Files
Aurora.3/tools/SS13SmoothingCutter/Cutter.dm
Lohikar f6dc33a465 Newmap - SMC, Openturf, Arrivals Controller, and Mine Turf Improvements (#1958)
* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.

* this is probably important

* Remove cascade disabling SSgarbage

* Fixed a bug where dust() did not qdel the target mob

* Misc fixes

* Fix decals surviving break-to-plating

* Subsystem flag tweaks

* Apparently subsystems are new'd before config is.

* Fix paper icons

* Speculative fix for insane lag

* Better machinery stat

* Make organs not use SSoverlay

* Misc bugfixes & tweaks

* Nightmode fixes

* Changelog for SMC

* Port /tg/'s improved MC crash handling

* Add some more SS Recover() procs

* supply_controller -> SScargo

* More New() -> Initialize()

* pAI and robot construction overlays

* Fix cargo unit tests

* Merge the DMM Suite's atom/New() into atoms_init

* Lighting pre-baking

* Lighting initialization logging

* Fix some bad SS init orders

* Fix SSlighting logging; rename Processes to MC

* Speculative fix for insane GC lag

* Prebaked openturf/icon_smooth & fix lighting prebake

* SS init status; SSatoms LATEQDEL

* Fix bug with MC init stat panel

* Fix parallax

* Misc

* Ignore SS_NO_DISPLAY during init

* apparently this is important

* REEEEEE

* Image GC fixes; broadcaster radio-new sanity

* RCON Cleanup

* Move pAI recruiter into subsystem

* Move global solars list into sun subsystem

* Make chickens not use a global

* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup

* Speed up space init a little

* Fix bad timer flags on floor drying

* Subsystem panic-restart verb for mins

* Explosion speedup

* Minor subsystem & MC logging tweaks

* SSopenturf improvements

* Make pipenet actually initialize (whoops)

* Minor tweaks

* Implement lighting rounding

* comments are hard okay

* Minor lattice tweaks

* Fix some timer issues & better closet init

* Timer sanity

* Request console tweaks + Storage init sanity

* Minor SSmachiner RCON improvements

* Further reduce world-start timer count

* Standardize subsystem logging

* Garbage hard delete profiling from /tg/

* Timer hang detection & recovery

* Log machines that sleep in process() and fuck up SSmachinery

* Fix an issue with external airlocks sleeping in process()

* Failsafe logging

* Minor tweaks

* Revert "Request console tweaks + Storage init sanity"

This reverts commit 98d3579e35.

* Re-implement RC changes

* Fix SQL FT saving

* Fix SSmachinery sleep in disposals

* Minor SS tweaks

* Paper fixes

* Blood drying fixes

* Merge gameticker and SSticker

* Minor global list init cleanup

* Lagcheck biogenerator & bags

* Tweak SScargo init order; RIG Initialize()

* Caching tweaks

* Remove rogue comma

* Initialize fixes

* Lighting destroy cleanup

* Fix emagging airlocks

* Initial SSicon implementation

* Tweaks & Fixes

* Fire + Air alarm queued icon updates

* Overlays + Queued icon cleanup

* Runtime & background fixes

* Kill some meaningless set statements

* Kill some image qdels

* Bump up lighting rounding val

* Fix adv. scanner destroy runtimes

* Remove unneeded icon update limiting

* Move icon smoothing into helpers

* Show a warning if DM 510 compiles without memory leak hack enabled

* Re-organize subsystems & MC defines a little

* Airlock SFX

* Log of Changes

* Make SSicon_update disable itself when not doing anything

* Fix respawn verb runtime when used early in server-init

* Add more information to MC's stat_entry()

* Replace direct refernces to gcDestroyed with QDEL* macros

* plant_controller -> SSplants

* More plant tweaks

* Add more humor to changelog

* Move parallax globals into SSparallax

* Lighting responsiveness tweaks

* Fix parallax init order & better MC init panel stat

* Make mobs GC

* More overlays + Remove intercom spawn()

* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.

