mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-03 14:02:49 +00:00
* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.
* this is probably important
* Remove cascade disabling SSgarbage
* Fixed a bug where dust() did not qdel the target mob
* Misc fixes
* Fix decals surviving break-to-plating
* Subsystem flag tweaks
* Apparently subsystems are new'd before config is.
* Fix paper icons
* Speculative fix for insane lag
* Better machinery stat
* Make organs not use SSoverlay
* Misc bugfixes & tweaks
* Nightmode fixes
* Changelog for SMC
* Port /tg/'s improved MC crash handling
* Add some more SS Recover() procs
* supply_controller -> SScargo
* More New() -> Initialize()
* pAI and robot construction overlays
* Fix cargo unit tests
* Merge the DMM Suite's atom/New() into atoms_init
* Lighting pre-baking
* Lighting initialization logging
* Fix some bad SS init orders
* Fix SSlighting logging; rename Processes to MC
* Speculative fix for insane GC lag
* Prebaked openturf/icon_smooth & fix lighting prebake
* SS init status; SSatoms LATEQDEL
* Fix bug with MC init stat panel
* Fix parallax
* Misc
* Ignore SS_NO_DISPLAY during init
* apparently this is important
* REEEEEE
* Image GC fixes; broadcaster radio-new sanity
* RCON Cleanup
* Move pAI recruiter into subsystem
* Move global solars list into sun subsystem
* Make chickens not use a global
* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup
* Speed up space init a little
* Fix bad timer flags on floor drying
* Subsystem panic-restart verb for mins
* Explosion speedup
* Minor subsystem & MC logging tweaks
* SSopenturf improvements
* Make pipenet actually initialize (whoops)
* Minor tweaks
* Implement lighting rounding
* comments are hard okay
* Minor lattice tweaks
* Fix some timer issues & better closet init
* Timer sanity
* Request console tweaks + Storage init sanity
* Minor SSmachiner RCON improvements
* Further reduce world-start timer count
* Standardize subsystem logging
* Garbage hard delete profiling from /tg/
* Timer hang detection & recovery
* Log machines that sleep in process() and fuck up SSmachinery
* Fix an issue with external airlocks sleeping in process()
* Failsafe logging
* Minor tweaks
* Revert "Request console tweaks + Storage init sanity"
This reverts commit 98d3579e35.
* Re-implement RC changes
* Fix SQL FT saving
* Fix SSmachinery sleep in disposals
* Minor SS tweaks
* Paper fixes
* Blood drying fixes
* Merge gameticker and SSticker
* Minor global list init cleanup
* Lagcheck biogenerator & bags
* Tweak SScargo init order; RIG Initialize()
* Caching tweaks
* Remove rogue comma
* Initialize fixes
* Lighting destroy cleanup
* Fix emagging airlocks
* Initial SSicon implementation
* Tweaks & Fixes
* Fire + Air alarm queued icon updates
* Overlays + Queued icon cleanup
* Runtime & background fixes
* Kill some meaningless set statements
* Kill some image qdels
* Bump up lighting rounding val
* Fix adv. scanner destroy runtimes
* Remove unneeded icon update limiting
* Move icon smoothing into helpers
* Show a warning if DM 510 compiles without memory leak hack enabled
* Re-organize subsystems & MC defines a little
* Airlock SFX
* Log of Changes
* Make SSicon_update disable itself when not doing anything
* Fix respawn verb runtime when used early in server-init
* Add more information to MC's stat_entry()
* Replace direct refernces to gcDestroyed with QDEL* macros
* plant_controller -> SSplants
* More plant tweaks
* Add more humor to changelog
* Move parallax globals into SSparallax
* Lighting responsiveness tweaks
* Fix parallax init order & better MC init panel stat
* Make mobs GC
* More overlays + Remove intercom spawn()
* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.
