/mob_helpers.dm # code/modules/mob/new_player/sprite_accessories.dm # code/modules/organs/organ.dm # code/modules/organs/organ_alien.dm # code/modules/organs/organ_external.dm # code/modules/paperwork/faxmachine.dm # code/modules/projectiles/ammunition/boxes.dm # code/modules/projectiles/ammunition/bullets.dm # code/modules/projectiles/guns/energy/nuclear.dm # code/modules/projectiles/guns/energy/rifle.dm # code/modules/projectiles/guns/energy/special.dm # code/modules/projectiles/guns/projectile.dm # code/modules/projectiles/guns/projectile/automatic.dm # code/modules/projectiles/guns/projectile/pistol.dm # code/modules/projectiles/guns/projectile/revolver.dm # code/modules/projectiles/guns/projectile/shotgun.dm # code/modules/projectiles/projectile/bullets.dm # code/modules/projectiles/projectile/special.dm # code/modules/reagents/reagent_containers.dm # code/modules/reagents/reagent_containers/food/drinks.dm # code/modules/research/designs.dm # code/modules/research/destructive_analyzer.dm # code/modules/research/rdconsole.dm # code/modules/spells/artifacts.dm # code/modules/spells/spellbook.dm # code/modules/tables/tables.dm # code/world.dm # config/example/config.txt # icons/mob/items_lefthand.dmi # icons/mob/items_righthand.dmi # icons/obj/lighting.dmi
415 lines
12 KiB
Plaintext
415 lines
12 KiB
Plaintext
/obj/structure/janitorialcart
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name = "janitorial cart"
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desc = "The ultimate in janitorial carts! Has space for water, mops, signs, trash bags, and more!"
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icon = 'icons/obj/janitor.dmi'
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icon_state = "cart"
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anchored = 0
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density = 1
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climbable = 1
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flags = OPENCONTAINER
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//copypaste sorry
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var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
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var/obj/item/weapon/storage/bag/trash/mybag = null
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var/obj/item/weapon/mop/mymop = null
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var/obj/item/weapon/reagent_containers/spray/myspray = null
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var/obj/item/device/lightreplacer/myreplacer = null
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var/obj/structure/mopbucket/mybucket = null
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var/signs = 0 //maximum capacity hardcoded below
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var/has_items = 0//This is set true whenever the cart has anything loaded/mounted on it
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var/dismantled = 0//This is set true after the object has been dismantled to avoid an infintie loop
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///obj/structure/janitorialcart/New()
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/obj/structure/janitorialcart/examine(mob/user)
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if(..(user, 1))
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if (mybucket)
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var/contains = mybucket.reagents.total_volume
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user << "\icon[src] The bucket contains [contains] unit\s of liquid!"
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else
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user << "\icon[src] There is no bucket mounted on it!"
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//everything else is visible, so doesn't need to be mentioned
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/obj/structure/janitorialcart/MouseDrop_T(atom/movable/O as mob|obj, mob/living/user as mob)
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if (istype(O, /obj/structure/mopbucket) && !mybucket)
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O.loc = src
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mybucket = O
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user << "You mount the [O] on the janicart."
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update_icon()
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else
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..()
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//New Altclick functionality!