* Update changelog

* Mob GC tweaks

* Del() cleanup

* Fix insomniac ZAS connection edges

* Minor pAI cleanup

* Convert more things to SSoverlay; fix duplicated overlay in field gens

* SM Bluespace turf tweaks

* Update SSgarbage debug globals list

* Human-type qdel tweaks

* Subsystem suspension; stat_entry improvements

* SQL Statistics cleanup

* Fix runtimes with ambrosia

* More disable() -> suspend(); fix nightmode again

* Human qdel fix; minor tweaks

* Update turbolift to work with StonedMC

* Make lifts use timers instead of a subsystem

* Make SSassets start earlier

* Convert the radio controller into a subsystem

* Fix some missing CHECK_TICKs in asteroid generation

* MC stat tweaks; make shouldnt_see a typecache

* Kill some redundant debug-controller entries

* radio_controller -> SSradio

* Better SSgarbage hard-del logging from /tg/ upstream

* Logging tweaks + GELF

* Misc client caching improvements

* Slime SSoverlay

* Oven icon fixes

* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.

* Holder tweaks + Welding tool Initialize()

* Fix some bad subsystem logging

* Fix suit cooling units spawning without cells

* Starlight tweaks

* Gibber infinite gib fix

* More SSoverlay stuff

* Make crates use CUT_OVERLAY_IN

* Make SSarrivals suspend instead of disable

* Make openturf use split/phased tick checks

* Speculative fix for unwet timer runtimes

* Blood overlay tweaks/fixes

* Update crusher to play nice with SMC + SSoverlay

* Openturf improvements and fixes

* Minor turbolift tweaks

* Lighting performance improvements + ChangeTurf tweaks

* this is probably important

* Fix wall weld noises on changeturf

* More ChangeTurf tweaks

* Explosion tweaks

* Pre-game lobby tweaks

* Openturf tweaks

* Prevent admins from starting the game before init finishes

* Fix Travis

* Kill an unused var

* Fix ChangeTurf runtimes on openturfs

* Fixes

* Browser datum fixes, asset caching

* Update changelog

* Changelog

* Lobby tweaks

* Ticker tweaks; kill ticker var

* Further lobby tweaks

* Cascade tweaks

* air_master -> SSair

* Reduce overhead from radio autosay

* alarm_manager -> SSalarm

* bomb_processor -> SSexplosives

* corp_regs -> SSlaw

* ZAS overlay fixes

* Small wall icon optimization

* Fix effects master

* Assembly tweaks

* Megavend fixes

* Shuttle fixes

* Camera alert performance improvements

* Fix some world.log spam from lighting overlays

* Fix some Initialize() procs

* Openspace responsiveness tweaks

* Make HE pipes animate through openturfs

* Kill a spawn
2017-05-02 14:40:40 -04:00

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#define A_BIG_NUMBER 9999999
#define STATE_COUNT_NORMAL 4
#define STATE_COUNT_DIAGONAL 7
/mob/verb/ChooseDMI(dmi as file)
var/dmifile = file(dmi)
if(isfile(dmifile) && (copytext("[dmifile]",-4) == ".dmi"))
SliceNDice(dmifile)
else
world << "\red Bad DMI file '[dmifile]'"
/proc/SliceNDice(dmifile as file)
var/icon/sourceIcon = icon(dmifile)
