mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-28 11:02:08 +00:00
Complete remap of the Medical main level. Expect bugs and missing equipment. Added a new isolation wing to Medical. Changed the nuke's position, to a much safer, new location. Added an alternative exit to the Bunker. Added a new store that only the HoP can grant access into. -Detective and CSI's offices have been moved to a level above Security. New Security training area, for cadets and other uses you may find to it. New transfer/escape shuttle. Not the final version, probably. Test of acceptance from the community in progress. Not entirely convince by the design. New Research-coloured folders (Sprite recolouring by Fire and Glory). Slightly remapped Kitchen. Tighter on space, big on table surface area. New Research Office by Xenobiology, after a lot of requests. Vault entrance has been redesigned to fit a bit more with its purpose. A lot of bugfixes, missing stuff, and minor suggestions. Fixes #4311. Fixes #4225.
480 lines
14 KiB
Plaintext
480 lines
14 KiB
Plaintext
/obj/structure/sign
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icon = 'icons/obj/decals.dmi'
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anchored = 1
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opacity = 0
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density = 0
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layer = 3.5
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w_class = 3
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/obj/structure/sign/ex_act(severity)
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switch(severity)
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if(1.0)
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qdel(src)
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return
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if(2.0)
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qdel(src)
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return
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if(3.0)
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qdel(src)
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return
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else
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return
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/obj/structure/sign/attackby(obj/item/tool as obj, mob/user as mob) //deconstruction
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if(isscrewdriver(tool) && !istype(src, /obj/structure/sign/double))
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user << "You unfasten the sign with your [tool]."
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unfasten()
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else ..()
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/obj/structure/sign/proc/unfasten()
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var/obj/item/sign/S = new(src.loc)
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S.name = name
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S.desc = desc
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S.icon_state = icon_state
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//var/icon/I = icon('icons/obj/decals.dmi', icon_state)
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//S.icon = I.Scale(24, 24)
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S.sign_state = icon_state
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qdel(src)
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/obj/item/sign
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name = "sign"
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desc = ""
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icon = 'icons/obj/decals.dmi'
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w_class = 5 //big
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var/sign_state = ""
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/obj/item/sign/attackby(obj/item/tool as obj, mob/user as mob) //construction
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if(isscrewdriver(tool) && isturf(user.loc))
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var/direction = input("In which direction?", "Select direction.") in list("North", "East", "South", "West", "Cancel")
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if(direction == "Cancel") return
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var/obj/structure/sign/S = new(user.loc)
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switch(direction)
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if("North")
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S.pixel_y = 32
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if("East")
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S.pixel_x = 32
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if("South")
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S.pixel_y = -32
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if("West")
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S.pixel_x = -32
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else return
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S.name = name
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S.desc = desc
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S.icon_state = sign_state
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user << "You fasten \the [S] with your [tool]."
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qdel(src)
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else ..()
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/obj/structure/sign/double/map
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name = "station map"
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desc = "A framed picture of the station."
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/obj/structure/sign/double/map/left
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icon_state = "map-left"
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/obj/structure/sign/double/map/right
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icon_state = "map-right"
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/obj/structure/sign/securearea
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name = "\improper SECURE AREA"
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desc = "A warning sign which reads 'SECURE AREA'."
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icon_state = "securearea"
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/obj/structure/sign/biohazard
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name = "\improper BIOHAZARD"
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desc = "A warning sign which reads 'BIOHAZARD'."
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icon_state = "bio"
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/obj/structure/sign/electricshock
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name = "\improper HIGH VOLTAGE"
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desc = "A warning sign which reads 'HIGH VOLTAGE'."
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icon_state = "shock"
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/obj/structure/sign/examroom
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name = "\improper EXAM"
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desc = "A guidance sign which reads 'EXAM ROOM'."
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icon_state = "examroom"
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/obj/structure/sign/vacuum
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name = "\improper HARD VACUUM AHEAD"
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desc = "A warning sign which reads 'HARD VACUUM AHEAD'."
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icon_state = "space"
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/obj/structure/sign/drop
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name = "\improper DANGER! DROP HAZARD"
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desc = "A warning sign which reads 'DANGER! DROP HAZARD'."
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icon_state = "drop"
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/obj/structure/sign/deathsposal
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name = "\improper DISPOSAL LEADS TO SPACE"
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desc = "A warning sign which reads 'DISPOSAL LEADS TO SPACE'."
