mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-16 04:12:21 +00:00
Adds Vaurca subspecies and a whole slew of content related to them. Also, custom organs for them.
496 lines
14 KiB
Plaintext
496 lines
14 KiB
Plaintext
#define PROCESS_ACCURACY 10
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/****************************************************
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INTERNAL ORGANS DEFINES
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****************************************************/
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// Brain is defined in brain_item.dm.
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/obj/item/organ/heart
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name = "heart"
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icon_state = "heart-on"
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organ_tag = "heart"
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parent_organ = "chest"
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dead_icon = "heart-off"
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/obj/item/organ/lungs
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name = "lungs"
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icon_state = "lungs"
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gender = PLURAL
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organ_tag = "lungs"
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parent_organ = "chest"
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/obj/item/organ/lungs/process()
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..()
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if(!owner)
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return
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if (germ_level > INFECTION_LEVEL_ONE)
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if(prob(5))
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owner.emote("cough") //respitory tract infection
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if(is_bruised())
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if(prob(2))
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spawn owner.emote("me", 1, "coughs up blood!")
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owner.drip(10)
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if(prob(4))
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spawn owner.emote("me", 1, "gasps for air!")
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owner.losebreath += 15
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/obj/item/organ/kidneys
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name = "kidneys"
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icon_state = "kidneys"
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gender = PLURAL
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organ_tag = "kidneys"
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parent_organ = "groin"
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/obj/item/organ/kidneys/process()
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..()
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if(!owner)
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return
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// Coffee is really bad for you with busted kidneys.
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// This should probably be expanded in some way, but fucked if I know
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// what else kidneys can process in our reagent list.
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var/datum/reagent/coffee = locate(/datum/reagent/drink/coffee) in owner.reagents.reagent_list
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if(coffee)
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if(is_bruised())
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owner.adjustToxLoss(0.1 * PROCESS_ACCURACY)
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else if(is_broken())
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owner.adjustToxLoss(0.3 * PROCESS_ACCURACY)
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/obj/item/organ/eyes
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name = "eyeballs"
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icon_state = "eyes"
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gender = PLURAL
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organ_tag = "eyes"
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parent_organ = "head"
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var/list/eye_colour = list(0,0,0)
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/obj/item/organ/eyes/proc/update_colour()
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if(!owner)
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return
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eye_colour = list(
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owner.r_eyes ? owner.r_eyes : 0,
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owner.g_eyes ? owner.g_eyes : 0,
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owner.b_eyes ? owner.b_eyes : 0
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)
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/obj/item/organ/eyes/take_damage(amount, var/silent=0)
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var/oldbroken = is_broken()
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..()
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if(is_broken() && !oldbroken && owner && !owner.stat)
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owner << "<span class='danger'>You go blind!</span>"
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/obj/item/organ/eyes/process() //Eye damage replaces the old eye_stat var.
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..()
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if(!owner)
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return
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if(is_bruised())
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owner.eye_blurry = 20
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if(is_broken())
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owner.eye_blind = 20
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/obj/item/organ/liver
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name = "liver"
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icon_state = "liver"
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organ_tag = "liver"
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parent_organ = "groin"
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/obj/item/organ/liver/process()
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..()
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if(!owner)
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return
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if (germ_level > INFECTION_LEVEL_ONE)
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if(prob(1))
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owner << "\red Your skin itches."
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if (germ_level > INFECTION_LEVEL_TWO)
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if(prob(1))
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spawn owner.delayed_vomit()
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if(owner.life_tick % PROCESS_ACCURACY == 0)
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//High toxins levels are dangerous
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if(owner.getToxLoss() >= 60 && !owner.reagents.has_reagent("anti_toxin"))
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//Healthy liver suffers on its own
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if (src.damage < min_broken_damage)
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src.damage += 0.2 * PROCESS_ACCURACY
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//Damaged one shares the fun
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else
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var/obj/item/organ/O = pick(owner.internal_organs)
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if(O)
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O.damage += 0.2 * PROCESS_ACCURACY
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//Detox can heal small amounts of damage
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if (src.damage && src.damage < src.min_bruised_damage && owner.reagents.has_reagent("anti_toxin"))
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src.damage -= 0.2 * PROCESS_ACCURACY
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if(src.damage < 0)
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src.damage = 0
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// Get the effectiveness of the liver.
