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Aurora.3/code/game/objects/effects/decals/crayon.dm
Lohikar 6f85f08718 Convert a bunch of legacy overlay calls to SSoverlays (#4015)
Bunch of overlay conversions I found in an old stash I had forgotten about.
2018-01-07 00:34:47 +02:00

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/obj/effect/decal/cleanable/crayon
name = "rune"
desc = "A rune drawn in crayon."
icon = 'icons/obj/rune.dmi'
layer = 2.1
anchored = 1
/obj/effect/decal/cleanable/crayon/Initialize(mapload, main = "#FFFFFF", shade = "#000000", var/type = "rune")
. = ..()
name = type
desc = "A [type] drawn in crayon."
switch(type)
if("rune")
type = "rune[rand(1,6)]"
if("graffiti")
type = pick("amyjon","face","matt","revolution","engie","guy","end","dwarf","uboa")
var/icon/mainOverlay = SSicon_cache.crayon_cache[type]
if (!mainOverlay)
mainOverlay = new/icon('icons/effects/crayondecal.dmi',"[type]",2.1)
mainOverlay.Blend(main,ICON_ADD)
SSicon_cache.crayon_cache[type] = mainOverlay
var/icon/shadeOverlay = SSicon_cache.crayon_cache["[type]_s"]
if (!shadeOverlay)
shadeOverlay = new/icon('icons/effects/crayondecal.dmi',"[type]s",2.1)
shadeOverlay.Blend(shade,ICON_ADD)
SSicon_cache.crayon_cache["[type]_s"] = shadeOverlay
add_overlay(list(mainOverlay, shadeOverlay))
add_hiddenprint(usr)