* Update changelog
* Mob GC tweaks
* Del() cleanup
* Fix insomniac ZAS connection edges
* Minor pAI cleanup
* Convert more things to SSoverlay; fix duplicated overlay in field gens
* SM Bluespace turf tweaks
* Update SSgarbage debug globals list
* Human-type qdel tweaks
* Subsystem suspension; stat_entry improvements
* SQL Statistics cleanup
* Fix runtimes with ambrosia
* More disable() -> suspend(); fix nightmode again
* Human qdel fix; minor tweaks
* Update turbolift to work with StonedMC
* Make lifts use timers instead of a subsystem
* Make SSassets start earlier
* Convert the radio controller into a subsystem
* Fix some missing CHECK_TICKs in asteroid generation
* MC stat tweaks; make shouldnt_see a typecache
* Kill some redundant debug-controller entries
* radio_controller -> SSradio
* Better SSgarbage hard-del logging from /tg/ upstream
* Logging tweaks + GELF
* Misc client caching improvements
* Slime SSoverlay
* Oven icon fixes
* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.
* Holder tweaks + Welding tool Initialize()
* Fix some bad subsystem logging
* Fix suit cooling units spawning without cells
* Starlight tweaks
* Gibber infinite gib fix
* More SSoverlay stuff
* Make crates use CUT_OVERLAY_IN
* Make SSarrivals suspend instead of disable
* Make openturf use split/phased tick checks
* Speculative fix for unwet timer runtimes
* Blood overlay tweaks/fixes
* Update crusher to play nice with SMC + SSoverlay
* Openturf improvements and fixes
* Minor turbolift tweaks
* Lighting performance improvements + ChangeTurf tweaks
* this is probably important
* Fix wall weld noises on changeturf
* More ChangeTurf tweaks
* Explosion tweaks
* Pre-game lobby tweaks
* Openturf tweaks
* Prevent admins from starting the game before init finishes
* Fix Travis
* Kill an unused var
* Fix ChangeTurf runtimes on openturfs
* Fixes
* Browser datum fixes, asset caching
* Update changelog
* Changelog
* Lobby tweaks
* Ticker tweaks; kill ticker var
* Further lobby tweaks
* Cascade tweaks
* air_master -> SSair
* Reduce overhead from radio autosay
* alarm_manager -> SSalarm
* bomb_processor -> SSexplosives
* corp_regs -> SSlaw
* ZAS overlay fixes
* Small wall icon optimization
* Fix effects master
* Assembly tweaks
* Megavend fixes
* Shuttle fixes
* Camera alert performance improvements
* Fix some world.log spam from lighting overlays
* Fix some Initialize() procs
* Openspace responsiveness tweaks
* Make HE pipes animate through openturfs
* Kill a spawn
227 lines
6.8 KiB
Plaintext
227 lines
6.8 KiB
Plaintext
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#define A_BIG_NUMBER 9999999
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#define STATE_COUNT_NORMAL 4
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#define STATE_COUNT_DIAGONAL 7
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/mob/verb/ChooseDMI(dmi as file)
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var/dmifile = file(dmi)
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if(isfile(dmifile) && (copytext("[dmifile]",-4) == ".dmi"))
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SliceNDice(dmifile)
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else
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world << "\red Bad DMI file '[dmifile]'"
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/proc/SliceNDice(dmifile as file)
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var/icon/sourceIcon = icon(dmifile)
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var/list/states = sourceIcon.IconStates()
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world << "<B>[dmifile] - states: [states.len]</B>"
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switch(states.len)
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if(0 to (STATE_COUNT_NORMAL - 1))
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var/cont = alert(usr, "Too few states: [states.len], expected [STATE_COUNT_NORMAL] (Non-Diagonal) or [STATE_COUNT_DIAGONAL] (Diagonal), Continue?", "Unexpected Amount of States", "Yes", "No")
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if(cont == "No")
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return
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if(STATE_COUNT_NORMAL)
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world << "4 States, running in Non-Diagonal mode"
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if(STATE_COUNT_DIAGONAL)
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world << "5 States, running in Diagonal mode"
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if((STATE_COUNT_DIAGONAL + 1) to A_BIG_NUMBER)
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var/cont = alert(usr, "Too many states: [states.len], expected [STATE_COUNT_NORMAL] (Non-Diagonal) or [STATE_COUNT_DIAGONAL] (Diagonal), Continue?", "Unexpected Amount of States", "Yes", "No")
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if(cont == "No")
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return
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var/icon/outputIcon = new /icon()
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var/filename = "[copytext("[dmifile]", 1, -4)]-smooth.dmi"
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fdel(filename) //force refresh
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for(var/state in states)
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var/statename = lowertext(state)
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outputIcon = icon(filename) //open the icon again each iteration, to work around byond memory limits
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switch(statename)
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if("box")
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var/icon/box = icon(sourceIcon, state)
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var/icon/corner1i = icon(box)
