Files
Aurora.3/code/game/objects/items/weapons/material/knives.dm
T
GeevesandGitHub 99b8b251eb Value Reorganization (#19879)
Deletes the worths files and moves them to their values instead, ctrl +
click will now go to the correct definition in VSCode.

No user facing changes.
2024-09-21 11:24:17 +00:00

189 lines
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/*
* Knives. They stab your eyes out, and fit into boots. Copypasted the screwdriver code
*/
/obj/item/material/knife
name = "kitchen knife"
icon = 'icons/obj/kitchen.dmi'
contained_sprite = TRUE
icon_state = "knife"
desc = "A general purpose Chef's Knife made by SpaceCook Incorporated. Guaranteed to stay sharp for years to come."
obj_flags = OBJ_FLAG_CONDUCTABLE
sharp = 1
edge = TRUE
var/active = 1 // For butterfly knives
force_divisor = 0.15 // 9 when wielded with hardness 60 (steel)
matter = list(DEFAULT_WALL_MATERIAL = 12000)
origin_tech = list(TECH_MATERIAL = 1)
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
unbreakable = 1
drop_sound = 'sound/items/drop/knife.ogg'
pickup_sound = 'sound/items/pickup/knife.ogg'
hitsound = 'sound/weapons/bladeslice.ogg'
surgerysound = 'sound/items/surgery/scalpel.ogg'
/obj/item/material/knife/bloody/Initialize()
. = ..()
src.add_blood()
/obj/item/material/knife/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob, var/target_zone)
if(active == 1)
if((target_zone != BP_EYES && target_zone != BP_HEAD) || M.eyes_protected(src, FALSE))
return ..()
if((user.is_clumsy()) && prob(50))
M = user
return eyestab(M,user)
/obj/item/material/knife/verb/extract_embedded(var/mob/living/carbon/human/H as mob in view(1))
set name = "Extract Embedded Item"
set category = "Object"
set src in usr
if(use_check_and_message(usr))
return
if(!istype(H))
return
var/list/available_organs = list()
for(var/thing in H.organs)
var/obj/item/organ/external/O = thing
available_organs[capitalize_first_letters(O.name)] = O
var/choice = tgui_input_list(usr, "Select an external organ to extract any embedded or implanted item from.", "Organ Selection", available_organs)
if(!choice)
return
var/obj/item/organ/external/O = available_organs[choice]
for(var/thing in O.implants)
var/obj/S = thing
usr.visible_message(SPAN_NOTICE("[usr] starts carefully digging out something in [H == usr ? "themselves" : H]..."))
O.take_damage(8, 0, DAMAGE_FLAG_SHARP|DAMAGE_FLAG_EDGE, src)
H.custom_pain(SPAN_DANGER("<font size=3>It burns!</font>"), 50)
if(do_mob(usr, H, 100))
H.remove_implant(S, FALSE)
log_and_message_admins("has extracted [S] out of [key_name(H)]")
H.emote("scream")
/obj/item/material/knife/ritual
name = "ritual knife"
desc = "The unearthly energies that once powered this blade are now dormant."
icon = 'icons/obj/item/material/knife/ritual.dmi'
icon_state = "render"
item_state = "render"
contained_sprite = TRUE
applies_material_colour = FALSE
/obj/item/material/knife/ritual/bloody/Initialize()
. = ..()
src.add_blood()
/obj/item/material/knife/raskariim
name = "adhomian ritual dagger"
desc = "An adhomian knife used in occult rituals."
icon = 'icons/obj/tajara_items.dmi'
icon_state = "raskariim_dagger"
item_state = "raskariim_dagger"
contained_sprite = TRUE
applies_material_colour = FALSE
/obj/item/material/knife/bayonet
name = "bayonet"
desc = "A sharp military knife, can be attached to a rifle."
icon = 'icons/obj/weapons.dmi'
icon_state = "bayonet"
item_state = "knife"
applies_material_colour = 0
force_divisor = 0.35
can_embed = 0
w_class = WEIGHT_CLASS_NORMAL
/obj/item/material/knife/bayonet/silver/Initialize(newloc, material_key)
. = ..(newloc, MATERIAL_SILVER)
/obj/item/material/knife/tacknife
name = "tactical knife"
desc = "You'd be killing loads of people if this was Medal of Valor: Heroes of Tau Ceti."
icon = 'icons/obj/weapons.dmi'
icon_state = "tacknife"
item_state = "knife"
attack_verb = list("stabbed", "chopped", "cut")
applies_material_colour = 1
force_divisor = 0.3 // 18 with hardness 60 (steel)
/obj/item/material/knife/trench
name = "trench knife"
desc = "A military knife used to slash and stab enemies in close quarters."
force_divisor = 0.4
icon = 'icons/obj/weapons.dmi'
icon_state = "trench"
item_state = "knife"
w_class = WEIGHT_CLASS_NORMAL
applies_material_colour = 0
slot_flags = SLOT_BELT
/obj/item/material/knife/trench/silver/Initialize(newloc, material_key)
. = ..(newloc, MATERIAL_SILVER)
/obj/item/material/knife/trench/bloody/Initialize()
. = ..()
src.add_blood()
//Butterfly knives stab your eyes out too!
/obj/item/material/knife/butterfly
name = "butterfly knife"
desc = "A basic metal blade concealed in a lightweight plasteel grip. Small enough when folded to fit in a pocket."
icon = 'icons/obj/weapons.dmi'
icon_state = "butterfly"
item_state = null
item_icons = list(
slot_l_hand_str = 'icons/mob/items/weapons/lefthand_knives.dmi',
slot_r_hand_str = 'icons/mob/items/weapons/righthand_knives.dmi',
)
hitsound = null
active = 0
w_class = WEIGHT_CLASS_SMALL
attack_verb = list("patted", "tapped")
force_divisor = 0.25 // 15 when wielded with hardness 60 (steel)
thrown_force_divisor = 0.25 // 5 when thrown with weight 20 (steel)
worth_multiplier = 8
/obj/item/material/knife/butterfly/update_force()
if(active)
edge = TRUE
sharp = 1
..() //Updates force.
throwforce = max(3,force-3)
icon_state += "_open"
item_state = icon_state
hitsound = 'sound/weapons/bladeslice.ogg'
w_class = WEIGHT_CLASS_NORMAL
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
else
force = 3
edge = FALSE
sharp = 0
hitsound = initial(hitsound)
icon_state = initial(icon_state)
item_state = initial(item_state)
w_class = initial(w_class)
attack_verb = initial(attack_verb)
/obj/item/material/knife/butterfly/switchblade
name = "switchblade"
desc = "A classic switchblade with gold engraving. Just holding it makes you feel like a gangster."
icon = 'icons/obj/weapons.dmi'
icon_state = "switchblade"
unbreakable = 1
/obj/item/material/knife/butterfly/attack_self(mob/user)
active = !active
if(active)
to_chat(user, SPAN_NOTICE("You flip out \the [src]."))
playsound(user, 'sound/weapons/blade_open.ogg', 15, 1)
else
to_chat(user, SPAN_NOTICE("\The [src] can now be concealed."))
playsound(user, 'sound/weapons/blade_close.ogg', 15, 1)
update_force()
add_fingerprint(user)