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var/filter_effect = 3
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if(is_bruised())
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filter_effect -= 1
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if(is_broken())
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filter_effect -= 2
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if (owner.intoxication)
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//ALCOHOL_FILTRATION_RATE is defined in intoxication.dm
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owner.intoxication -= ALCOHOL_FILTRATION_RATE*filter_effect*PROCESS_ACCURACY//A weakened liver filters out alcohol more slowly
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owner.intoxication = max(owner.intoxication, 0)
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// Do some reagent processing.
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if(owner.chem_effects[CE_ALCOHOL_TOXIC])
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if(filter_effect < 3)
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owner.adjustToxLoss(owner.chem_effects[CE_ALCOHOL_TOXIC] * 0.1 * PROCESS_ACCURACY)
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else
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take_damage(owner.chem_effects[CE_ALCOHOL_TOXIC] * 0.1 * PROCESS_ACCURACY, prob(1)) // Chance to warn them
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/obj/item/organ/appendix
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name = "appendix"
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icon_state = "appendix"
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parent_organ = "groin"
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organ_tag = "appendix"
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/obj/item/organ/appendix/removed()
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if(owner)
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var/inflamed = 0
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for(var/datum/disease/appendicitis/appendicitis in owner.viruses)
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inflamed = 1
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appendicitis.cure()
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owner.resistances += appendicitis
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if(inflamed)
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icon_state = "appendixinflamed"
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name = "inflamed appendix"
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..()
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//VAURCA ORGANS
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/obj/item/organ/heart/left
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name = "heart"
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icon_state = "heart-on"
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organ_tag = "left heart"
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parent_organ = "chest"
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dead_icon = "heart-off"
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/obj/item/organ/heart/right
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name = "heart"
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icon_state = "heart-on"
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organ_tag = "right heart"
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parent_organ = "chest"
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dead_icon = "heart-off"
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/obj/item/organ/internal/vaurca/process()
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return
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/obj/item/organ/vaurca/neuralsocket
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name = "neural socket"
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organ_tag = "neural socket"
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icon = 'icons/mob/alien.dmi'
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icon_state = "neural_socket"
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parent_organ = "head"
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robotic = 2
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obj/item/organ/vaurca/neuralsocket/process()
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if (is_broken())
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if (all_languages[LANGUAGE_VAURCA] in owner.languages)
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owner.remove_language(LANGUAGE_VAURCA)
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owner << "<span class='warning'> Your mind suddenly grows dark as the unity of the Hive is torn from you.</span>"
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else
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if (!(all_languages[LANGUAGE_VAURCA] in owner.languages))
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owner.add_language(LANGUAGE_VAURCA)
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owner << "<span class='notice'> Your mind expands, and your thoughts join the unity of the Hivenet.</span>"
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..()
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/obj/item/organ/vaurca/neuralsocket/replaced(var/mob/living/carbon/human/target)
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if (!(all_languages[LANGUAGE_VAURCA] in owner.languages))
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owner.add_language(LANGUAGE_VAURCA)
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owner << "<span class='notice'> Your mind expands, and your thoughts join the unity of the Hivenet.</span>"
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..()
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/obj/item/organ/vaurca/neuralsocket/removed(var/mob/living/carbon/human/target)
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if(all_languages[LANGUAGE_VAURCA] in target.languages)
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target.remove_language(LANGUAGE_VAURCA)
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target << "<span class='warning'>Your mind suddenly grows dark as the unity of the Hive is torn from you.</span>"
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..()
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/obj/item/organ/vaurca/filtrationbit
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name = "filtration bit"
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organ_tag = "filtration bit"
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parent_organ = "head"
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icon = 'icons/mob/alien.dmi'
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icon_state = "filter"
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robotic = 2
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/obj/item/organ/vaurca/preserve
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name = "phoron reserve tank"
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organ_tag = "phoron reserve tank"
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parent_organ = "chest"
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icon = 'icons/mob/alien.dmi'
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icon_state = "breathing_app"
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robotic = 1
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var/datum/gas_mixture/air_contents = null
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var/distribute_pressure = (2*ONE_ATMOSPHERE)
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var/volume = 50
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var/manipulated_by = null
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/obj/item/organ/vaurca/preserve/New()
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..()
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src.air_contents = new /datum/gas_mixture()
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src.air_contents.adjust_gas("phoron", (3*ONE_ATMOSPHERE)*70/(R_IDEAL_GAS_EQUATION*T20C))
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src.air_contents.volume = volume //liters
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src.air_contents.temperature = T20C
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src.distribute_pressure = (pick(1,1.5,2,2.5,3)*ONE_ATMOSPHERE)
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processing_objects.Add(src)
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var/mob/living/carbon/location = loc
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location.internal = src
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usr << "<span class='notice'>You open \the [src] valve.</span>"
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if (location.internals)
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location.internals.icon_state = "internal1"
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return
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/obj/item/organ/vaurca/preserve/Destroy()
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if(air_contents)
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qdel(air_contents)
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processing_objects.Remove(src)
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..()
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/obj/item/organ/vaurca/preserve/examine(mob/user)
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. = ..(user, 0)
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if(.)