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corner1i.DrawBox(null, 1, 1, 32, 16)
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corner1i.DrawBox(null, 17, 1, 32, 32)
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outputIcon.Insert(corner1i, "1-i")
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var/icon/corner2i = icon(box)
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corner2i.DrawBox(null, 1, 1, 16, 32)
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corner2i.DrawBox(null, 17, 1, 32, 16)
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outputIcon.Insert(corner2i, "2-i")
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var/icon/corner3i = icon(box)
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corner3i.DrawBox(null, 1, 32, 32, 17)
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corner3i.DrawBox(null, 17, 32, 32, 1)
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outputIcon.Insert(corner3i, "3-i")
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var/icon/corner4i = icon(box)
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corner4i.DrawBox(null, 1, 1, 16, 32)
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corner4i.DrawBox(null, 17, 17, 32, 32)
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outputIcon.Insert(corner4i, "4-i")
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world << "Box: \icon[box] -> \icon[corner1i] \icon[corner2i] \icon[corner3i] \icon[corner4i]"
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if("line")
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var/icon/line = icon(sourceIcon, state)
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//Vertical
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var/icon/line1n = icon(line)
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line1n.DrawBox(null, 1, 1, 32, 16)
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line1n.DrawBox(null, 17, 1, 32, 32)
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outputIcon.Insert(line1n, "1-n")
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var/icon/line2n = icon(line)
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line2n.DrawBox(null, 1, 1, 16, 32)
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line2n.DrawBox(null, 17, 1, 32, 16)
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outputIcon.Insert(line2n, "2-n")
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var/icon/line3s = icon(line)
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line3s.DrawBox(null, 1, 32, 32, 17)
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line3s.DrawBox(null, 17, 32, 32, 1)
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outputIcon.Insert(line3s, "3-s")
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var/icon/line4s = icon(line)
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line4s.DrawBox(null, 1, 1, 16, 32)
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line4s.DrawBox(null, 17, 17, 32, 32)
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outputIcon.Insert(line4s, "4-s")
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//Horizontal
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var/icon/line1w = icon(line3s) //Correct
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line1w.Turn(90)
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outputIcon.Insert(line1w, "1-w")
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var/icon/line2e = icon(line1n)
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line2e.Turn(90)
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outputIcon.Insert(line2e, "2-e")
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var/icon/line3w = icon(line4s)
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line3w.Turn(90)
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outputIcon.Insert(line3w, "3-w")
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var/icon/line4e = icon(line2n)
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line4e.Turn(90)
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outputIcon.Insert(line4e, "4-e")
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world << "Line: \icon[line] -> \icon[line1n] \icon[line2n] \icon[line3s] \icon[line4s] \icon[line1w] \icon[line2e] \icon[line3w] \icon[line4e]"
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if("center_4")
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var/icon/center4 = icon(sourceIcon, state)
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var/icon/corner1nw = icon(center4)
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corner1nw.DrawBox(null, 1, 1, 32, 16)
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corner1nw.DrawBox(null, 17, 1, 32, 32)
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outputIcon.Insert(corner1nw, "1-nw")
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var/icon/corner2ne = icon(center4)
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corner2ne.DrawBox(null, 1, 1, 16, 32)
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corner2ne.DrawBox(null, 17, 1, 32, 16)
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outputIcon.Insert(corner2ne, "2-ne")
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var/icon/corner3sw = icon(center4)
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corner3sw.DrawBox(null, 1, 32, 32, 17)
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corner3sw.DrawBox(null, 17, 32, 32, 1)
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outputIcon.Insert(corner3sw, "3-sw")
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var/icon/corner4se = icon(center4)
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corner4se.DrawBox(null, 1, 1, 16, 32)
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corner4se.DrawBox(null, 17, 17, 32, 32)
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outputIcon.Insert(corner4se, "4-se")