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//Altclick the cart with a mop to stow the mop away
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//Altclick the cart with a reagent container to pour things into the bucket without putting the bottle in trash
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/obj/structure/janitorialcart/AltClick()
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var/obj/I = usr.get_active_hand()
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if(istype(I, /obj/item/weapon/mop))
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if(!mymop)
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usr.drop_item()
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mymop = I
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I.forceMove(src)
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update_icon()
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updateUsrDialog()
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usr << "<span class='notice'>You put [I] into [src].</span>"
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else
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usr << "<span class='notice'>The cart already has a mop attached</span>"
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return
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else if(istype(I, /obj/item/weapon/reagent_containers) && mybucket)
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var/obj/item/weapon/reagent_containers/C = I
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C.afterattack(mybucket, usr, 1)
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else if(istype (I, /obj/item/device/lightreplacer))
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var/obj/item/device/lightreplacer/LR = I
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if (LR.store_broken)
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return mybag.attackby(I, usr)
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/obj/structure/janitorialcart/attackby(obj/item/I, mob/user)
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if(istype(I, /obj/item/weapon/mop) || istype(I, /obj/item/weapon/reagent_containers/glass/rag) || istype(I, /obj/item/weapon/soap))
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if (mybucket)
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if(I.reagents.total_volume < I.reagents.maximum_volume)
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if(mybucket.reagents.total_volume < 1)
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user << "<span class='notice'>[mybucket] is empty!</span>"
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else
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mybucket.reagents.trans_to_obj(I, 5) //
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user << "<span class='notice'>You wet [I] in [mybucket].</span>"
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playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
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else
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user << "<span class='notice'>[I] can't absorb anymore liquid!</span>"
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else
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user << "<span class='notice'>There is no bucket mounted here to dip [I] into!</span>"
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return 1
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else if(istype(I, /obj/item/weapon/reagent_containers/spray) && !myspray)
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user.drop_item()
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myspray = I
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I.forceMove(src)
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update_icon()
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updateUsrDialog()
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user << "<span class='notice'>You put [I] into [src].</span>"
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return 1
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else if(istype(I, /obj/item/device/lightreplacer) && !myreplacer)
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user.drop_item()
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myreplacer = I
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I.forceMove(src)
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update_icon()
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updateUsrDialog()
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user << "<span class='notice'>You put [I] into [src].</span>"
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return 1
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else if(istype(I, /obj/item/weapon/storage/bag/trash) && !mybag)
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user.drop_item()
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mybag = I
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I.forceMove(src)
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update_icon()
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updateUsrDialog()
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user << "<span class='notice'>You put [I] into [src].</span>"
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return 1
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else if(istype(I, /obj/item/weapon/caution))
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if(signs < 4)
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user.drop_item()
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I.forceMove(src)
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signs++
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update_icon()
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updateUsrDialog()
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user << "<span class='notice'>You put [I] into [src].</span>"
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else
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user << "<span class='notice'>[src] can't hold any more signs.</span>"
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return 1
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else if(mybag)
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return mybag.attackby(I, user)
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//This return will prevent afterattack from executing if the object goes into the trashbag,
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//This prevents dumb stuff like splashing the cart with the contents of a container, after putting said container into trash
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else if (!has_items && (istype(I, /obj/item/weapon/wrench) || istype(I, /obj/item/weapon/weldingtool) || istype(I, /obj/item/weapon/pickaxe/plasmacutter)))
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dismantle(user)
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return
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..()
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/obj/structure/janitorialcart/proc/dismantle(var/mob/user = null)
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if (!dismantled)
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if (has_items)
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spill()
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if (user)
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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user.visible_message("[user] starts taking apart the [src]", "You start disasembling the [src]")
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if (!do_after(user, 30, needhand = 0))
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return
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new /obj/item/stack/material/steel(src.loc, 15)
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dismantled = 1
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qdel(src)
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/obj/structure/janitorialcart/ex_act(severity)
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spill(100 / severity)
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..()
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//This is called if the cart is caught in an explosion, or destroyed by weapon fire
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/obj/structure/janitorialcart/proc/spill(var/chance = 100)
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var/turf/dropspot = get_turf(src)
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if (mymop && prob(chance))
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mymop.forceMove(dropspot)
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mymop.tumble(2)
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mymop = null
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if (myspray && prob(chance))
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myspray.forceMove(dropspot)
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myspray.tumble(3)
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myspray = null
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if (myreplacer && prob(chance))
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myreplacer.forceMove(dropspot)
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myreplacer.tumble(3)
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myreplacer = null
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if (mybucket && prob(chance*0.5))//bucket is heavier, harder to knock off
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mybucket.forceMove(dropspot)
