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https://github.com/Aurorastation/Aurora.3.git
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4ecb0bc21c
Repaths obj/machinery to obj/structure/machinery. **Note for reviewers:** the only meaningful changed code exists within **code/game/objects/structures.dm** and **code/game/objects/structures/_machinery.dm**, largely concerning damage procs. With the exception of moving airlock defines to their own file, ALL OTHER CHANGES ARE STRICTLY PATH CHANGES. Objects, _categorically_, are largely divided between those you can hold in your hand/inventory and those you can't. Machinery objects are already subtypes of Structures behaviorally, this PR just makes their pathing reflect that, and allows for future work (tool actions, more health/destruction functionality) to be developed without unnecessary code duplication. I have tested this PR by loading up the Horizon and dismantling various machines and structures with tools, shooting guns of various types throughout the ship, and detonating a bunch of explosions throughout the ship.
279 lines
8.3 KiB
Plaintext
279 lines
8.3 KiB
Plaintext
///generic procs copied from obj/effect/alien
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/obj/effect/spider
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name = "web"
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desc = "It's stringy and sticky, eugh. Probably came from one of those greimorians..."
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icon = 'icons/effects/effects.dmi'
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anchored = TRUE
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density = FALSE
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mouse_opacity = MOUSE_OPACITY_ICON
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should_use_health = TRUE
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maxhealth = OBJECT_HEALTH_VERY_LOW
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armor = list(
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MELEE = ARMOR_MELEE_MINOR,
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BULLET = ARMOR_BALLISTIC_MINOR
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)
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//similar to weeds, but only barfed out by nurses manually
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/obj/effect/spider/ex_act(severity)
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switch(severity)
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if(1.0)
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qdel(src)
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if(2.0)
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if(prob(50))
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qdel(src)
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if(3.0)
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if(prob(5))
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qdel(src)
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return
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/obj/effect/spider/bullet_act(obj/projectile/hitting_projectile, def_zone, piercing_hit)
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. = ..()
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if(. != BULLET_ACT_HIT)
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return .
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add_damage(hitting_projectile.get_structure_damage())
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/obj/effect/spider/fire_act(exposed_temperature, exposed_volume)
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. = ..()
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if(exposed_temperature > 300 + T0C)
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add_damage(5)
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/obj/effect/spider/stickyweb
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icon_state = "stickyweb1"
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/obj/effect/spider/stickyweb/Initialize()
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. = ..()
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if(prob(50))
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icon_state = "stickyweb2"
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if(prob(75))
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var/image/web_overlay = image(icon, icon_state = "[initial(icon_state)]-overlay[pick(1, 2, 3)]", layer = ABOVE_HUMAN_LAYER)
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AddOverlays(web_overlay)
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/obj/effect/spider/stickyweb/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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if(air_group || height == 0)
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return TRUE
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if(mover?.movement_type & PHASING)
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return TRUE
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if(istype(mover, /mob/living/simple_animal/hostile/giant_spider) || (mover.pulledby && istype(mover.pulledby, /mob/living/simple_animal/hostile/giant_spider)))
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return TRUE
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else if(istype(mover, /mob/living))
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if(prob(50))
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to_chat(mover, SPAN_WARNING("You get stuck in \the [src] for a moment."))
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return FALSE
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else if(istype(mover, /obj/projectile))
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return prob(30)
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return TRUE
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/// The effect/spider/eggcluster is only for egg clusters spawned in-world, not implanted by a worker.
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/obj/effect/spider/eggcluster
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name = "egg cluster"
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desc = "They seem to pulse slightly with an inner life."
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icon_state = "eggs"
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maxhealth = OBJECT_HEALTH_FRAGILE
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var/amount_grown = 0
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/obj/effect/spider/eggcluster/Initialize(var/mapload, var/atom/parent)
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. = ..(mapload)
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pixel_x = rand(3,-3)
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pixel_y = rand(3,-3)
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START_PROCESSING(SSprocessing, src)
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get_light_and_color(parent)
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/obj/effect/spider/eggcluster/Destroy()
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STOP_PROCESSING(SSprocessing, src)
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if(istype(loc, /obj/item/organ/external))
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var/obj/item/organ/external/O = loc
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O.implants -= src
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return ..()
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/obj/effect/spider/eggcluster/process()
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amount_grown += rand(0, 2)
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if(amount_grown >= 100)
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var/num = rand(6,24)
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for(var/i = 0, i < num, i++)
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new /obj/effect/spider/spiderling(src.loc, src, 0.75)
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qdel(src)
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/obj/effect/spider/spiderling
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name = "greimorian larva"
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desc = "A small, agile alien creature. It oozes some disgusting slime."
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desc_extended = "Greimorians are a species of arthropods whose evolutionary traits have made them an extremely dangerous invasive species. \
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They originate from the Badlands planet Greima, once covered in crystalized phoron. A decaying orbit led to its combustion from proximity to its sun, and its dominant inhabitants \
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managed to survive in orbit. Countless years later, they prove to be a menace across the galaxy, having carried themselves within the hulls of Human vessels to spread wildly."
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icon_state = "spiderling"
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anchored = FALSE
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layer = OPEN_DOOR_LAYER // 2.7
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maxhealth = 3
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var/last_itch = 0
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/// % chance that the spiderling will eventually turn into a fully-grown greimorian.
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var/can_mature_chance = 50
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var/can_mature = FALSE
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/// Multiplier to growth gained per tick.
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var/growth_rate = 1
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/// Their current growth, from 0-100.
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var/growth_level = 0
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var/obj/structure/machinery/atmospherics/unary/vent_pump/entry_vent
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var/travelling_in_vent = FALSE
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/// Possible creatures the larva can mature into.
