mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-24 16:22:34 +00:00
This PR rips out the old Bump() and Bumped() procs and replaces them with Collide() and CollidedWith() respectively. Behavior should be the same, but Bump() should no longer be double-called, and no longer relies on spawns. Other changes: LAssailant is now a weakref. Some direct loc setting are now forceMove().
78 lines
1.6 KiB
Plaintext
78 lines
1.6 KiB
Plaintext
/obj/effect/effect/water
|
|
name = "water"
|
|
icon = 'icons/effects/effects.dmi'
|
|
icon_state = "extinguish"
|
|
mouse_opacity = 0
|
|
pass_flags = PASSTABLE | PASSGRILLE
|
|
|
|
/obj/effect/effect/water/New(loc)
|
|
..()
|
|
QDEL_IN(src, 15 SECONDS) // In case whatever made it forgets to delete it
|
|
|
|
/obj/effect/effect/water/proc/set_color() // Call it after you move reagents to it
|
|
icon += reagents.get_color()
|
|
|
|
/obj/effect/effect/water/proc/set_up(var/turf/target, var/step_count = 5, var/delay = 5)
|
|
if(!target)
|
|
return
|
|
for(var/i = 1 to step_count)
|
|
if(!loc)
|
|
return
|
|
step_towards(src, target)
|
|
var/turf/T = get_turf(src)
|
|
if(T && reagents)
|
|
|
|
if (wet_things(T))
|
|
break
|
|
|
|
if(T == get_turf(target))
|
|
break
|
|
sleep(delay)
|
|
sleep(10)
|
|
qdel(src)
|
|
|
|
//Wets everything in the tile
|
|
//A return value of 1 means that the wetting should stop. Either the water ran out or some error ocurred
|
|
/obj/effect/effect/water/proc/wet_things(var/turf/T)
|
|
|
|
if (!reagents || reagents.total_volume <= 0)
|
|
return 1
|
|
|
|
|
|
reagents.touch_turf(T)
|
|
var/list/mobshere = list()
|
|
for (var/mob/living/L in T)
|
|
mobshere.Add(L)
|
|
|
|
|
|
for (var/atom/B in T)
|
|
if (!ismob(B))
|
|
reagents.touch(B)
|
|
|
|
if (mobshere.len)
|
|
var/portion = 1 / mobshere.len
|
|
var/total = reagents.total_volume
|
|
for (var/mob/living/L in mobshere)
|
|
reagents.splash(L, total * portion)
|
|
return 1
|
|
|
|
return 0
|
|
|
|
|
|
|
|
/obj/effect/effect/water/Move(turf/newloc)
|
|
if(newloc.density)
|
|
return 0
|
|
. = ..()
|
|
|
|
/obj/effect/effect/water/Collide(atom/A)
|
|
var/turf/T = get_turf(A)
|
|
wet_things(T)
|
|
return ..()
|
|
|
|
//Used by spraybottles.
|
|
/obj/effect/effect/water/chempuff
|
|
name = "chemicals"
|
|
icon = 'icons/obj/chempuff.dmi'
|
|
icon_state = ""
|