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mybucket.tumble(1)
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mybucket = null
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if (signs)
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for (var/obj/item/weapon/caution/Sign in src)
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if (prob(min((chance*2),100)))
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signs--
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Sign.forceMove(dropspot)
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Sign.tumble(3)
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if (signs < 0)//safety for something that shouldn't happen
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signs = 0
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update_icon()
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return
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if (mybag && prob(min((chance*2),100)))//Bag is flimsy
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mybag.forceMove(dropspot)
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mybag.tumble(1)
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mybag.spill()//trashbag spills its contents too
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mybag = null
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update_icon()
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/obj/structure/janitorialcart/attack_hand(mob/user)
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ui_interact(user)
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return
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/obj/structure/janitorialcart/ui_interact(var/mob/user, var/ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
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var/data[0]
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data["name"] = capitalize(name)
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data["bag"] = mybag ? capitalize(mybag.name) : null
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data["bucket"] = mybucket ? capitalize(mybucket.name) : null
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data["mop"] = mymop ? capitalize(mymop.name) : null
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data["spray"] = myspray ? capitalize(myspray.name) : null
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data["replacer"] = myreplacer ? capitalize(myreplacer.name) : null
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data["signs"] = signs ? "[signs] sign\s" : null
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ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "janitorcart.tmpl", "Janitorial cart", 240, 160)
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ui.set_initial_data(data)
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ui.open()
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/obj/structure/janitorialcart/Topic(href, href_list)
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if(!in_range(src, usr))
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return
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if(!isliving(usr))
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return
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var/mob/living/user = usr
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if(href_list["take"])
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switch(href_list["take"])
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if("garbage")
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if(mybag)
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user.put_in_hands(mybag)
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user << "<span class='notice'>You take [mybag] from [src].</span>"
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mybag = null
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if("mop")
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if(mymop)
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user.put_in_hands(mymop)
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user << "<span class='notice'>You take [mymop] from [src].</span>"
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mymop = null
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if("spray")
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if(myspray)
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user.put_in_hands(myspray)
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user << "<span class='notice'>You take [myspray] from [src].</span>"
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myspray = null
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if("replacer")
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if(myreplacer)
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user.put_in_hands(myreplacer)
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user << "<span class='notice'>You take [myreplacer] from [src].</span>"
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myreplacer = null
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if("sign")
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if(signs)
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var/obj/item/weapon/caution/Sign = locate() in src
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if(Sign)
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user.put_in_hands(Sign)
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user << "<span class='notice'>You take \a [Sign] from [src].</span>"
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signs--
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else
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warning("[src] signs ([signs]) didn't match contents")
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signs = 0
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if("bucket")
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if(mybucket)
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mybucket.forceMove(get_turf(user))
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user << "<span class='notice'>You unmount [mybucket] from [src].</span>"
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mybucket = null
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update_icon()
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updateUsrDialog()
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/obj/structure/janitorialcart/update_icon()
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overlays = null
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has_items = 0
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if(mybucket)
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overlays += "cart_bucket"
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has_items = 1
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if(mybag)
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overlays += "cart_garbage"
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has_items = 1
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if(mymop)
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overlays += "cart_mop"
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has_items = 1
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if(myspray)
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overlays += "cart_spray"
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has_items = 1
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if(myreplacer)
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if (istype(myreplacer, /obj/item/device/lightreplacer/advanced))
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overlays += "cart_adv_lightreplacer"
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else
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overlays += "cart_replacer"
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has_items = 1
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if(signs)
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overlays += "cart_sign[signs]"
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has_items = 1
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//old style retardo-cart
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/obj/structure/bed/chair/janicart
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name = "janicart"
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icon = 'icons/obj/vehicles.dmi'
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icon_state = "pussywagon"
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anchored = 1
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density = 1
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flags = OPENCONTAINER
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//copypaste sorry
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var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
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var/obj/item/weapon/storage/bag/trash/mybag = null
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var/callme = "pimpin' ride" //how do people refer to it?
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/obj/structure/bed/chair/janicart/New()
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create_reagents(100)
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/obj/structure/bed/chair/janicart/examine(mob/user)
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if(!..(user, 1))
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return
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user << "\icon[src] This [callme] contains [reagents.total_volume] unit\s of water!"
