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Repaths obj/machinery to obj/structure/machinery. **Note for reviewers:** the only meaningful changed code exists within **code/game/objects/structures.dm** and **code/game/objects/structures/_machinery.dm**, largely concerning damage procs. With the exception of moving airlock defines to their own file, ALL OTHER CHANGES ARE STRICTLY PATH CHANGES. Objects, _categorically_, are largely divided between those you can hold in your hand/inventory and those you can't. Machinery objects are already subtypes of Structures behaviorally, this PR just makes their pathing reflect that, and allows for future work (tool actions, more health/destruction functionality) to be developed without unnecessary code duplication. I have tested this PR by loading up the Horizon and dismantling various machines and structures with tools, shooting guns of various types throughout the ship, and detonating a bunch of explosions throughout the ship.
8 lines
582 B
Plaintext
8 lines
582 B
Plaintext
/obj/item/pai_cable/proc/plugin(obj/structure/machinery/M as obj, mob/user as mob)
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if(istype(M, /obj/structure/machinery/door) || istype(M, /obj/structure/machinery/camera))
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user.visible_message("[user] inserts [src] into a data port on [M].", "You insert [src] into a data port on [M].", "You hear the satisfying click of a wire jack fastening into place.")
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user.drop_from_inventory(src,M)
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src.machine = M
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else
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user.visible_message("[user] dumbly fumbles to find a place on [M] to plug in [src].", "There aren't any ports on [M] that match the jack belonging to [src].")
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