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**Summary** Converts hardsuit NanoUI to TGUI and overhauls much of the associated UI and module code. The conversion alone is what necessitated quite a bit of cleanup of our 11-year-old hardsuit code, for which I leaned heavily upon tg's implementation of MODsuits. Therefore, this is a PARTIAL (???) port of both https://github.com/tgstation/tgstation/pull/59109 and https://github.com/tgstation/tgstation/pull/77022. While a lot of wonderful code and UI design was ported 1:1 (for which I am grateful!), our hardsuits are still NOT MODsuits. Most of our back-end remains the same. Fixes https://github.com/Aurorastation/Aurora.3/issues/22071 changes: - refactor: "Migrates Hardsuit NanoUI to TGUI." - refactor: "Updates Hardsuit module type definitions, configuration data, many misc other functions for the purpose of the UI refactor (general utility and readability improvements)." - balance: "Hardsuits now passively consume a small amount of energy while online, even when retracted." - balance: "Hardsuit boots can no longer be retracted without also retracting the chest piece first." - balance: "Mounted hardsuit storage module max space increased from 9 to 14." - balance: "Plasma cutter (standalone and mounted) damage increased and range decreased by 50% each." - soundadd: "Adds several new sounds for hardsuit use (attribution located w/ files)." - code_imp: "Makes power_wattage_readable() a global proc and adds power_joules_readable()." - code_imp: "Lots of misc DMdoc updates." - bugfix: "Synthetic Charging Stations now charge hardsuit power cells as intended." **Old UI** <img width="804" height="1321" alt="Screenshot 2026-05-04 135705" src="https://github.com/user-attachments/assets/f01957a0-7cec-4fcc-b862-c9dfde0dcc43" /> **New UI** <img width="998" height="782" alt="Screenshot 2026-05-04 174658" src="https://github.com/user-attachments/assets/ad402902-d489-435a-9c16-82150ed82618" /> ### Asset Licenses The following assets that **have not** been created by myself are included in this PR: | Path | Original Author | License | | --- | --- | --- | | icons/mob/rig_modules.dmi (mounted-plasmacutter)| [Ghostsheet](https://github.com/ghostsheet) | CC-BY-SA | --------- Signed-off-by: Batrachophreno <Batrochophreno@gmail.com> Co-authored-by: VMSolidus <evilexecutive@gmail.com>
242 lines
8.0 KiB
Plaintext
242 lines
8.0 KiB
Plaintext
/**
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* Returns a jetpack if the param is a human mob and said human mob is wearing
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* a jetpack on their back, or has a RIG on their back with the jetpack module
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* installed.
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*
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* @param H Either a human or a robot mob. Is type and sanity checked.
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*
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* @return A jetpack instance if one is found. Null otherwise.
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*/
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/proc/GetJetpack(var/mob/living/carbon/human/H)
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// Search the human for a jetpack. Either on back or on a RIG that's on
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// on their back.
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if(istype(H))
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// Skip sanity check for H.back, as istype can safely handle a null.
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if (istype(H.back, /obj/item/tank/jetpack))
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return H.back
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else if (istype(H.s_store, /obj/item/tank/jetpack))
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return H.s_store
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else if (istype(H.back, /obj/item/rig))
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var/obj/item/rig/rig = H.back
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for (var/obj/item/rig_module/maneuvering_jets/module in rig.installed_modules)
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return module.jets
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// See if we have a robot instead, and look for their jetpack.
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else if (istype(H, /mob/living/silicon/robot))
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var/mob/living/silicon/robot/R = H
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if (R.module)
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for (var/obj/item/tank/jetpack/J in R.module.modules)
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return J
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// Synthetic jetpacks don't install into modules. They go into contents.
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for (var/obj/item/tank/jetpack/J in R.contents)
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return J
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return null
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/obj/item/tank/jetpack
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name = "jetpack"
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desc = "A tank of compressed gas for use as propulsion in zero-gravity areas. Use with caution."