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icon_state = "deathsposal"
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/obj/structure/sign/pods
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name = "\improper ESCAPE PODS"
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desc = "A warning sign which reads 'ESCAPE PODS'."
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icon_state = "pods"
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/obj/structure/sign/fire
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name = "\improper DANGER: FIRE"
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desc = "A warning sign which reads 'DANGER: FIRE'."
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icon_state = "fire"
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/obj/structure/sign/nosmoking_1
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name = "\improper NO SMOKING"
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desc = "A warning sign which reads 'NO SMOKING'."
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icon_state = "nosmoking"
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/obj/structure/sign/nosmoking_2
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name = "\improper NO SMOKING"
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desc = "A warning sign which reads 'NO SMOKING'."
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icon_state = "nosmoking2"
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/obj/structure/sign/greencross
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name = "medbay"
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desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here."
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icon_state = "greencross"
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/obj/structure/sign/goldenplaque
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name = "The Most Robust Men Award for Robustness"
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desc = "To be Robust is not an action or a way of life, but a mental state. Only those with the force of Will strong enough to act during a crisis, saving friend from foe, are truly Robust. Stay Robust my friends."
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icon_state = "goldenplaque"
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/obj/structure/sign/kiddieplaque
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name = "\improper AI developers plaque"
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desc = "Next to the extremely long list of names and job titles, there is a drawing of a little child. The child appears to be retarded. Beneath the image, someone has scratched the word \"PACKETS\""
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icon_state = "kiddieplaque"
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/obj/structure/sign/kiddieplaque/janitor
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desc = "A humble wooden plaque. In simple lettering begin the words: \"Primum non sordes\"."
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name = "\improper Janitorial Oath"
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/obj/structure/sign/atmosplaque
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name = "\improper FEA atmospherics division plaque"
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desc = "This plaque commemorates the fall of the Atmos FEA division. For all the charred, dizzy, and brittle men who have died in its hands."
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icon_state = "atmosplaque"
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/obj/structure/sign/double/maltesefalcon //The sign is 64x32, so it needs two tiles. ;3
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name = "The Maltese Falcon"
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desc = "The Maltese Falcon, Space Bar and Grill."
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/obj/structure/sign/double/maltesefalcon/left
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icon_state = "maltesefalcon-left"
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/obj/structure/sign/double/maltesefalcon/right
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icon_state = "maltesefalcon-right"
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/obj/structure/sign/science //These 3 have multiple types, just var-edit the icon_state to whatever one you want on the map
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name = "\improper SCIENCE!"
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desc = "A warning sign which reads 'SCIENCE!'."
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icon_state = "science1"
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/obj/structure/sign/chemistry
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name = "\improper CHEMISTRY"
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desc = "A warning sign which reads 'CHEMISTRY'."
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icon_state = "chemistry1"
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/obj/structure/sign/botany
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name = "\improper HYDROPONICS"
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desc = "A warning sign which reads 'HYDROPONICS'."
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icon_state = "hydro1"
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/obj/structure/sign/patients_only
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name = "\improper PATIENTS ONLY"
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desc = "A big blue sign that reads 'PATIENTS ONLY'. Underneath you can read: 'Authorized personnel only. Tresspassers will be prosecuted by the ISD.'"
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icon_state = "patients_only"
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//Location and direction signs
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/obj/structure/sign/directions
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name = "direction sign"
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desc = "A direction sign, claiming to know the way."
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icon_state = "direction"
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/obj/structure/sign/directions/science
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name = "\improper Science department"
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desc = "A direction sign, pointing out which way the Science department is."
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icon_state = "direction_sci"
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/obj/structure/sign/directions/engineering
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name = "\improper Engineering department"
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desc = "A direction sign, pointing out which way the Engineering department is."
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icon_state = "direction_eng"
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/obj/structure/sign/directions/security
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name = "\improper Security department"
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desc = "A direction sign, pointing out which way the Security department is."
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icon_state = "direction_sec"
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/obj/structure/sign/directions/medical
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name = "\improper Medical Bay"
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desc = "A direction sign, pointing out which way the Medical Bay is."
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icon_state = "direction_med"
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/obj/structure/sign/directions/evac
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name = "\improper Escape Dock"
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desc = "A direction sign, pointing out which way the escape shuttle dock is."
