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Aurora.3/code/game/objects/effects/decals/cleanable.dm
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Batrachophreno 4ecb0bc21c Repath obj/machinery to obj/structure/machinery [MDB Ignore] (#22500)
Repaths obj/machinery to obj/structure/machinery. **Note for
reviewers:** the only meaningful changed code exists within
**code/game/objects/structures.dm** and
**code/game/objects/structures/_machinery.dm**, largely concerning
damage procs. With the exception of moving airlock defines to their own
file, ALL OTHER CHANGES ARE STRICTLY PATH CHANGES.

Objects, _categorically_, are largely divided between those you can hold
in your hand/inventory and those you can't. Machinery objects are
already subtypes of Structures behaviorally, this PR just makes their
pathing reflect that, and allows for future work (tool actions, more
health/destruction functionality) to be developed without unnecessary
code duplication.

I have tested this PR by loading up the Horizon and dismantling various
machines and structures with tools, shooting guns of various types
throughout the ship, and detonating a bunch of explosions throughout the
ship.
2026-05-26 19:35:48 +00:00

37 lines
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/obj/effect/decal/cleanable
mouse_opacity = MOUSE_OPACITY_ICON
var/list/random_icon_states
var/swept_away
/obj/effect/decal/cleanable/attack_hand(mob/user)
if(!swept_away && layer == DECAL_LAYER) // have to check layer otherwise more vars need to be added to determine whether it CAN be sweeped
if((locate(/obj/structure/machinery/atmospherics) in get_turf(src)) || (locate(/obj/structure/machinery/hologram/holopad) in get_turf(src)))
to_chat(user, SPAN_NOTICE("You brush \the [src] away with your hand."))
layer = TURF_DETAIL_LAYER
swept_away = TRUE
post_sweep(user)
/obj/effect/decal/cleanable/proc/post_sweep(var/mob/user)
return
/obj/effect/decal/cleanable/clean_blood(var/ignore = 0)
if(!ignore)
qdel(src)
return
..()
/obj/effect/decal/cleanable/Initialize(mapload)
if (LAZYLEN(random_icon_states))
icon_state = pick(src.random_icon_states)
. = ..()
if (!mapload && ROUND_IS_STARTED)
SSstatistics.IncrementSimpleStat("messes_made")
var/turf/T = get_turf(src)
if(T)
if(T.above?.is_open())
T.above.update_mimic()
if(T.is_space() || T.is_open())
animate(src, alpha = 0, time = 5 SECONDS)
QDEL_IN(src, 5 SECONDS)