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icon_state = "jetpack"
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item_state = "jetpack"
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gauge_icon = null
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w_class = WEIGHT_CLASS_BULKY
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distribute_pressure = ONE_ATMOSPHERE*O2STANDARD
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var/ion_trail_type = /obj/effect/effect/ion_trails
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var/on = 0.0
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var/stabilization_on = 0
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var/warned = 0
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var/volume_rate = 500 //Needed for borg jetpack transfer
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action_button_name = "Toggle Jetpack"
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/obj/item/tank/jetpack/feedback_hints(mob/user, distance, is_adjacent)
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. += ..()
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if(air_contents.total_moles < 25)
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. += SPAN_NOTICE("The meter on \the [src] indicates you are almost out of gas!")
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/obj/item/tank/jetpack/verb/toggle_rockets()
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set name = "Toggle Jetpack Stabilization"
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set category = "Object.Jetpack"
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set src in usr
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toggle_rockets_stabilization(usr)
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/// This toggle proc is used for the verb, but we break activation and deactivation into separate procs for management from other objs (like hardsuits).
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/// Param 'send_message' will make proc send feedback messages if default TRUE, but proc will be silent if FALSE.
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/obj/item/tank/jetpack/proc/toggle_rockets_stabilization(mob/user)
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if(stabilization_on)
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disable_rockets_stabilization(user)
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else
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enable_rockets_stabilization(user)
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/// Exists to be called directly from other objs (like hardsuits).
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/obj/item/tank/jetpack/proc/enable_rockets_stabilization(mob/user)
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stabilization_on = TRUE
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balloon_alert(user, "stabilizers on!")
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/// Exists to be called directly from other objs (like hardsuits).
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/obj/item/tank/jetpack/proc/disable_rockets_stabilization(mob/user, var/message = TRUE)
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stabilization_on = FALSE
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balloon_alert(user, "stabilizers off!")
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/obj/item/tank/jetpack/verb/toggle()
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set name = "Toggle Jetpack"
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set category = "Object.Jetpack"
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set src in usr
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toggle_jetpack(usr)
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/// This toggle proc is used for the verb, but we break activation and deactivation into separate procs for management from other objs (like hardsuits).
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/obj/item/tank/jetpack/proc/toggle_jetpack(mob/user)
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if(on)
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disable_jetpack(user)
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else
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enable_jetpack(user)
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/// Exists to be called directly from other objs (like hardsuits).
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/obj/item/tank/jetpack/proc/enable_jetpack(mob/user)
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on = TRUE
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enable_rockets_stabilization(user, FALSE)
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icon_state = "[icon_state]-on"
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user.update_inv_back()
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user.update_action_buttons()
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balloon_alert(user, "jetpack on!")
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/// Exists to be called directly from other objs (like hardsuits).
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/obj/item/tank/jetpack/proc/disable_jetpack(mob/user, var/list/message_mobs)
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on = FALSE
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icon_state = initial(icon_state)
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user.update_inv_back()
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user.update_action_buttons()
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balloon_alert(user, "jetpack off!")
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/obj/item/tank/jetpack/proc/allow_thrust(num, mob/living/user as mob)
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if(!(src.on))
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return FALSE
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if (stabilization_on)
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num *= 2//gas usage is doubled when stabilising. one burst to start moving, and one to stop
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if((num < 0.005 || src.air_contents.total_moles < num))
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return FALSE
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if (src.air_contents.total_moles < 3 && !warned)
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warned = TRUE
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playsound(user, 'sound/effects/alert.ogg', 50, 1)
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to_chat(user, SPAN_DANGER("The meter on \the [src] indicates you are almost out of gas and beeps loudly!"))
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addtimer(CALLBACK(src, PROC_REF(reset_warning)), 600)
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var/datum/gas_mixture/G = src.air_contents.remove(num)
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var/allgases = G.gas[GAS_CO2] + G.gas[GAS_NITROGEN] + G.gas[GAS_OXYGEN] + G.gas[GAS_PHORON] + G.gas[GAS_HYDROGEN]
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if(allgases >= 0.005)
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var/obj/effect/effect/ion_trails/ion_trail = new(user.loc)
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flick("ion_fade", ion_trail)
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ion_trail.icon_state = "blank"
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animate(ion_trail, alpha = 0, time = 18, easing = SINE_EASING | EASE_IN)
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QDEL_IN(ion_trail, 20)
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return TRUE
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qdel(G)
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/obj/item/tank/jetpack/proc/reset_warning()
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warned = 0
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/obj/item/tank/jetpack/ui_action_click()
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toggle()
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/obj/item/tank/jetpack/void
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name = "void jetpack (oxygen)"
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desc = "It works well in a void."