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icon_state = "direction_evac"
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/obj/structure/sign/directions/cryo
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name = "\improper Cryogenics Storage"
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desc = "A direction sign, pointing out which way the station's Cryogenics Storage station is."
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icon_state = "direction_cryo"
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/obj/structure/sign/directions/dock
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name = "\improper Departures/Arrivals Dock"
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desc = "A direction sign. It reads: 'Reminder: All personnel are required to make use of the Auto-locker device before heading to the Docking area. Thank you.'"
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icon_state = "direction_dock"
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/obj/structure/sign/directions/civ
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name = "\improper Civilian department"
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desc = "A direction sign, pointing out which way the Civilian sector is."
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icon_state = "direction_civ"
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/obj/structure/sign/directions/com
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name = "\improper Command department"
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desc = "A direction sign, pointing out which way the Command sector is."
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icon_state = "direction_com"
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/obj/structure/sign/directions/all
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name = "\improper All directions"
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desc = "A multi-coloured direction sign, pointing out in which all main departments are located."
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icon_state = "direction_all"
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/obj/structure/sign/meeting_point
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name = "\improper EMERGENCY MEETING POINT"
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desc = "A green sign which depicts a group of people in the middle of the sign, being pointed at by arrows."
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icon_state = "meeting_point"
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/obj/structure/sign/emerg_exit
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name = "\improper EMERGENCY EXIT"
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desc = "A green sign pointing towards an emergency exit."
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icon_state = "emerg_exit"
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/obj/structure/sign/emerg_exitZ
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name = "\improper EMERGENCY LADDER"
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desc = "A green sign that depicts a person climbing the ladder towards the arrow's direction, pointing at the emergency exit."
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icon_state = "emerg_exitZ"
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//Christmas
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/obj/structure/sign/christmas/lights
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name = "Christmas lights"
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desc = "Flashy."
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icon = 'icons/obj/christmas.dmi'
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icon_state = "xmaslights"
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layer = 4.9
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/obj/structure/sign/christmas/wreath
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name = "wreath"
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desc = "Prickly and overrated."
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icon = 'icons/obj/christmas.dmi'
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icon_state = "doorwreath"
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layer = 5
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/obj/structure/sign/flag/blank
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name = "blank banner"
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desc = "A blank blue flag."
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icon_state = "flag"
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/obj/structure/sign/flag/blank/left
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icon_state = "flag_l"
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/obj/structure/sign/flag/blank/right
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icon_state = "flag_r"
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/obj/structure/sign/flag/sol
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name = "Sol Alliance flag"
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desc = "The bright blue flag of the Alliance of Sovereign Solarian Nations."
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icon_state = "solgov"
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/obj/structure/sign/flag/sol/left
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icon_state = "solgov_l"
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/obj/structure/sign/flag/sol/right
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icon_state = "solgov_r"
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/obj/item/weapon/flag/sol
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name = "Sol Alliance flag"
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desc = "The bright blue flag of the Alliance of Sovereign Solarian Nations."
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flag_path = "solgov"
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/obj/item/weapon/flag/sol/l
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flag_size = 1
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/obj/structure/sign/flag/dominia
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name = "Dominian Empire flag"
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desc = "The Imperial Standard of Emperor Boleslaw Keeser of Dominia."
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icon_state = "dominia"
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/obj/structure/sign/flag/dominia/left
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icon_state = "dominia_l"
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/obj/structure/sign/flag/dominia/right
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icon_state = "dominia_r"
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/obj/item/weapon/flag/dominia
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name = "Dominian Empire flag"
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desc = "The Imperial Standard of Emperor Boleslaw Keeser of Dominia."
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flag_path = "dominia"
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/obj/item/weapon/flag/dominia/l
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flag_size = 1
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/obj/structure/sign/flag/elyra
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name = "Elyran flag"
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desc = "The hopeful colors of the Serene Republic of Elyra."
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icon_state = "elyra"
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/obj/structure/sign/flag/elyra/left
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icon_state = "elyra_l"
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/obj/structure/sign/flag/elyra/right
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icon_state = "elyra_r"
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/obj/item/weapon/flag/elyra
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name = "Elyran flag"
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desc = "The hopeful colors of the Serene Republic of Elyra."
