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Aurora.3/code/game/objects/effects/spiders.dm
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Batrachophreno 4ecb0bc21c Repath obj/machinery to obj/structure/machinery [MDB Ignore] (#22500)
Repaths obj/machinery to obj/structure/machinery. **Note for
reviewers:** the only meaningful changed code exists within
**code/game/objects/structures.dm** and
**code/game/objects/structures/_machinery.dm**, largely concerning
damage procs. With the exception of moving airlock defines to their own
file, ALL OTHER CHANGES ARE STRICTLY PATH CHANGES.

Objects, _categorically_, are largely divided between those you can hold
in your hand/inventory and those you can't. Machinery objects are
already subtypes of Structures behaviorally, this PR just makes their
pathing reflect that, and allows for future work (tool actions, more
health/destruction functionality) to be developed without unnecessary
code duplication.

I have tested this PR by loading up the Horizon and dismantling various
machines and structures with tools, shooting guns of various types
throughout the ship, and detonating a bunch of explosions throughout the
ship.
2026-05-26 19:35:48 +00:00

279 lines
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///generic procs copied from obj/effect/alien
/obj/effect/spider
name = "web"
desc = "It's stringy and sticky, eugh. Probably came from one of those greimorians..."
icon = 'icons/effects/effects.dmi'
anchored = TRUE
density = FALSE
mouse_opacity = MOUSE_OPACITY_ICON
should_use_health = TRUE
maxhealth = OBJECT_HEALTH_VERY_LOW
armor = list(
MELEE = ARMOR_MELEE_MINOR,
BULLET = ARMOR_BALLISTIC_MINOR
)
//similar to weeds, but only barfed out by nurses manually
/obj/effect/spider/ex_act(severity)
switch(severity)
if(1.0)
qdel(src)
if(2.0)
if(prob(50))
qdel(src)
if(3.0)
if(prob(5))
qdel(src)
return
/obj/effect/spider/bullet_act(obj/projectile/hitting_projectile, def_zone, piercing_hit)
. = ..()
if(. != BULLET_ACT_HIT)
return .
add_damage(hitting_projectile.get_structure_damage())
/obj/effect/spider/fire_act(exposed_temperature, exposed_volume)
. = ..()
if(exposed_temperature > 300 + T0C)
add_damage(5)
/obj/effect/spider/stickyweb
icon_state = "stickyweb1"
/obj/effect/spider/stickyweb/Initialize()
. = ..()
if(prob(50))
icon_state = "stickyweb2"
if(prob(75))
var/image/web_overlay = image(icon, icon_state = "[initial(icon_state)]-overlay[pick(1, 2, 3)]", layer = ABOVE_HUMAN_LAYER)
AddOverlays(web_overlay)
/obj/effect/spider/stickyweb/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
if(air_group || height == 0)
return TRUE
if(mover?.movement_type & PHASING)
return TRUE
if(istype(mover, /mob/living/simple_animal/hostile/giant_spider) || (mover.pulledby && istype(mover.pulledby, /mob/living/simple_animal/hostile/giant_spider)))
return TRUE
else if(istype(mover, /mob/living))
if(prob(50))
to_chat(mover, SPAN_WARNING("You get stuck in \the [src] for a moment."))
return FALSE
else if(istype(mover, /obj/projectile))
return prob(30)
return TRUE
/// The effect/spider/eggcluster is only for egg clusters spawned in-world, not implanted by a worker.
/obj/effect/spider/eggcluster
name = "egg cluster"
desc = "They seem to pulse slightly with an inner life."
icon_state = "eggs"
maxhealth = OBJECT_HEALTH_FRAGILE
var/amount_grown = 0
/obj/effect/spider/eggcluster/Initialize(var/mapload, var/atom/parent)
. = ..(mapload)
pixel_x = rand(3,-3)
pixel_y = rand(3,-3)
START_PROCESSING(SSprocessing, src)
get_light_and_color(parent)
/obj/effect/spider/eggcluster/Destroy()
STOP_PROCESSING(SSprocessing, src)
if(istype(loc, /obj/item/organ/external))
var/obj/item/organ/external/O = loc
O.implants -= src
return ..()
/obj/effect/spider/eggcluster/process()
amount_grown += rand(0, 2)
if(amount_grown >= 100)
var/num = rand(6,24)
for(var/i = 0, i < num, i++)
new /obj/effect/spider/spiderling(src.loc, src, 0.75)
qdel(src)
/obj/effect/spider/spiderling
name = "greimorian larva"
desc = "A small, agile alien creature. It oozes some disgusting slime."
desc_extended = "Greimorians are a species of arthropods whose evolutionary traits have made them an extremely dangerous invasive species. \
They originate from the Badlands planet Greima, once covered in crystalized phoron. A decaying orbit led to its combustion from proximity to its sun, and its dominant inhabitants \
managed to survive in orbit. Countless years later, they prove to be a menace across the galaxy, having carried themselves within the hulls of Human vessels to spread wildly."
icon_state = "spiderling"
anchored = FALSE
layer = OPEN_DOOR_LAYER // 2.7
maxhealth = 3