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world << "Center4: \icon[center4] -> \icon[corner1nw] \icon[corner2ne] \icon[corner3sw] \icon[corner4se]"
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if("center_8")
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var/icon/center8 = icon(sourceIcon, state)
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var/icon/corner1f = icon(center8)
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corner1f.DrawBox(null, 1, 1, 32, 16)
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corner1f.DrawBox(null, 17, 1, 32, 32)
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outputIcon.Insert(corner1f, "1-f")
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var/icon/corner2f = icon(center8)
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corner2f.DrawBox(null, 1, 1, 16, 32)
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corner2f.DrawBox(null, 17, 1, 32, 16)
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outputIcon.Insert(corner2f, "2-f")
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var/icon/corner3f = icon(center8)
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corner3f.DrawBox(null, 1, 32, 32, 17)
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corner3f.DrawBox(null, 17, 32, 32, 1)
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outputIcon.Insert(corner3f, "3-f")
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var/icon/corner4f = icon(center8)
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corner4f.DrawBox(null, 1, 1, 16, 32)
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corner4f.DrawBox(null, 17, 17, 32, 32)
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outputIcon.Insert(corner4f, "4-f")
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world << "Center8: \icon[center8] -> \icon[corner1f] \icon[corner2f] \icon[corner3f] \icon[corner4f]"
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if("diag")
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var/icon/diag = icon(sourceIcon, state)
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var/icon/diagse = icon(diag) //No work
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outputIcon.Insert(diagse, "d-se")
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var/icon/diagsw = icon(diag)
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diagsw.Turn(90)
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outputIcon.Insert(diagsw, "d-sw")
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var/icon/diagne = icon(diag)
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diagne.Turn(-90)
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outputIcon.Insert(diagne, "d-ne")
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var/icon/diagnw = icon(diag)
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diagnw.Turn(180)
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outputIcon.Insert(diagnw, "d-nw")
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world << "Diag: \icon[diag] -> \icon[diagse] \icon[diagsw] \icon[diagne] \icon[diagnw]"
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if("diag_corner_a")
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var/icon/diag_corner_a = icon(sourceIcon, state)
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var/icon/diagse0 = icon(diag_corner_a) //No work
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outputIcon.Insert(diagse0, "d-se-0")
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var/icon/diagsw0 = icon(diag_corner_a)
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diagsw0.Turn(90)
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outputIcon.Insert(diagsw0, "d-sw-0")
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var/icon/diagne0 = icon(diag_corner_a)
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diagne0.Turn(-90)
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outputIcon.Insert(diagne0, "d-ne-0")
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var/icon/diagnw0 = icon(diag_corner_a)
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diagnw0.Turn(180)
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outputIcon.Insert(diagnw0, "d-nw-0")
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world << "Diag_Corner_A: \icon[diag_corner_a] -> \icon[diagse0] \icon[diagsw0] \icon[diagne0] \icon[diagnw0]"
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if("diag_corner_b")
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var/icon/diag_corner_b = icon(sourceIcon, state)
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var/icon/diagse1 = icon(diag_corner_b) //No work
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outputIcon.Insert(diagse1, "d-se-0")
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var/icon/diagsw1 = icon(diag_corner_b)
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diagsw1.Turn(90)
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outputIcon.Insert(diagsw1, "d-sw-0")
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var/icon/diagne1 = icon(diag_corner_b)
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diagne1.Turn(-90)
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outputIcon.Insert(diagne1, "d-ne-0")
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var/icon/diagnw1 = icon(diag_corner_b)
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diagnw1.Turn(180)
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outputIcon.Insert(diagnw1, "d-nw-0")
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world << "Diag_Corner_B: \icon[diag_corner_b] -> \icon[diagse1] \icon[diagsw1] \icon[diagne1] \icon[diagnw1]"
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fcopy(outputIcon, filename) //Update output icon each iteration
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world << "Finished [filename]!"
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