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https://github.com/Aurorastation/Aurora.3.git
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changes: Maps are no longer compiled in, instead loaded directly from the DMMs at runtime. Z level defines have been moved from the config to map datums. Unit tests now use typecaches. DMMS now actually works. DMMS has been updated slightly. DMMS is now capable of loading simple lists of non-text types. DMMS is now faster when loading many types without mapped in attributes and when loading area instances. Asteroid generation is now defined on the map datum instead of being hard-coded in SSasteroid. Holodeck presets are now defined on the map datum. Atmos machinery now uses Initialize().
61 lines
2.0 KiB
Plaintext
61 lines
2.0 KiB
Plaintext
/datum/event/radiation_storm
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var/const/enterBelt = 45
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var/const/radIntervall = 5 // 20 ticks
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var/const/leaveBelt = 145
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var/const/revokeAccess = 200
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startWhen = 2
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announceWhen = 1
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endWhen = revokeAccess
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var/postStartTicks = 0
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two_part = 1
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ic_name = "radiation"
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/datum/event/radiation_storm/announce()
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command_announcement.Announce("High levels of radiation detected near the station. Please evacuate into one of the shielded maintenance tunnels.", "Anomaly Alert", new_sound = 'sound/AI/radiation.ogg')
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/datum/event/radiation_storm/start()
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make_maint_all_access()
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/datum/event/radiation_storm/tick()
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if(activeFor == enterBelt)
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command_announcement.Announce("The station has entered the radiation belt. Please remain in a sheltered area until we have passed the radiation belt.", "Anomaly Alert")
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radiate()
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if(activeFor >= enterBelt && activeFor <= leaveBelt)
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postStartTicks++
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if(postStartTicks == radIntervall)
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postStartTicks = 0
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radiate()
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else if(activeFor == leaveBelt)
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command_announcement.Announce("The station has passed the radiation belt. Please report to medbay if you experience any unusual symptoms. Maintenance will lose all access again shortly.", "Anomaly Alert")
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/datum/event/radiation_storm/proc/radiate()
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for(var/mob/living/carbon/C in living_mob_list)
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var/area/A = get_area(C)
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if(!A)
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continue
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if(!(A.z in current_map.station_levels))
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continue
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if(A.flags & RAD_SHIELDED)
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continue
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if(istype(C,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = C
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H.apply_effect((rand(15,30)),IRRADIATE,blocked = H.getarmor(null, "rad"))
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if(prob(4))
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H.apply_effect((rand(20,60)),IRRADIATE,blocked = H.getarmor(null, "rad"))
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if (prob(75))
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randmutb(H) // Applies bad mutation
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domutcheck(H,null,MUTCHK_FORCED)
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else
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randmutg(H) // Applies good mutation
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domutcheck(H,null,MUTCHK_FORCED)
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/datum/event/radiation_storm/end()
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revoke_maint_all_access()
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/datum/event/radiation_storm/syndicate/radiate()
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return
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