var/last_itch = 0
/// % chance that the spiderling will eventually turn into a fully-grown greimorian.
var/can_mature_chance = 50
var/can_mature = FALSE
/// Multiplier to growth gained per tick.
var/growth_rate = 1
/// Their current growth, from 0-100.
var/growth_level = 0
var/obj/structure/machinery/atmospherics/unary/vent_pump/entry_vent
var/travelling_in_vent = FALSE
/// Possible creatures the larva can mature into.
var/list/possible_offspring = list(
/mob/living/simple_animal/hostile/giant_spider,
/mob/living/simple_animal/hostile/giant_spider/nurse,
/mob/living/simple_animal/hostile/giant_spider/emp,
/mob/living/simple_animal/hostile/giant_spider/hunter,
/mob/living/simple_animal/hostile/giant_spider/bombardier
)
/obj/effect/spider/spiderling/Initialize(var/mapload, var/atom/parent, var/new_growth_rate = 1, var/list/new_possible_offspring = possible_offspring)
. = ..(mapload)
pixel_x = rand(6,-6)
pixel_y = rand(6,-6)
START_PROCESSING(SSprocessing, src)
//50% chance to grow up
if(prob(can_mature_chance))
can_mature = TRUE
growth_rate = new_growth_rate
possible_offspring = new_possible_offspring
get_light_and_color(parent)
/obj/effect/spider/spiderling/Destroy()
STOP_PROCESSING(SSprocessing, src)
entry_vent = null
return ..()
/obj/effect/spider/spiderling/Collide(atom/user)
if(istype(user, /obj/structure/table))
forceMove(user.loc)
else
..()
/obj/effect/spider/spiderling/proc/die()
visible_message(SPAN_WARNING("\The [src] dies!"))
new /obj/effect/decal/cleanable/spiderling_remains(loc)
qdel(src)
/obj/effect/spider/spiderling/process()
if(travelling_in_vent)
if(istype(src.loc, /turf))
travelling_in_vent = FALSE
entry_vent = null
else if(entry_vent)
if(get_dist(src, entry_vent) <= 1)
if(entry_vent.network && entry_vent.network.normal_members.len)
var/list/vents = list()
for(var/obj/structure/machinery/atmospherics/unary/vent_pump/temp_vent in entry_vent.network.normal_members)
vents.Add(temp_vent)
if(!vents.len)
entry_vent = null
return
var/obj/structure/machinery/atmospherics/unary/vent_pump/exit_vent = pick(vents)
spawn(rand(20,60))
if(!QDELETED(src))
var/travel_time = round(get_dist(loc, exit_vent.loc) / 2)
travelling_in_vent = TRUE
loc = exit_vent
spawn(travel_time)
if(!QDELETED(src))
if(!exit_vent || exit_vent.welded)
loc = entry_vent
entry_vent = null
return
if(prob(50))
visible_message(SPAN_NOTICE("You hear something squeezing through the ventilation ducts."), range = 2)
sleep(travel_time)
// It's possible for the grem to get qdel'd during the sleep above this line.
if(QDELETED(src))
return
if(!exit_vent || exit_vent.welded)
loc = entry_vent
entry_vent = null
return
loc = exit_vent.loc
entry_vent = null
var/area/new_area = get_area(loc)
if(new_area)
new_area.Entered(src)
else
entry_vent = null
else if(prob(25) && isturf(loc))
var/list/nearby = oview(5, src)
if(nearby.len)
var/target_atom = pick(nearby)
GLOB.move_manager.move_to(src, target_atom, 0, 5)
if(prob(25))
src.visible_message(SPAN_NOTICE("\The [src] skitters[pick(" away"," around","")]."))
else if(prob(5))
//vent crawl!
for(var/obj/structure/machinery/atmospherics/unary/vent_pump/v in view(7,src))
if(!v.welded)
entry_vent = v
GLOB.move_manager.move_to(src, entry_vent, 0, 5)
break
if(isturf(loc) && growth_level >= 100)
var/spawn_type = pick(possible_offspring)
new spawn_type(src.loc, src)
qdel(src)
else if(prob(1))
src.visible_message(SPAN_NOTICE("\The [src] skitters."))
if(can_mature)
growth_level += (rand(0, 1) * growth_rate)
/obj/effect/spider/spiderling/attack_hand(mob/living/user)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
user.do_attack_animation(src)
if(prob(20))
visible_message(SPAN_WARNING("\The [user] tries to stomp on \the [src], but misses!"))
var/list/nearby = oview(2, src)
if(length(nearby))
GLOB.move_manager.move_to(src, pick(nearby), 0, 2)
return
visible_message(SPAN_WARNING("\The [user] stomps \the [src] dead!"))
die()
/obj/effect/spider/spiderling/attackby(obj/item/attacking_item, mob/user)
if(istype(attacking_item, /obj/item/newspaper))
var/obj/item/newspaper/N = attacking_item
if(N.rolled)
die()
return TRUE
. = ..()
/obj/effect/decal/cleanable/spiderling_remains
name = "greimorian larva remains"
desc = "Green squishy mess."
icon = 'icons/effects/effects.dmi'
icon_state = "greenshatter"
/obj/effect/spider/cocoon
name = "cocoon"
desc = "Something wrapped in silky greimorian web"
icon_state = "cocoon1"
/obj/effect/spider/cocoon/Initialize()
. = ..()
icon_state = pick("cocoon1","cocoon2","cocoon3")
/obj/effect/spider/cocoon/Destroy()
src.visible_message(SPAN_WARNING("\The [src] splits open."))
for(var/atom/movable/A in contents)
A.forceMove(src.loc)
return ..()