var/list/states = sourceIcon.IconStates()
world << "<B>[dmifile] - states: [states.len]</B>"
switch(states.len)
if(0 to (STATE_COUNT_NORMAL - 1))
var/cont = alert(usr, "Too few states: [states.len], expected [STATE_COUNT_NORMAL] (Non-Diagonal) or [STATE_COUNT_DIAGONAL] (Diagonal), Continue?", "Unexpected Amount of States", "Yes", "No")
if(cont == "No")
return
if(STATE_COUNT_NORMAL)
world << "4 States, running in Non-Diagonal mode"
if(STATE_COUNT_DIAGONAL)
world << "5 States, running in Diagonal mode"
if((STATE_COUNT_DIAGONAL + 1) to A_BIG_NUMBER)
var/cont = alert(usr, "Too many states: [states.len], expected [STATE_COUNT_NORMAL] (Non-Diagonal) or [STATE_COUNT_DIAGONAL] (Diagonal), Continue?", "Unexpected Amount of States", "Yes", "No")
if(cont == "No")
return
var/icon/outputIcon = new /icon()
var/filename = "[copytext("[dmifile]", 1, -4)]-smooth.dmi"
fdel(filename) //force refresh
for(var/state in states)
var/statename = lowertext(state)
outputIcon = icon(filename) //open the icon again each iteration, to work around byond memory limits
switch(statename)
if("box")
var/icon/box = icon(sourceIcon, state)
var/icon/corner1i = icon(box)
corner1i.DrawBox(null, 1, 1, 32, 16)
corner1i.DrawBox(null, 17, 1, 32, 32)
outputIcon.Insert(corner1i, "1-i")
var/icon/corner2i = icon(box)
corner2i.DrawBox(null, 1, 1, 16, 32)
corner2i.DrawBox(null, 17, 1, 32, 16)
outputIcon.Insert(corner2i, "2-i")
var/icon/corner3i = icon(box)
corner3i.DrawBox(null, 1, 32, 32, 17)
corner3i.DrawBox(null, 17, 32, 32, 1)
outputIcon.Insert(corner3i, "3-i")
var/icon/corner4i = icon(box)
corner4i.DrawBox(null, 1, 1, 16, 32)
corner4i.DrawBox(null, 17, 17, 32, 32)
outputIcon.Insert(corner4i, "4-i")
world << "Box: \icon[box] -> \icon[corner1i] \icon[corner2i] \icon[corner3i] \icon[corner4i]"
if("line")
var/icon/line = icon(sourceIcon, state)
//Vertical
var/icon/line1n = icon(line)
line1n.DrawBox(null, 1, 1, 32, 16)
line1n.DrawBox(null, 17, 1, 32, 32)
outputIcon.Insert(line1n, "1-n")
var/icon/line2n = icon(line)
line2n.DrawBox(null, 1, 1, 16, 32)
line2n.DrawBox(null, 17, 1, 32, 16)
outputIcon.Insert(line2n, "2-n")
var/icon/line3s = icon(line)
line3s.DrawBox(null, 1, 32, 32, 17)
line3s.DrawBox(null, 17, 32, 32, 1)
outputIcon.Insert(line3s, "3-s")
var/icon/line4s = icon(line)
line4s.DrawBox(null, 1, 1, 16, 32)
line4s.DrawBox(null, 17, 17, 32, 32)
outputIcon.Insert(line4s, "4-s")
//Horizontal
var/icon/line1w = icon(line3s) //Correct
line1w.Turn(90)
outputIcon.Insert(line1w, "1-w")
var/icon/line2e = icon(line1n)
line2e.Turn(90)
outputIcon.Insert(line2e, "2-e")
var/icon/line3w = icon(line4s)
line3w.Turn(90)
outputIcon.Insert(line3w, "3-w")
var/icon/line4e = icon(line2n)
line4e.Turn(90)
outputIcon.Insert(line4e, "4-e")
world << "Line: \icon[line] -> \icon[line1n] \icon[line2n] \icon[line3s] \icon[line4s] \icon[line1w] \icon[line2e] \icon[line3w] \icon[line4e]"
if("center_4")
var/icon/center4 = icon(sourceIcon, state)
var/icon/corner1nw = icon(center4)
corner1nw.DrawBox(null, 1, 1, 32, 16)
