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cyberpresidentvanellope
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Aurora.3
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9c0ff3844b0fceadae80997f25534f279065b878
Aurora.3
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code
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modules
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admin
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verbs
History
Head
844300f0f9
Fixed admin jump/get mob
2012-04-07 17:41:03 +02:00
..
adminhelp.dm
Map update, CE now knows wire colors, added some old BS12 stuff (AI upload sprite, warning stripes), complete mute can still be adminhelped, removed gooncode in hallucinations, fixed the poweroffline event.
2012-03-03 20:23:10 -07:00
adminjump.dm
Fixed admin jump/get mob
2012-04-07 17:41:03 +02:00
adminsay.dm
…
atmosdebug.dm
…
BrokenInhands.dm
…
custom_event.dm
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deadsay.dm
Minor tweaks and bugfixes.
2012-03-17 20:44:16 -07:00
debug.dm
More fixes and improvements. Removed several "src."s, added some proper sorting for mobs on player lists stuff and admin stuff. Added a timestamp to player info/notes, made flavor text play nice with the new examine system. Nerfed stunning against armored targets.
2012-04-03 21:22:21 -07:00
diagnostics.dm
Zoned Atmos System, merged properly from aryn's repo.
2012-03-15 22:40:00 +00:00
gimmicks.dm
…
mapping.dm
…
massmodvar.dm
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MC.dm
…
modifyvariables.dm
Further improved stuff for dealing with associative lists. You can now modify the contents of an associative list. Removed static background noise. Added CarbonCopy command from oldcode.
2012-04-04 23:02:24 -07:00
onlyone.dm
First commit towards the new objective system.
2012-03-24 21:50:17 -07:00
playsound.dm
…
pray.dm
…
randomverbs.dm
Fixes for the fingerprint runtimes, other runtimes, the new damage system, and the new objective system, to reduce the super hard objectives.
2012-03-31 22:01:21 -07:00
striketeam_syndicate.dm
Code cleanup: renamed the ID card's variable "registered" to "registered_name" for better clarity
2012-02-07 20:05:43 +02:00
striketeam.dm
Code cleanup: renamed the ID card's variable "registered" to "registered_name" for better clarity
2012-02-07 20:05:43 +02:00
ticklag.dm
…
tripAI.dm
…