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Ports Apollo's infraction's system, creating a permanent criminal record for every character. Every minor or medium infraction accrued over the course of a round is added to the character's permanent security record which is available at vanilla records councils. Antagonists are automatically exempt from this process, and players can exercise control over what charges they consider canon or not. Brigging a person is now dependent on the criminal sentencing computer, which reads a person's ID and applies a brig timer automatically for the charges selected. Personnel without ID's will have to be brigged manually.
183 lines
5.4 KiB
Plaintext
183 lines
5.4 KiB
Plaintext
/datum/browser
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var/mob/user
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var/title
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var/window_id // window_id is used as the window name for browse and onclose
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var/width = 0
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var/height = 0
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var/atom/ref = null
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var/window_options = "focus=0;can_close=1;can_minimize=1;can_maximize=0;can_resize=1;titlebar=1;" // window option is set using window_id
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var/stylesheets[0]
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var/scripts[0]
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var/title_image
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var/head_elements
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var/body_elements
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var/head_content = ""
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var/content = ""
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var/title_buttons = ""
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/datum/browser/New(nuser, nwindow_id, ntitle = 0, nwidth = 0, nheight = 0, var/atom/nref = null)
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user = nuser
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window_id = nwindow_id
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if (ntitle)
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title = format_text(ntitle)
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if (nwidth)
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width = nwidth
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if (nheight)
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height = nheight
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if (nref)
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ref = nref
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add_stylesheet("common", 'html/browser/common.css') // this CSS sheet is common to all UIs
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/datum/browser/proc/set_user(nuser)
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user = nuser
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/datum/browser/proc/set_title(ntitle)
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title = format_text(ntitle)
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/datum/browser/proc/add_head_content(nhead_content)
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head_content = nhead_content
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/datum/browser/proc/set_title_buttons(ntitle_buttons)
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title_buttons = ntitle_buttons
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/datum/browser/proc/set_window_options(nwindow_options)
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window_options = nwindow_options
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/datum/browser/proc/set_title_image(ntitle_image)
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//title_image = ntitle_image
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/datum/browser/proc/add_stylesheet(name, file)
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stylesheets[name] = file
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/datum/browser/proc/add_script(name, file)
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scripts[name] = file
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/datum/browser/proc/set_content(ncontent)
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content = ncontent
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/datum/browser/proc/add_content(ncontent)
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content += ncontent
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/datum/browser/proc/get_header()
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var/key
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var/filename
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for (key in stylesheets)
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filename = "[ckey(key)].css"
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user << browse_rsc(stylesheets[key], filename)
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head_content += "<link rel='stylesheet' type='text/css' href='[filename]'>"
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for (key in scripts)
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filename = "[ckey(key)].js"
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user << browse_rsc(scripts[key], filename)
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head_content += "<script type='text/javascript' src='[filename]'></script>"
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var/title_attributes = "class='uiTitle'"
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if (title_image)
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title_attributes = "class='uiTitle icon' style='background-image: url([title_image]);'"
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return {"<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html>
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<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
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<head>
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[head_content]
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</head>
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<body scroll=auto>
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<div class='uiWrapper'>
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[title ? "<div class='uiTitleWrapper'><div [title_attributes]><tt>[title]</tt></div><div class='uiTitleButtons'>[title_buttons]</div></div>" : ""]
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<div class='uiContent'>
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"}
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/datum/browser/proc/get_footer()
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return {"
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</div>
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</div>
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</body>
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</html>"}
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/datum/browser/proc/get_content()
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return {"
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[get_header()]
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[content]
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[get_footer()]
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"}
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/datum/browser/proc/open(var/use_onclose = 1)
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var/window_size = ""
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if (width && height)
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window_size = "size=[width]x[height];"
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user << browse(get_content(), "window=[window_id];[window_size][window_options]")
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if (use_onclose)
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onclose(user, window_id, ref)
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/datum/browser/proc/close()
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user << browse(null, "window=[window_id]")
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// This will allow you to show an icon in the browse window
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// This is added to mob so that it can be used without a reference to the browser object
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// There is probably a better place for this...
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/mob/proc/browse_rsc_icon(icon, icon_state, dir = -1)
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/*
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var/icon/I
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if (dir >= 0)
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I = new /icon(icon, icon_state, dir)
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else
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I = new /icon(icon, icon_state)
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dir = "default"
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var/filename = "[ckey("[icon]_[icon_state]_[dir]")].png"
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src << browse_rsc(I, filename)
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return filename
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*/
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// Registers the on-close verb for a browse window (client/verb/.windowclose)
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// this will be called when the close-button of a window is pressed.
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//
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// This is usually only needed for devices that regularly update the browse window,
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// e.g. canisters, timers, etc.
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//
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// windowid should be the specified window name
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// e.g. code is : user << browse(text, "window=fred")
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// then use : onclose(user, "fred")
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//
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// Optionally, specify the "ref" parameter as the controlled atom (usually src)
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// to pass a "close=1" parameter to the atom's Topic() proc for special handling.
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// Otherwise, the user mob's machine var will be reset directly.
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//
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/proc/onclose(mob/user, windowid, var/atom/ref=null)
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if(!user || !user.client) return
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var/param = "null"
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if(ref)
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param = "\ref[ref]"
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winset(user, windowid, "on-close=\".windowclose [param]\"")
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//world << "OnClose [user]: [windowid] : ["on-close=\".windowclose [param]\""]"
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// the on-close client verb
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// called when a browser popup window is closed after registering with proc/onclose()
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// if a valid atom reference is supplied, call the atom's Topic() with "close=1"
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// otherwise, just reset the client mob's machine var.
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//
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/client/verb/windowclose(var/atomref as text)
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set hidden = 1 // hide this verb from the user's panel
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set name = ".windowclose" // no autocomplete on cmd line
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//world << "windowclose: [atomref]"
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if(atomref!="null") // if passed a real atomref
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var/hsrc = locate(atomref) // find the reffed atom
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if(hsrc)
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//world << "[src] Topic [href] [hsrc]"
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usr = src.mob
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src.Topic("close=1", list("close"="1"), hsrc) // this will direct to the atom's
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return // Topic() proc via client.Topic()
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// no atomref specified (or not found)
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// so just reset the user mob's machine var
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if(src && src.mob)
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//world << "[src] was [src.mob.machine], setting to null"
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src.mob.unset_machine()
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return |