corner1nw.DrawBox(null, 17, 1, 32, 32)
outputIcon.Insert(corner1nw, "1-nw")
var/icon/corner2ne = icon(center4)
corner2ne.DrawBox(null, 1, 1, 16, 32)
corner2ne.DrawBox(null, 17, 1, 32, 16)
outputIcon.Insert(corner2ne, "2-ne")
var/icon/corner3sw = icon(center4)
corner3sw.DrawBox(null, 1, 32, 32, 17)
corner3sw.DrawBox(null, 17, 32, 32, 1)
outputIcon.Insert(corner3sw, "3-sw")
var/icon/corner4se = icon(center4)
corner4se.DrawBox(null, 1, 1, 16, 32)
corner4se.DrawBox(null, 17, 17, 32, 32)
outputIcon.Insert(corner4se, "4-se")
world << "Center4: \icon[center4] -> \icon[corner1nw] \icon[corner2ne] \icon[corner3sw] \icon[corner4se]"
if("center_8")
var/icon/center8 = icon(sourceIcon, state)
var/icon/corner1f = icon(center8)
corner1f.DrawBox(null, 1, 1, 32, 16)
corner1f.DrawBox(null, 17, 1, 32, 32)
outputIcon.Insert(corner1f, "1-f")
var/icon/corner2f = icon(center8)
corner2f.DrawBox(null, 1, 1, 16, 32)
corner2f.DrawBox(null, 17, 1, 32, 16)
outputIcon.Insert(corner2f, "2-f")
var/icon/corner3f = icon(center8)
corner3f.DrawBox(null, 1, 32, 32, 17)
corner3f.DrawBox(null, 17, 32, 32, 1)
outputIcon.Insert(corner3f, "3-f")
var/icon/corner4f = icon(center8)
corner4f.DrawBox(null, 1, 1, 16, 32)
corner4f.DrawBox(null, 17, 17, 32, 32)
outputIcon.Insert(corner4f, "4-f")
world << "Center8: \icon[center8] -> \icon[corner1f] \icon[corner2f] \icon[corner3f] \icon[corner4f]"
if("diag")
var/icon/diag = icon(sourceIcon, state)
var/icon/diagse = icon(diag) //No work
outputIcon.Insert(diagse, "d-se")
var/icon/diagsw = icon(diag)
diagsw.Turn(90)
outputIcon.Insert(diagsw, "d-sw")
var/icon/diagne = icon(diag)
diagne.Turn(-90)
outputIcon.Insert(diagne, "d-ne")
var/icon/diagnw = icon(diag)
diagnw.Turn(180)
outputIcon.Insert(diagnw, "d-nw")
world << "Diag: \icon[diag] -> \icon[diagse] \icon[diagsw] \icon[diagne] \icon[diagnw]"
if("diag_corner_a")
var/icon/diag_corner_a = icon(sourceIcon, state)
var/icon/diagse0 = icon(diag_corner_a) //No work
outputIcon.Insert(diagse0, "d-se-0")
var/icon/diagsw0 = icon(diag_corner_a)
diagsw0.Turn(90)
outputIcon.Insert(diagsw0, "d-sw-0")
var/icon/diagne0 = icon(diag_corner_a)
diagne0.Turn(-90)
outputIcon.Insert(diagne0, "d-ne-0")
var/icon/diagnw0 = icon(diag_corner_a)
diagnw0.Turn(180)
outputIcon.Insert(diagnw0, "d-nw-0")
world << "Diag_Corner_A: \icon[diag_corner_a] -> \icon[diagse0] \icon[diagsw0] \icon[diagne0] \icon[diagnw0]"
if("diag_corner_b")
var/icon/diag_corner_b = icon(sourceIcon, state)
var/icon/diagse1 = icon(diag_corner_b) //No work
outputIcon.Insert(diagse1, "d-se-0")
var/icon/diagsw1 = icon(diag_corner_b)
diagsw1.Turn(90)
outputIcon.Insert(diagsw1, "d-sw-0")
var/icon/diagne1 = icon(diag_corner_b)
diagne1.Turn(-90)
outputIcon.Insert(diagne1, "d-ne-0")
var/icon/diagnw1 = icon(diag_corner_b)
diagnw1.Turn(180)
outputIcon.Insert(diagnw1, "d-nw-0")
world << "Diag_Corner_B: \icon[diag_corner_b] -> \icon[diagse1] \icon[diagsw1] \icon[diagne1] \icon[diagnw1]"
fcopy(outputIcon, filename) //Update output icon each iteration
world << "Finished [filename]!"