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Aurora.3/code/modules/projectiles/effects.dm
NanakoAC 67bb388a5a Additional Pylons (#1870)
This PR adds a new utility mechanic for the cult. Pylons can now be upgraded into arcane defensive turrets, which fire bolts of demonic energy. These turrets are entirely automated, somewhat-rapid firing, extremely accurate and quite long ranged, but their damage is very low, and thus their total DPS, even with the fire rate, is still far lower than most real ranged weapons.
2017-03-19 00:06:36 +02:00

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/obj/effect/projectile
icon = 'icons/effects/projectiles.dmi'
icon_state = "bolt"
layer = 20
/obj/effect/projectile/New(var/turf/location)
if(istype(location))
loc = location
/obj/effect/projectile/proc/set_transform(var/matrix/M)
if(istype(M))
transform = M
/obj/effect/projectile/proc/activate(var/kill_delay = 3)
spawn(kill_delay)
qdel(src) //see effect_system.dm - sets loc to null and lets GC handle removing these effects
return
//----------------------------
// Laser beam
//----------------------------
/obj/effect/projectile/laser/tracer
icon_state = "beam"
/obj/effect/projectile/laser/muzzle
icon_state = "muzzle_laser"
/obj/effect/projectile/laser/impact
icon_state = "impact_laser"
//----------------------------
// Blue laser beam
//----------------------------
/obj/effect/projectile/laser_blue/tracer
icon_state = "beam_blue"
/obj/effect/projectile/laser_blue/muzzle
icon_state = "muzzle_blue"
/obj/effect/projectile/laser_blue/impact
icon_state = "impact_blue"
//----------------------------
// Omni laser beam
//----------------------------
/obj/effect/projectile/laser_omni/tracer
icon_state = "beam_omni"
/obj/effect/projectile/laser_omni/muzzle
icon_state = "muzzle_omni"
/obj/effect/projectile/laser_omni/impact
icon_state = "impact_omni"
//----------------------------
// Xray laser beam
//----------------------------
/obj/effect/projectile/xray/tracer
icon_state = "xray"
/obj/effect/projectile/xray/muzzle
icon_state = "muzzle_xray"
/obj/effect/projectile/xray/impact
icon_state = "impact_xray"
//----------------------------
// Heavy laser beam
//----------------------------
/obj/effect/projectile/laser_heavy/tracer
icon_state = "beam_heavy"
/obj/effect/projectile/laser_heavy/muzzle
icon_state = "muzzle_beam_heavy"
/obj/effect/projectile/laser_heavy/impact
icon_state = "impact_beam_heavy"
//----------------------------
// Pulse laser beam
//----------------------------
/obj/effect/projectile/laser_pulse/tracer
icon_state = "u_laser"
/obj/effect/projectile/laser_pulse/muzzle
icon_state = "muzzle_u_laser"
/obj/effect/projectile/laser_pulse/impact
icon_state = "impact_u_laser"
//----------------------------
// Pulse muzzle effect only
//----------------------------
/obj/effect/projectile/pulse/muzzle
icon_state = "muzzle_pulse"
//----------------------------
// Emitter beam
//----------------------------
/obj/effect/projectile/emitter/tracer
icon_state = "emitter"
/obj/effect/projectile/emitter/muzzle
icon_state = "muzzle_emitter"
/obj/effect/projectile/emitter/impact
icon_state = "impact_emitter"
//----------------------------
// Stun beam
//----------------------------
/obj/effect/projectile/stun/tracer
icon_state = "stun"
/obj/effect/projectile/stun/muzzle
icon_state = "muzzle_stun"
/obj/effect/projectile/stun/impact
icon_state = "impact_stun"
//----------------------------
// Eye beam
//----------------------------
/obj/effect/projectile/eyelaser/tracer
icon_state = "eye"
/obj/effect/projectile/eyelaser/muzzle
icon_state = "muzzle_eye"
/obj/effect/projectile/eyelaser/impact
icon_state = "impact_eye"
//----------------------------
// Bullet
//----------------------------
/obj/effect/projectile/bullet/muzzle
icon_state = "muzzle_bullet"
// Solar beam
//----------------------------
/obj/effect/projectile/solar/tracer
icon_state = "solar"
/obj/effect/projectile/solar/muzzle
icon_state = "muzzle_solar"
/obj/effect/projectile/solar/impact
icon_state = "impact_solar"
//----------------------------
// Pulse muzzle
//----------------------------
/obj/effect/projectile/pulse_bullet/muzzle
icon_state = "muzzle_pulse"
//----------------------------
// Demonic Beam
//----------------------------
/obj/effect/projectile/cult/tracer
icon_state = "cult"
/obj/effect/projectile/cult/muzzle
icon_state = "muzzle_cult"
/obj/effect/projectile/cult/impact
icon_state = "impact_cult"
//----------------------------
// Empowered Demonic Beam
//----------------------------
/obj/effect/projectile/cult/heavy/tracer
icon_state = "hcult"
/obj/effect/projectile/cult/heavy/muzzle
icon_state = "muzzle_hcult"
/obj/effect/projectile/cult/heavy/impact
icon_state = "impact_hcult"