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This PR makes small adjustments to the code for the cyborg analyzer tool, making it so that it also provides the description given for augments taken as part of a character's loadout. Additionally, this sets loadout flags for most generic augments (anything not explicitly tied to a specific corporation) to allow for custom names and descriptions. Lastly, I've extended the analyzer in its human-mode to also display assisted implants. While I can't imagine a machinist would have much to do with a pacemaker, it is a metal implant. I actually mainly had in mind that I was annoyed with the positronic brain implant not showing up on cyborg analyzers, and wanted to correct the injustice.