mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-04 06:22:14 +00:00
changes: Maps are no longer compiled in, instead loaded directly from the DMMs at runtime. Z level defines have been moved from the config to map datums. Unit tests now use typecaches. DMMS now actually works. DMMS has been updated slightly. DMMS is now capable of loading simple lists of non-text types. DMMS is now faster when loading many types without mapped in attributes and when loading area instances. Asteroid generation is now defined on the map datum instead of being hard-coded in SSasteroid. Holodeck presets are now defined on the map datum. Atmos machinery now uses Initialize().
99 lines
2.8 KiB
Plaintext
99 lines
2.8 KiB
Plaintext
/var/datum/controller/subsystem/arrivals/SSarrivals
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/datum/controller/subsystem/arrivals
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name = "Arrivals"
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flags = SS_NO_INIT | SS_BACKGROUND | SS_NO_TICK_CHECK
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priority = SS_PRIORITY_ARRIVALS
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var/datum/shuttle/ferry/arrival/shuttle
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var/launch_time //the time at which the shuttle will be launched
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var/wait_for_launch = 0 //if the shuttle is waiting to launch
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var/failreturnnumber = 0 // the number of times the shuttle failed to leave the station
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var/list/current_mobs = list()
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/datum/controller/subsystem/arrivals/New()
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NEW_SS_GLOBAL(SSarrivals)
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/datum/controller/subsystem/arrivals/fire()
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post_signal("arrivals")
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if (wait_for_launch)
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// Timing.
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if (world.time >= launch_time) //time to launch the shuttle
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stop_launch_countdown()
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shuttle.launch(src)
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for (var/thing in current_mobs)
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var/mob/living/carbon/human/M = locate(thing)
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if (istype(M) && M.centcomm_despawn_timer)
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deltimer(M.centcomm_despawn_timer)
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M.centcomm_despawn_timer = null
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current_mobs.Cut()
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else
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// Sleep, we ain't doin' shit. on_hotzone_enter() will wake us.
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suspend()
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// Called when a living mob enters the shuttle area.
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/datum/controller/subsystem/arrivals/proc/on_hotzone_enter(mob/living/M)
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if (!shuttle.location)
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return
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if (istype(M))
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current_mobs += SOFTREF(M)
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wake() // Wake the process.
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if (!wait_for_launch && shuttle.location == 1 && shuttle.moving_status == SHUTTLE_IDLE)
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set_launch_countdown(30)
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/datum/controller/subsystem/arrivals/proc/on_hotzone_exit(mob/living/M)
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current_mobs -= SOFTREF(M)
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//called when the shuttle has arrived.
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/datum/controller/subsystem/arrivals/proc/shuttle_arrived()
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if (!shuttle.location) //at station
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set_launch_countdown(30) //get ready to return
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/datum/controller/subsystem/arrivals/proc/forbidden_atoms_check(atom/A)
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if(istype(A,/mob/living))
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return 1
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if(istype(A,/obj/item/weapon/disk/nuclear))
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return 1
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if(istype(A,/obj/machinery/nuclearbomb))
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return 1
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if(istype(A,/obj/item/device/radio/beacon))
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return 1
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if(istype(A,/obj/item/phylactery))
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return 1
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if(istype(A,/obj/effect/decal/wizard_mark))
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return 1
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for(var/i=1, i<=A.contents.len, i++)
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var/atom/B = A.contents[i]
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if(.(B))
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return 1
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//begins the launch countdown and sets the amount of time left until launch
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/datum/controller/subsystem/arrivals/proc/set_launch_countdown(var/seconds)
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wait_for_launch = 1
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launch_time = world.time + seconds*10
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wake()
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/datum/controller/subsystem/arrivals/proc/stop_launch_countdown()
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wait_for_launch = 0
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/datum/controller/subsystem/arrivals/proc/post_signal(var/command)
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var/datum/radio_frequency/frequency = SSradio.return_frequency(1435)
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if(!frequency) return
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var/datum/signal/status_signal = new
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status_signal.source = src
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status_signal.transmission_method = 1
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status_signal.data["command"] = command
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frequency.post_signal(src, status_signal, RADIO_ARRIVALS)
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