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var/list/possible_offspring = list(
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/mob/living/simple_animal/hostile/giant_spider,
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/mob/living/simple_animal/hostile/giant_spider/nurse,
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/mob/living/simple_animal/hostile/giant_spider/emp,
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/mob/living/simple_animal/hostile/giant_spider/hunter,
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/mob/living/simple_animal/hostile/giant_spider/bombardier
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)
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/obj/effect/spider/spiderling/Initialize(var/mapload, var/atom/parent, var/new_growth_rate = 1, var/list/new_possible_offspring = possible_offspring)
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. = ..(mapload)
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pixel_x = rand(6,-6)
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pixel_y = rand(6,-6)
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START_PROCESSING(SSprocessing, src)
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//50% chance to grow up
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if(prob(can_mature_chance))
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can_mature = TRUE
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growth_rate = new_growth_rate
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possible_offspring = new_possible_offspring
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get_light_and_color(parent)
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/obj/effect/spider/spiderling/Destroy()
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STOP_PROCESSING(SSprocessing, src)
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entry_vent = null
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return ..()
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/obj/effect/spider/spiderling/Collide(atom/user)
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if(istype(user, /obj/structure/table))
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forceMove(user.loc)
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else
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..()
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/obj/effect/spider/spiderling/proc/die()
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visible_message(SPAN_WARNING("\The [src] dies!"))
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new /obj/effect/decal/cleanable/spiderling_remains(loc)
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qdel(src)
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/obj/effect/spider/spiderling/process()
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if(travelling_in_vent)
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if(istype(src.loc, /turf))
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travelling_in_vent = FALSE
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entry_vent = null
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else if(entry_vent)
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if(get_dist(src, entry_vent) <= 1)
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if(entry_vent.network && entry_vent.network.normal_members.len)
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var/list/vents = list()
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for(var/obj/structure/machinery/atmospherics/unary/vent_pump/temp_vent in entry_vent.network.normal_members)
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vents.Add(temp_vent)
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if(!vents.len)
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entry_vent = null
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return
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var/obj/structure/machinery/atmospherics/unary/vent_pump/exit_vent = pick(vents)
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spawn(rand(20,60))
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if(!QDELETED(src))
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var/travel_time = round(get_dist(loc, exit_vent.loc) / 2)
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travelling_in_vent = TRUE
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loc = exit_vent
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spawn(travel_time)
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if(!QDELETED(src))
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if(!exit_vent || exit_vent.welded)
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loc = entry_vent
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entry_vent = null
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return
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if(prob(50))
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visible_message(SPAN_NOTICE("You hear something squeezing through the ventilation ducts."), range = 2)
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sleep(travel_time)
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// It's possible for the grem to get qdel'd during the sleep above this line.
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if(QDELETED(src))
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return
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if(!exit_vent || exit_vent.welded)
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loc = entry_vent
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entry_vent = null
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return
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loc = exit_vent.loc
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entry_vent = null
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var/area/new_area = get_area(loc)
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if(new_area)
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new_area.Entered(src)
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else
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entry_vent = null
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else if(prob(25) && isturf(loc))
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var/list/nearby = oview(5, src)
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if(nearby.len)
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var/target_atom = pick(nearby)
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GLOB.move_manager.move_to(src, target_atom, 0, 5)
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if(prob(25))
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src.visible_message(SPAN_NOTICE("\The [src] skitters[pick(" away"," around","")]."))
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else if(prob(5))
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//vent crawl!
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for(var/obj/structure/machinery/atmospherics/unary/vent_pump/v in view(7,src))
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if(!v.welded)
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entry_vent = v
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GLOB.move_manager.move_to(src, entry_vent, 0, 5)
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break
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if(isturf(loc) && growth_level >= 100)
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var/spawn_type = pick(possible_offspring)
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new spawn_type(src.loc, src)
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qdel(src)
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else if(prob(1))
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src.visible_message(SPAN_NOTICE("\The [src] skitters."))
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if(can_mature)
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growth_level += (rand(0, 1) * growth_rate)
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/obj/effect/spider/spiderling/attack_hand(mob/living/user)
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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user.do_attack_animation(src)
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if(prob(20))
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visible_message(SPAN_WARNING("\The [user] tries to stomp on \the [src], but misses!"))
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var/list/nearby = oview(2, src)
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if(length(nearby))
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GLOB.move_manager.move_to(src, pick(nearby), 0, 2)
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return
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visible_message(SPAN_WARNING("\The [user] stomps \the [src] dead!"))
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die()
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/obj/effect/spider/spiderling/attackby(obj/item/attacking_item, mob/user)
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if(istype(attacking_item, /obj/item/newspaper))
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var/obj/item/newspaper/N = attacking_item
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if(N.rolled)
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die()
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return TRUE
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. = ..()
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/obj/effect/decal/cleanable/spiderling_remains
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name = "greimorian larva remains"
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desc = "Green squishy mess."
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icon = 'icons/effects/effects.dmi'
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icon_state = "greenshatter"
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/obj/effect/spider/cocoon
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name = "cocoon"
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desc = "Something wrapped in silky greimorian web"
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icon_state = "cocoon1"
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/obj/effect/spider/cocoon/Initialize()
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. = ..()
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icon_state = pick("cocoon1","cocoon2","cocoon3")
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/obj/effect/spider/cocoon/Destroy()
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src.visible_message(SPAN_WARNING("\The [src] splits open."))
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for(var/atom/movable/A in contents)
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A.forceMove(src.loc)
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return ..()
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