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a099fc44019e2839b15dd7855d40fbbf1499ea91
Aurora.3/code/game/objects
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Zuhayr 2a51b778d6 Fixes #9611
2015-08-01 21:10:48 +09:30
..
effects
Fixes #10150
2015-07-13 11:44:47 +03:00
items
Fixes #9611
2015-08-01 21:10:48 +09:30
random
Final tweaks to recipe availability and material inheritance.
2015-05-17 18:22:21 +09:30
structures
Fixes projectiles being able to hit humans in organs they do not have.
2015-07-28 20:23:26 -04:00
buckling.dm
Updates the atom_pool, now datum_pool, to handle any datum object.
2015-04-24 09:59:05 +02:00
empulse.dm
Updates the atom_pool, now datum_pool, to handle any datum object.
2015-04-24 09:59:05 +02:00
explosion_recursive.dm
Merge resolution.
2015-05-11 11:47:24 +09:30
explosion.dm
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-07-10 12:57:46 +02:00
items.dm
Destroyed items now use drop_from_inventory instead of unEquip. Reduces the risk of references being kept in case of held items.
2015-07-13 10:20:46 +02:00
objs.dm
initialize() should now always be called, be it on game starting up or object being created after game start.
2015-04-30 19:28:35 +02:00
structures.dm
Merge pull request #9390 from mwerezak/attack-animation
2015-05-21 06:52:30 +02:00
weapons.dm
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