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if(mybag)
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user << "\A [mybag] is hanging on the [callme]."
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/obj/structure/bed/chair/janicart/attackby(obj/item/I, mob/user)
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if(istype(I, /obj/item/weapon/mop))
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if(reagents.total_volume > 1)
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reagents.trans_to_obj(I, 2)
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user << "<span class='notice'>You wet [I] in the [callme].</span>"
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playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
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|
else
|
|
user << "<span class='notice'>This [callme] is out of water!</span>"
|
|
else if(istype(I, /obj/item/key))
|
|
user << "Hold [I] in one of your hands while you drive this [callme]."
|
|
else if(istype(I, /obj/item/weapon/storage/bag/trash))
|
|
user << "<span class='notice'>You hook the trashbag onto the [callme].</span>"
|
|
user.drop_item()
|
|
I.loc = src
|
|
mybag = I
|
|
|
|
|
|
/obj/structure/bed/chair/janicart/attack_hand(mob/user)
|
|
if(mybag)
|
|
mybag.loc = get_turf(user)
|
|
user.put_in_hands(mybag)
|
|
mybag = null
|
|
else
|
|
..()
|
|
|
|
|
|
/obj/structure/bed/chair/janicart/relaymove(mob/user, direction)
|
|
if(user.stat || user.stunned || user.weakened || user.paralysis)
|
|
unbuckle_mob()
|
|
if(istype(user.l_hand, /obj/item/key) || istype(user.r_hand, /obj/item/key))
|
|
step(src, direction)
|
|
update_mob()
|
|
else
|
|
user << "<span class='notice'>You'll need the keys in one of your hands to drive this [callme].</span>"
|
|
|
|
|
|
/obj/structure/bed/chair/janicart/Move()
|
|
..()
|
|
if(buckled_mob)
|
|
if(buckled_mob.buckled == src)
|
|
buckled_mob.loc = loc
|
|
|
|
|
|
/obj/structure/bed/chair/janicart/post_buckle_mob(mob/living/M)
|
|
update_mob()
|
|
return ..()
|
|
|
|
|
|
/obj/structure/bed/chair/janicart/unbuckle_mob()
|
|
var/mob/living/M = ..()
|
|
if(M)
|
|
M.pixel_x = 0
|
|
M.pixel_y = 0
|
|
return M
|
|
|
|
|
|
/obj/structure/bed/chair/janicart/set_dir()
|
|
..()
|
|
if(buckled_mob)
|
|
if(buckled_mob.loc != loc)
|
|
buckled_mob.buckled = null //Temporary, so Move() succeeds.
|
|
buckled_mob.buckled = src //Restoring
|
|
|
|
update_mob()
|
|
|
|
|
|
/obj/structure/bed/chair/janicart/proc/update_mob()
|
|
if(buckled_mob)
|
|
buckled_mob.set_dir(dir)
|
|
switch(dir)
|
|
if(SOUTH)
|
|
buckled_mob.pixel_x = 0
|
|
buckled_mob.pixel_y = 7
|
|
if(WEST)
|
|
buckled_mob.pixel_x = 13
|
|
buckled_mob.pixel_y = 7
|
|
if(NORTH)
|
|
buckled_mob.pixel_x = 0
|
|
buckled_mob.pixel_y = 4
|
|
if(EAST)
|
|
buckled_mob.pixel_x = -13
|
|
buckled_mob.pixel_y = 7
|
|
|
|
|
|
/obj/structure/bed/chair/janicart/bullet_act(var/obj/item/projectile/Proj)
|
|
if(buckled_mob)
|
|
if(prob(85))
|
|
return buckled_mob.bullet_act(Proj)
|
|
visible_message("<span class='warning'>[Proj] ricochets off the [callme]!</span>")
|
|
|
|
|
|
/obj/item/key
|
|
name = "key"
|
|
desc = "A keyring with a small steel key, and a pink fob reading \"Pussy Wagon\"."
|
|
icon = 'icons/obj/vehicles.dmi'
|
|
icon_state = "keys"
|
|
w_class = 1
|