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Temp-fix for mob/say.dm It's being sent null from Tcomms, so I'll leave it to somebody with experience with that. Fix for items bein in your inventory and on the floor Fix to stop people pulling themselves and causing runtimes (lol) Fixes a bunch of stuff in the flash code. EMPs will now cause flashes to flash their holder. They don't runtime when flashing cadavers. They don't runtime when being EMPed. They will (hopefully) rev those select few buggy people who weren't getting reved previously. (I can't fix that totally without playing with a bunch of mind stuff) Fix for throwing nothing. :P Fix for removing tanks that don't exist from transfer valves. Revision: r3441 Author: elly1...@rocketmail.com