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icon_state = "jetpack-void"
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item_state = "jetpack-void"
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/obj/item/tank/jetpack/void/adjust_initial_gas()
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air_contents.adjust_gas(GAS_OXYGEN, (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
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/obj/item/tank/jetpack/oxygen
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name = "jetpack (oxygen)"
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desc = "A tank of compressed oxygen for use as propulsion in zero-gravity areas. Use with caution."
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icon_state = "jetpack"
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item_state = "jetpack"
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/obj/item/tank/jetpack/oxygen/adjust_initial_gas()
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air_contents.adjust_gas(GAS_OXYGEN, (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
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/obj/item/tank/jetpack/carbondioxide
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name = "jetpack (carbon dioxide)"
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desc = "A tank of compressed carbon dioxide for use as propulsion in zero-gravity areas. Painted black to indicate that it should not be used as a source for internals."
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distribute_pressure = 0
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icon_state = "jetpack-black"
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item_state = "jetpack-black"
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/obj/item/tank/jetpack/carbondioxide/adjust_initial_gas()
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air_contents.adjust_gas(GAS_CO2, (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
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/obj/item/tank/jetpack/carbondioxide/synthetic
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name = "Synthetic Jetpack"
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desc = "A chassis-mounted tank of compressed carbon dioxide for use as propulsion in zero-gravity areas."
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/obj/item/tank/jetpack/carbondioxide/synthetic/adjust_initial_gas()
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air_contents.adjust_gas(GAS_CO2, (15*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
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/obj/item/tank/jetpack/carbondioxide/synthetic/verb/toggle_synthetic_jetpack()
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set name = "Toggle Jetpack"
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set category = "Robot Commands"
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set src in usr
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on = !on
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if(on)
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icon_state = "[icon_state]-on"
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else
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icon_state = initial(icon_state)
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to_chat(usr, SPAN_NOTICE("You toggle the thrusters [on ? "on" : "off"]."))
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stabilization_on = !stabilization_on
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to_chat(usr, SPAN_NOTICE("You toggle the stabilization [stabilization_on ? "on" : "off"]."))
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/obj/item/tank/jetpack/carbondioxide/synthetic/verb/toggle_stabilizer()
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set name = "Toggle Jetpack Stabilization"
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set category = "Robot Commands"
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set src in usr
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stabilization_on = !stabilization_on
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to_chat(usr, SPAN_NOTICE("You toggle the stabilization [stabilization_on ? "on" : "off"]."))
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/obj/item/tank/jetpack/rig
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name = "hardsuit jetpack"
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var/obj/item/rig/holder
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/obj/item/tank/jetpack/rig/Destroy()
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holder = null
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. = ..()
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/obj/item/tank/jetpack/rig/allow_thrust(num, mob/living/user as mob)
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if(!(src.on))
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return FALSE
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if(!istype(holder) || !holder.air_supply)
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return FALSE
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var/obj/item/tank/pressure_vessel = holder.air_supply
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if((num < 0.005 || pressure_vessel.air_contents.total_moles < num))
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return FALSE
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var/datum/gas_mixture/G = pressure_vessel.air_contents.remove(num)
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var/allgases = G.gas[GAS_CO2] + G.gas[GAS_NITROGEN] + G.gas[GAS_OXYGEN] + G.gas[GAS_PHORON] + G.gas[GAS_HYDROGEN]
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if(allgases >= 0.005)
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var/obj/effect/effect/ion_trails/ion_trail = new(user.loc)
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flick("ion_fade", ion_trail)
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ion_trail.icon_state = "blank"
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animate(ion_trail, alpha = 0, time = 18, easing = SINE_EASING | EASE_IN)
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QDEL_IN(ion_trail, 20)
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return TRUE
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qdel(G)
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