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var/celsius_temperature = air_contents.temperature - T0C
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var/descriptive
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switch(celsius_temperature)
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if(300 to INFINITY)
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descriptive = "furiously hot"
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if(100 to 300)
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descriptive = "hot"
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if(80 to 100)
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descriptive = "warm"
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if(40 to 80)
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descriptive = "lukewarm"
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if(20 to 40)
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descriptive = "room temperature"
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else
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descriptive = "cold"
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user << "<span class='notice'>\The [src] feels [descriptive].</span>"
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/obj/item/organ/vaurca/preserve/attackby(obj/item/weapon/W as obj, mob/user as mob)
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..()
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var/obj/icon = src
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if ((istype(W, /obj/item/device/analyzer)) && get_dist(user, src) <= 1)
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for (var/mob/O in viewers(user, null))
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O << "<span class='warning'>[user] has used [W] on \icon[icon] [src]</span>"
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var/pressure = air_contents.return_pressure()
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manipulated_by = user.real_name //This person is aware of the contents of the tank.
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var/total_moles = air_contents.total_moles
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user << "<span class='notice'>Results of analysis of \icon[icon]</span>"
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if (total_moles>0)
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user << "<span class='notice'>Pressure: [round(pressure,0.1)] kPa</span>"
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for(var/g in air_contents.gas)
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user << "<span class='notice'>[gas_data.name[g]]: [(round(air_contents.gas[g] / total_moles) * 100)]%</span>"
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user << "<span class='notice'>Temperature: [round(air_contents.temperature-T0C)]°C</span>"
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else
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user << "<span class='notice'>Tank is empty!</span>"
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src.add_fingerprint(user)
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else if (istype(W,/obj/item/latexballon))
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var/obj/item/latexballon/LB = W
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LB.blow(src)
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src.add_fingerprint(user)
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/obj/item/organ/vaurca/preserve/attack_self(mob/user as mob)
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if (!(src.air_contents))
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return
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ui_interact(user)
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/obj/item/organ/vaurca/preserve/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
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var/mob/living/carbon/location = null
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var/using_internal
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if(istype(location))
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if(location.internal==src)
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using_internal = 1
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// this is the data which will be sent to the ui
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var/data[0]
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data["tankPressure"] = round(air_contents.return_pressure() ? air_contents.return_pressure() : 0)
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data["releasePressure"] = round(distribute_pressure ? distribute_pressure : 0)
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data["defaultReleasePressure"] = round(TANK_DEFAULT_RELEASE_PRESSURE)
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data["maxReleasePressure"] = round(TANK_MAX_RELEASE_PRESSURE)
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data["valveOpen"] = using_internal ? 1 : 0
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data["maskConnected"] = 0
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if(istype(location))
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var/mask_check = 0
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if(location.internal == src) // if tank is current internal
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mask_check = 1
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else if(src in location) // or if tank is in the mobs possession
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if(!location.internal) // and they do not have any active internals
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mask_check = 1
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else if(istype(src.loc, /obj/item/weapon/rig) && src.loc in location) // or the rig is in the mobs possession
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if(!location.internal) // and they do not have any active internals
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mask_check = 1
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if(mask_check)
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if(location.wear_mask && (location.wear_mask.flags & AIRTIGHT))
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data["maskConnected"] = 1
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else if(istype(location, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = location
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if(H.head && (H.head.flags & AIRTIGHT))
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data["maskConnected"] = 1
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// update the ui if it exists, returns null if no ui is passed/found
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ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
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if (!ui)
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// the ui does not exist, so we'll create a new() one
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// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
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ui = new(user, src, ui_key, "tanks.tmpl", "Tank", 500, 300)
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// when the ui is first opened this is the data it will use
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ui.set_initial_data(data)
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// open the new ui window
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ui.open()
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// auto update every Master Controller tick
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ui.set_auto_update(1)
