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This PR implements a variety pack of new interactions for Medical Stasis (stasis beds, stasis bags, and cryogenics), which should broadly extend their utility. Not all of it is necessarily a good thing to have around, such as for instance stasis slowing down the rate at which the liver removes toxins. A few more organs have by extension been time differentiated to allow for this change to take place. As a general rule of thumb, most organ effects that are handled "per second" are proportionally slowed down by the stasis rating of a given source of medical stasis. This can be a good or a bad thing depending on the context. **Good effects of Stasis:** - Slowing down appendicitis. - Reducing the damage organs take per second from most per-second sources. - Making kidneys and livers deal less dangerous effects to their owner when severely damaged. - (Not in this PR, but was done in a previous PR): Brains lose BA slower. **Bad effects of Stasis:** - Organs also heal slower from all per-second sources, this includes chems. So while they take less damage, they're also taking less healing. - The liver's rate at which it filters the blood is reduced. You get to stay black-out drunk for 10x longer if placed in stasis. - (Not in this PR, but was done in a previous PR): Brains heal their BA slower. --------- Signed-off-by: VMSolidus <evilexecutive@gmail.com>