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flag_path = "elyra"
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/obj/item/weapon/flag/elyra/l
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flag_size = 1
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/obj/structure/sign/flag/hegemony
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name = "Hegemony flag"
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desc = "The feudal standard of the Izweski Hegemony."
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icon_state = "izweski"
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/obj/structure/sign/flag/hegemony/left
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icon_state = "izweski_l"
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/obj/structure/sign/flag/hegemony/right
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icon_state = "izweski_r"
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/obj/item/weapon/flag/hegemony
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name = "Hegemony flag"
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desc = "The feudal standard of the Izweski Hegemony."
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flag_path = "izweski"
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/obj/item/weapon/flag/hegemony/l
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flag_size = 1
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/obj/structure/sign/flag/jargon
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name = "Jargon Federation flag"
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desc = "The insignia of the Jargon Federation."
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icon_state = "jargon"
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/obj/structure/sign/flag/jargon/left
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icon_state = "jargon_l"
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/obj/structure/sign/flag/jargon/right
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icon_state = "jargon_r"
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/obj/item/weapon/flag/jargon
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name = "Jargon Federation flag"
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desc = "The insignia of the Jargon Federation"
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flag_path = "jargon"
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/obj/item/weapon/flag/jargon/l
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flag_size = 1
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/obj/structure/sign/flag/nanotrasen
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name = "NanoTrasen Corporation flag"
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desc = "The logo of NanoTrasen on a flag."
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icon_state = "nanotrasen"
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/obj/structure/sign/flag/nanotrasen/left
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icon_state = "nanotrasen_l"
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/obj/structure/sign/flag/nanotrasen/right
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icon_state = "nanotrasen_r"
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/obj/item/weapon/flag/nanotrasen
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name = "NanoTrasen Corporation flag"
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desc = "The logo of NanoTrasen on a flag."
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flag_path = "nanotrasen"
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/obj/item/weapon/flag/nanotrasen/l
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flag_size = 1
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/obj/structure/sign/flag/eridani
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name = "Eridani Corporate Federation flag"
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desc = "The logo of the Eridani Corporate Federation on a flag."
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icon_state = "eridani"
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/obj/structure/sign/flag/eridani/left
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icon_state = "eridani_l"
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/obj/structure/sign/flag/eridani/right
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icon_state = "eridani_r"
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/obj/item/weapon/flag/eridani
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name = "Eridani Corporate Federation flag"
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desc = "The logo of the Eridani Corporate Federation on a flag."
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flag_path = "eridani"
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/obj/item/weapon/flag/eridani/l
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flag_size = 1
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/obj/item/weapon/flag
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name = "boxed flag"
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desc = "A flag neatly folded into a wooden container."
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icon = 'icons/obj/decals.dmi'
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icon_state = "flag_boxed"
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var/flag_path
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var/flag_size = 0
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/obj/item/weapon/flag/afterattack(var/atom/A, var/mob/user, var/adjacent, var/clickparams)
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if (!adjacent)
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return
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var/turf/W = A
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if (!iswall(W) || !isturf(user.loc))
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user << "<span class='warning'>You can't place this here!</span>"
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return
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var/placement_dir = get_dir(user, W)
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if (!(placement_dir in cardinal))
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user << "<span class='warning'>You must stand directly in front of the wall you wish to place that on.</span>"
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return
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var/obj/structure/sign/flag/P = new(user.loc)
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switch(placement_dir)
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if(NORTH)
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P.pixel_y = 32
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if(SOUTH)
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P.pixel_y = -32
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if(EAST)
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P.pixel_x = 32
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if(WEST)
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P.pixel_x = -32
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P.dir = placement_dir
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if(flag_size)
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P.icon_state = "[flag_path]_l"
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var/obj/structure/sign/flag/P2 = new(user.loc)
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P2.icon_state = "[flag_path]_r"
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P2.dir = P.dir
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switch(P2.dir)
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if(NORTH)
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P2.pixel_y = P.pixel_y
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P2.pixel_x = 32
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if(SOUTH)
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P2.pixel_y = P.pixel_y
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P2.pixel_x = 32
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if(EAST)
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P2.pixel_x = P.pixel_x
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P2.pixel_y = -32
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if(WEST)
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P2.pixel_x = P.pixel_x
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P2.pixel_y = 32
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P2.name = name
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P2.desc = desc
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else
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P.icon_state = "[flag_path]"
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P.name = name
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P.desc = desc
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qdel(src)
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