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992022ea74
This PR significantly rebalances the construction costs and times of the "Mech" side of the machine shop in order to break up the "Light mech hoverthruster meta" that has been severely prevalent. In general steel usage for many things is going down, in exchange for using aluminium by the same amount. Lead is being introduced as the material to use for "Anything that gives you radiation protection", and most hardsuits and some mech armors now call for its use. The biggest thing to be rebalanced are the Hoverthrusters. Imagine my surprise when I discover that not only were the hoverthrusters insanely cheap, they also had the lowest power draw of any mech chassis in the game, which meant that if you used them with the self-recharging power cells, you essentially had infinite power and full flight. Hoverthrusters of both kinds are being changed to require rare materials. So I significantly increased the power draw for hoverthrusters(For god's sake they let the mech fly at high speed, they're the exact opposite of low power). As a small concession, the health for the light thrusters is increased slightly. Finally, to help encourage more experimenting with lesser-used mech chassis, I removed the tech requirements for the quadruped chassis, allowing Machinists to experiment with trying out different, "Less ideal" mech designs.