Files
Aurora.3/code/unit_tests/unit_test.dm
2015-12-31 11:18:17 -05:00

108 lines
2.4 KiB
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var/all_unit_tests_passed = 1
var/failed_unit_tests = 0
var/total_unit_tests = 0
datum/unit_test
var/name = "Fix Me"
var/disabled = 0 // If we want to keep a unit test in the codebase but not run it for some reason.
var/async = 0 // If the check can be left to do it's own thing, you must define a check_result() proc if you use this.
var/reported = 0
datum/unit_test/proc/fail(var/message)
all_unit_tests_passed = 0
failed_unit_tests++
reported = 1
log_unit_test("!!! FAILURE !!! \[[name]\]: [message]")
datum/unit_test/proc/pass(var/message)
reported = 1
log_unit_test("*** SUCCESS *** \[[name]\]: [message]")
datum/unit_test/proc/start_test()
fail("No test proc.")
datum/unit_test/proc/check_result()
fail("No check results")
return 1
proc/initialize_unit_tests()
log_unit_test("Initializing Unit Testing")
//
//Start the Round.
//
if(!ticker)
crash_with("No Ticker")
world.Del()
var/said_msg = 0
while(ticker.pregame_timeleft && ticker.pregame_timeleft > 160) // Make sure the initial startup is complete.
if(ticker.pregame_timeleft < 178 && !said_msg)
said_msg = 1
log_unit_test("Pregame Count down has started, giving it 20 seconds to finish.")
sleep(1)
world.save_mode("extended")
sleep(1)
ticker.current_state = GAME_STATE_SETTING_UP
log_unit_test("RoundStart: waiting 10 seconds to start tests.")
sleep(100)
//
// Run Tests
//
var/list/test_datums = typesof(/datum/unit_test) - /datum/unit_test
var/list/async_test = list()
var/list/started_tests = list()
log_unit_test("Testing Started.")
for (var/test in test_datums)
var/datum/unit_test/d = new test()
if(d.disabled)
qdel(d)
continue
if(isnull(d.start_test())) // Start the test.
d.fail("Test Runtimed")
if(d.async) // If it's async then we'll need to check back on it later.
async_test.Add(d)
total_unit_tests++
//
// Check the async tests to see if they are finished.
//
while(async_test.len)
for(var/datum/unit_test/test in async_test)
if(test.check_result())
async_test.Remove(test)
sleep(1)
//
// Make sure all Unit Tests reported a result
//
for(var/datum/unit_test/test in started_tests)
if(!test.reported)
test.fail("Test failed to report a result.")
if(all_unit_tests_passed)
log_unit_test("**** All Unit Tests Passed \[[total_unit_tests]\] ****")
world.Del()
else
log_unit_test("**** \[[failed_unit_tests]\\[total_unit_tests]\] Unit Tests Failed ****")
world.Del()