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/obj/item/organ/vaurca/preserve/Topic(href, href_list)
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..()
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if (usr.stat|| usr.restrained())
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return 0
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if (src.loc != usr)
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return 0
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if (href_list["dist_p"])
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if (href_list["dist_p"] == "reset")
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src.distribute_pressure = TANK_DEFAULT_RELEASE_PRESSURE
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else if (href_list["dist_p"] == "max")
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src.distribute_pressure = TANK_MAX_RELEASE_PRESSURE
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else
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var/cp = text2num(href_list["dist_p"])
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src.distribute_pressure += cp
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src.distribute_pressure = min(max(round(src.distribute_pressure), 0), TANK_MAX_RELEASE_PRESSURE)
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if (href_list["stat"])
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if(istype(loc,/mob/living/carbon))
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var/mob/living/carbon/location = loc
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if(location.internal == src)
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location.internal = null
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location.internals.icon_state = "internal0"
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usr << "<span class='notice'>You close the tank release valve.</span>"
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if (location.internals)
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location.internals.icon_state = "internal0"
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else
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var/can_open_valve
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if(location.wear_mask && (location.wear_mask.flags & AIRTIGHT))
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can_open_valve = 1
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else if(istype(location,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = location
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if(H.head && (H.head.flags & AIRTIGHT))
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can_open_valve = 1
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if(can_open_valve)
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location.internal = src
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usr << "<span class='notice'>You open \the [src] valve.</span>"
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if (location.internals)
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location.internals.icon_state = "internal1"
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else
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usr << "<span class='notice'>You need something to connect to \the [src].</span>"
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src.add_fingerprint(usr)
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return 1
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/obj/item/organ/vaurca/preserve/remove_air(amount)
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return air_contents.remove(amount)
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/obj/item/organ/vaurca/preserve/return_air()
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return air_contents
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/obj/item/organ/vaurca/preserve/assume_air(datum/gas_mixture/giver)
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air_contents.merge(giver)
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check_status()
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return 1
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/obj/item/organ/vaurca/preserve/proc/remove_air_volume(volume_to_return)
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if(!air_contents)
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return null
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var/tank_pressure = air_contents.return_pressure()
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if(tank_pressure < distribute_pressure)
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distribute_pressure = tank_pressure
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var/moles_needed = distribute_pressure*volume_to_return/(R_IDEAL_GAS_EQUATION*air_contents.temperature)
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return remove_air(moles_needed)
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/obj/item/organ/vaurca/preserve/process()
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//Allow for reactions
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air_contents.react() //cooking up air tanks - add phoron and oxygen, then heat above PHORON_MINIMUM_BURN_TEMPERATURE
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check_status()
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..()
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/obj/item/organ/vaurca/preserve/proc/check_status()
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//Handle exploding, leaking, and rupturing of the tank
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if(!air_contents)
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return 0
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var/pressure = air_contents.return_pressure()
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if(pressure > TANK_FRAGMENT_PRESSURE)
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if(!istype(src.loc,/obj/item/device/transfer_valve))
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message_admins("Explosive tank rupture! last key to touch the tank was [src.fingerprintslast].")
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log_game("Explosive tank rupture! last key to touch the tank was [src.fingerprintslast].")
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//Give the gas a chance to build up more pressure through reacting
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air_contents.react()
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air_contents.react()
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air_contents.react()
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pressure = air_contents.return_pressure()
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var/range = (pressure-TANK_FRAGMENT_PRESSURE)/TANK_FRAGMENT_SCALE
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explosion(
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get_turf(loc),
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round(min(BOMBCAP_DVSTN_RADIUS, range*0.25)),
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round(min(BOMBCAP_HEAVY_RADIUS, range*0.50)),
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round(min(BOMBCAP_LIGHT_RADIUS, range*1.00)),
|
|
round(min(BOMBCAP_FLASH_RADIUS, range*1.50))
|
|
)
|
|
qdel(src)
|
|
|
|
else if(pressure > (8.*ONE_ATMOSPHERE))
|
|
|
|
if(damage >= 60)
|
|
var/turf/simulated/T = get_turf(src)
|
|
if(!T)
|
|
return
|
|
T.assume_air(air_contents)
|
|
playsound(src.loc, 'sound/effects/spray.ogg', 10, 1, -3)
|
|
qdel(src)
|
|
|
|
else if(pressure > (5.*ONE_ATMOSPHERE))
|
|
|
|
if(damage >= 45)
|
|
var/turf/simulated/T = get_turf(src)
|
|
if(!T)
|
|
return
|
|
var/datum/gas_mixture/leaked_gas = air_contents.remove_ratio(0.25)
|
|
T.assume_air(leaked_gas) |